2 * roleplay commands for charybdis.
4 * adds NPC, NPCA, and SCENE which allow users to send messages from 'fake'
5 * nicknames. in the case of NPC and NPCA, the nickname will be underlined
6 * to clearly show that it is fake. SCENE is a special case and not underlined.
7 * these commands only work on channels set +N
9 * also adds oper commands FSAY and FACTION, which are like NPC and NPCA
10 * except without the underline.
12 * all of these messages have the hostmask npc.fakeuser.invalid, and their ident
13 * is the nickname of the user running the commands.
25 #include "inline/stringops.h"
30 static int m_scene(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[]);
31 static int m_fsay(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[]);
32 static int m_faction(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[]);
33 static int m_npc(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[]);
34 static int m_npca(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[]);
35 static int m_displaymsg(struct Client
*source_p
, const char *channel
, int underline
, int action
, const char *nick
, const char *text
);
36 static int me_roleplay(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[]);
37 static unsigned int mymode
;
42 /* initalize the +N cmode */
43 mymode
= cflag_add('N', chm_simple
);
53 /* orphan the +N cmode on modunload */
58 struct Message scene_msgtab
= {
59 "SCENE", 0, 0, 0, MFLG_SLOW
,
60 {mg_unreg
, {m_scene
, 3}, mg_ignore
, mg_ignore
, mg_ignore
, {m_scene
, 3}}
63 /* this serves as an alias for people who are used to inspircd/unreal m_roleplay */
64 struct Message ambiance_msgtab
= {
65 "AMBIANCE", 0, 0, 0, MFLG_SLOW
,
66 {mg_unreg
, {m_scene
, 3}, mg_ignore
, mg_ignore
, mg_ignore
, {m_scene
, 3}}
69 struct Message fsay_msgtab
= {
70 "FSAY", 0, 0, 0, MFLG_SLOW
,
71 {mg_unreg
, {m_npc
, 4}, mg_ignore
, mg_ignore
, mg_ignore
, {m_fsay
, 4}}
74 struct Message faction_msgtab
= {
75 "FACTION", 0, 0, 0, MFLG_SLOW
,
76 {mg_unreg
, {m_npca
, 4}, mg_ignore
, mg_ignore
, mg_ignore
, {m_faction
, 4}}
79 struct Message npc_msgtab
= {
80 "NPC", 0, 0, 0, MFLG_SLOW
,
81 {mg_unreg
, {m_npc
, 4}, mg_ignore
, mg_ignore
, mg_ignore
, {m_npc
, 4}}
84 struct Message npca_msgtab
= {
85 "NPCA", 0, 0, 0, MFLG_SLOW
,
86 {mg_unreg
, {m_npca
, 4}, mg_ignore
, mg_ignore
, mg_ignore
, {m_npca
, 4}}
89 struct Message roleplay_msgtab
= {
90 "ROLEPLAY", 0, 0, 0, MFLG_SLOW
,
91 {mg_ignore
, mg_ignore
, mg_ignore
, mg_ignore
, {me_roleplay
, 4}, mg_ignore
}
94 mapi_clist_av1 roleplay_clist
[] = { &scene_msgtab
, &ambiance_msgtab
, &fsay_msgtab
, &faction_msgtab
, &npc_msgtab
, &npca_msgtab
, &roleplay_msgtab
, NULL
};
96 DECLARE_MODULE_AV1(roleplay
, _modinit
, _moddeinit
, roleplay_clist
, NULL
, NULL
, "$m_roleplay$");
99 m_scene(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[])
101 m_displaymsg(source_p
, parv
[1], 0, 0, "=Scene=", parv
[2]);
106 m_fsay(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[])
108 m_displaymsg(source_p
, parv
[1], 0, 0, parv
[2], parv
[3]);
113 m_faction(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[])
115 m_displaymsg(source_p
, parv
[1], 0, 1, parv
[2], parv
[3]);
120 m_npc(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[])
122 m_displaymsg(source_p
, parv
[1], 1, 0, parv
[2], parv
[3]);
127 m_npca(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[])
129 m_displaymsg(source_p
, parv
[1], 1, 1, parv
[2], parv
[3]);
134 m_displaymsg(struct Client
*source_p
, const char *channel
, int underline
, int action
, const char *nick
, const char *text
)
136 struct Channel
*chptr
;
137 struct membership
*msptr
;
138 char nick2
[NICKLEN
+1];
139 char *nick3
= rb_strdup(nick
);
142 if((chptr
= find_channel(channel
)) == NULL
)
144 sendto_one(source_p
, form_str(ERR_NOSUCHCHANNEL
), channel
);
148 if(!(msptr
= find_channel_membership(chptr
, source_p
)))
150 sendto_one_numeric(source_p
, ERR_NOTONCHANNEL
,
151 form_str(ERR_NOTONCHANNEL
), chptr
->chname
);
155 if(!(chptr
->mode
.mode
& chmode_flags
['N']))
157 sendto_one_numeric(source_p
, 573, "%s :Roleplay commands are not enabled on this channel.", chptr
->chname
);
161 if(!can_send(chptr
, source_p
, msptr
))
163 sendto_one_numeric(source_p
, 573, "%s :Cannot send to channel.", chptr
->chname
);
167 /* enforce flood stuff on roleplay commands */
168 if(flood_attack_channel(0, source_p
, chptr
, chptr
->chname
))
171 /* enforce target change on roleplay commands */
172 if(!is_chanop_voiced(msptr
) && !IsOper(source_p
) && !add_channel_target(source_p
, chptr
))
174 sendto_one(source_p
, form_str(ERR_TARGCHANGE
),
175 me
.name
, source_p
->name
, chptr
->chname
);
180 rb_snprintf(nick2
, sizeof(nick2
), "\x1F%s\x1F", strip_unprintable(nick3
));
182 rb_snprintf(nick2
, sizeof(nick2
), "%s", strip_unprintable(nick3
));
184 /* don't allow nicks to be empty after stripping
185 * this prevents nastiness like fake factions, etc. */
186 if(EmptyString(nick3
))
188 sendto_one_numeric(source_p
, 573, "%s :No visible non-stripped characters in nick.", chptr
->chname
);
193 rb_snprintf(text2
, sizeof(text2
), "\1ACTION %s\1", text
);
195 rb_snprintf(text2
, sizeof(text2
), "%s", text
);
197 sendto_channel_local(ALL_MEMBERS
, chptr
, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2
, source_p
->name
, channel
, text2
);
198 sendto_match_servs(source_p
, "*", CAP_ENCAP
, NOCAPS
, "ENCAP * ROLEPLAY %s %s :%s",
199 channel
, nick2
, text2
);
204 me_roleplay(struct Client
*client_p
, struct Client
*source_p
, int parc
, const char *parv
[])
206 struct Channel
*chptr
;
208 /* Don't segfault if we get ROLEPLAY with an invalid channel.
209 * This shouldn't happen but it's best to be on the safe side. */
210 if((chptr
= find_channel(parv
[1])) == NULL
)
213 sendto_channel_local(ALL_MEMBERS
, chptr
, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv
[2], source_p
->name
, parv
[1], parv
[3]);