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extensions/roleplay: End floodgrace because this is sent to other users.
[solanum.git] / extensions / m_roleplay.c
1 /*
2 * roleplay commands for charybdis.
3 *
4 * adds NPC, NPCA, and SCENE which allow users to send messages from 'fake'
5 * nicknames. in the case of NPC and NPCA, the nickname will be underlined
6 * to clearly show that it is fake. SCENE is a special case and not underlined.
7 * these commands only work on channels set +N
8 *
9 * also adds oper commands FSAY and FACTION, which are like NPC and NPCA
10 * except without the underline.
11 *
12 * all of these messages have the hostmask npc.fakeuser.invalid, and their ident
13 * is the nickname of the user running the commands.
14 */
15
16
17 #include "stdinc.h"
18 #include "ircd.h"
19 #include "client.h"
20 #include "modules.h"
21 #include "send.h"
22 #include "numeric.h"
23 #include "hash.h"
24 #include "s_serv.h"
25 #include "inline/stringops.h"
26 #include "chmode.h"
27 #include "tgchange.h"
28 #include "channel.h"
29 #include "packet.h"
30
31 static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
32 static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
33 static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
34 static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
35 static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
36 static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text);
37 static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
38 static unsigned int mymode;
39
40 static int
41 _modinit(void)
42 {
43 /* initalize the +N cmode */
44 mymode = cflag_add('N', chm_simple);
45 if (mymode == 0)
46 return -1;
47
48 return 0;
49 }
50
51 static void
52 _moddeinit(void)
53 {
54 /* orphan the +N cmode on modunload */
55 cflag_orphan('N');
56 }
57
58
59 struct Message scene_msgtab = {
60 "SCENE", 0, 0, 0, MFLG_SLOW,
61 {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
62 };
63
64 /* this serves as an alias for people who are used to inspircd/unreal m_roleplay */
65 struct Message ambiance_msgtab = {
66 "AMBIANCE", 0, 0, 0, MFLG_SLOW,
67 {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
68 };
69
70 struct Message fsay_msgtab = {
71 "FSAY", 0, 0, 0, MFLG_SLOW,
72 {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}}
73 };
74
75 struct Message faction_msgtab = {
76 "FACTION", 0, 0, 0, MFLG_SLOW,
77 {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}}
78 };
79
80 struct Message npc_msgtab = {
81 "NPC", 0, 0, 0, MFLG_SLOW,
82 {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}}
83 };
84
85 struct Message npca_msgtab = {
86 "NPCA", 0, 0, 0, MFLG_SLOW,
87 {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}}
88 };
89
90 struct Message roleplay_msgtab = {
91 "ROLEPLAY", 0, 0, 0, MFLG_SLOW,
92 {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore}
93 };
94
95 mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL };
96
97 DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$");
98
99 static int
100 m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
101 {
102 m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]);
103 return 0;
104 }
105
106 static int
107 m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
108 {
109 m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]);
110 return 0;
111 }
112
113 static int
114 m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
115 {
116 m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]);
117 return 0;
118 }
119
120 static int
121 m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
122 {
123 m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]);
124 return 0;
125 }
126
127 static int
128 m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
129 {
130 m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]);
131 return 0;
132 }
133
134 static int
135 m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text)
136 {
137 struct Channel *chptr;
138 struct membership *msptr;
139 char nick2[NICKLEN+1];
140 char *nick3 = rb_strdup(nick);
141 char text2[BUFSIZE];
142
143 if(!IsFloodDone(source_p))
144 flood_endgrace(source_p);
145
146 if((chptr = find_channel(channel)) == NULL)
147 {
148 sendto_one(source_p, form_str(ERR_NOSUCHCHANNEL), channel);
149 return 0;
150 }
151
152 if(!(msptr = find_channel_membership(chptr, source_p)))
153 {
154 sendto_one_numeric(source_p, ERR_NOTONCHANNEL,
155 form_str(ERR_NOTONCHANNEL), chptr->chname);
156 return 0;
157 }
158
159 if(!(chptr->mode.mode & chmode_flags['N']))
160 {
161 sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname);
162 return 0;
163 }
164
165 if(!can_send(chptr, source_p, msptr))
166 {
167 sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname);
168 return 0;
169 }
170
171 /* enforce flood stuff on roleplay commands */
172 if(flood_attack_channel(0, source_p, chptr, chptr->chname))
173 return 0;
174
175 /* enforce target change on roleplay commands */
176 if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr))
177 {
178 sendto_one(source_p, form_str(ERR_TARGCHANGE),
179 me.name, source_p->name, chptr->chname);
180 return 0;
181 }
182
183 if(underline)
184 rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3));
185 else
186 rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
187
188 /* don't allow nicks to be empty after stripping
189 * this prevents nastiness like fake factions, etc. */
190 if(EmptyString(nick3))
191 {
192 sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname);
193 return 0;
194 }
195
196 if(action)
197 rb_snprintf(text2, sizeof(text2), "\1ACTION %s\1", text);
198 else
199 rb_snprintf(text2, sizeof(text2), "%s", text);
200
201 sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
202 sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s",
203 channel, nick2, text2);
204 return 0;
205 }
206
207 static int
208 me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
209 {
210 struct Channel *chptr;
211
212 /* Don't segfault if we get ROLEPLAY with an invalid channel.
213 * This shouldn't happen but it's best to be on the safe side. */
214 if((chptr = find_channel(parv[1])) == NULL)
215 return 0;
216
217 sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]);
218 return 0;
219 }