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[solanum.git] / extensions / m_roleplay.c
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1/*
2 * roleplay commands for charybdis.
3 *
4 * adds NPC, NPCA, and SCENE which allow users to send messages from 'fake'
5 * nicknames. in the case of NPC and NPCA, the nickname will be underlined
6 * to clearly show that it is fake. SCENE is a special case and not underlined.
7 * these commands only work on channels set +N
8 *
9 * also adds oper commands FSAY and FACTION, which are like NPC and NPCA
10 * except without the underline.
11 *
12 * all of these messages have the hostmask npc.fakeuser.invalid, and their ident
13 * is the nickname of the user running the commands.
14 */
15
16
17#include "stdinc.h"
18#include "ircd.h"
19#include "client.h"
20#include "modules.h"
21#include "send.h"
22#include "numeric.h"
23#include "hash.h"
24#include "s_serv.h"
25#include "inline/stringops.h"
26#include "chmode.h"
27#include "tgchange.h"
28#include "channel.h"
23485ebe 29#include "packet.h"
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30
31static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
32static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
33static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
34static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
35static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
36static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text);
37static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
38static unsigned int mymode;
39
40static int
41_modinit(void)
42{
43 /* initalize the +N cmode */
44 mymode = cflag_add('N', chm_simple);
45 if (mymode == 0)
46 return -1;
47
48 return 0;
49}
50
51static void
52_moddeinit(void)
53{
54 /* orphan the +N cmode on modunload */
55 cflag_orphan('N');
56}
57
58
59struct Message scene_msgtab = {
60 "SCENE", 0, 0, 0, MFLG_SLOW,
61 {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
62};
63
64/* this serves as an alias for people who are used to inspircd/unreal m_roleplay */
65struct Message ambiance_msgtab = {
66 "AMBIANCE", 0, 0, 0, MFLG_SLOW,
67 {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
68};
69
70struct Message fsay_msgtab = {
71 "FSAY", 0, 0, 0, MFLG_SLOW,
72 {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}}
73};
74
75struct Message faction_msgtab = {
76 "FACTION", 0, 0, 0, MFLG_SLOW,
77 {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}}
78};
79
80struct Message npc_msgtab = {
81 "NPC", 0, 0, 0, MFLG_SLOW,
82 {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}}
83};
84
85struct Message npca_msgtab = {
86 "NPCA", 0, 0, 0, MFLG_SLOW,
87 {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}}
88};
89
90struct Message roleplay_msgtab = {
91 "ROLEPLAY", 0, 0, 0, MFLG_SLOW,
6816e338 92 {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore}
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93};
94
95mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL };
96
97DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$");
98
99static int
100m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
101{
102 m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]);
103 return 0;
104}
105
106static int
107m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
108{
109 m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]);
110 return 0;
111}
112
113static int
114m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
115{
116 m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]);
117 return 0;
118}
119
120static int
121m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
122{
123 m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]);
124 return 0;
125}
126
127static int
128m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
129{
130 m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]);
131 return 0;
132}
133
134static int
135m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text)
136{
137 struct Channel *chptr;
138 struct membership *msptr;
139 char nick2[NICKLEN+1];
140 char *nick3 = rb_strdup(nick);
141 char text2[BUFSIZE];
142
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143 if(!IsFloodDone(source_p))
144 flood_endgrace(source_p);
145
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146 if((chptr = find_channel(channel)) == NULL)
147 {
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148 sendto_one_numeric(source_p, ERR_NOSUCHCHANNEL,
149 form_str(ERR_NOSUCHCHANNEL), channel);
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150 return 0;
151 }
152
153 if(!(msptr = find_channel_membership(chptr, source_p)))
154 {
155 sendto_one_numeric(source_p, ERR_NOTONCHANNEL,
156 form_str(ERR_NOTONCHANNEL), chptr->chname);
157 return 0;
158 }
159
160 if(!(chptr->mode.mode & chmode_flags['N']))
161 {
162 sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname);
163 return 0;
164 }
165
166 if(!can_send(chptr, source_p, msptr))
167 {
168 sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname);
169 return 0;
170 }
171
172 /* enforce flood stuff on roleplay commands */
173 if(flood_attack_channel(0, source_p, chptr, chptr->chname))
174 return 0;
175
176 /* enforce target change on roleplay commands */
177 if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr))
178 {
179 sendto_one(source_p, form_str(ERR_TARGCHANGE),
180 me.name, source_p->name, chptr->chname);
181 return 0;
182 }
183
184 if(underline)
185 rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3));
186 else
187 rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
188
189 /* don't allow nicks to be empty after stripping
190 * this prevents nastiness like fake factions, etc. */
191 if(EmptyString(nick3))
192 {
193 sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname);
194 return 0;
195 }
196
197 if(action)
fb28c741 198 rb_snprintf(text2, sizeof(text2), "\1ACTION %s\1", text);
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199 else
200 rb_snprintf(text2, sizeof(text2), "%s", text);
201
202 sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
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203 sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s",
204 channel, nick2, text2);
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205 return 0;
206}
207
208static int
209me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
210{
211 struct Channel *chptr;
212
213 /* Don't segfault if we get ROLEPLAY with an invalid channel.
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214 * This shouldn't happen but it's best to be on the safe side. */
215 if((chptr = find_channel(parv[1])) == NULL)
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216 return 0;
217
6816e338 218 sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]);
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219 return 0;
220}