supporters@lists.unrealircd.org or ask on IRC:
/server irc.ircsystems.net, /join #unreal-support
-Regardless, please read Unreal.nfo first along with all documenation
+Regardless, please read Unreal.nfo first along with all documentation
and FAQ's in doc/. If you do not do this, we will NOT help you!
If the code is changed in any way, or the version string is modified,
-we do _NOT_ support the product. (Unless of course you got explicit
+we will _NOT_ support the product. (Unless of course you got explicit
permission from one of the UnrealIRCd coders.)
-Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "geniune"
+Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "genuine"
in the display) are _NOT_ supported.
-Luke (maintainer of UnrealIRCd 3.1.x)
Moved cloak key definitions to unrealircd.conf
--Luke
===================================
+
+omfg, I screwed up the mode patch so that desynchs
+occurred with fucked -bbbbbb modes. Fixed now!
+--Luke
+===================================
me.name, cptr->name, *curchr);
break;
}
- if (parc - paracount < 1)
+ if (parc - paracount >= 1)
parv[paracount] = NULL;
if (parv[paracount] &&
strlen(parv[paracount]) >= MODEBUFLEN)