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1/* SWFObject v2.2 <http://code.google.com/p/swfobject/>
2 is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
3 */
4var swfobject=function(){var D="undefined",r="object",S="Shockwave Flash",W="ShockwaveFlash.ShockwaveFlash",q="application/x-shockwave-flash",R="SWFObjectExprInst",x="onreadystatechange",O=window,j=document,t=navigator,T=false,U=[h],o=[],N=[],I=[],l,Q,E,B,J=false,a=false,n,G,m=true,M=function(){var aa=typeof j.getElementById!=D&&typeof j.getElementsByTagName!=D&&typeof j.createElement!=D,ah=t.userAgent.toLowerCase(),Y=t.platform.toLowerCase(),ae=Y?/win/.test(Y):/win/.test(ah),ac=Y?/mac/.test(Y):/mac/.test(ah),af=/webkit/.test(ah)?parseFloat(ah.replace(/^.*webkit\/(\d+(\.\d+)?).*$/,"$1")):false,X=!+"\v1",ag=[0,0,0],ab=null;if(typeof t.plugins!=D&&typeof t.plugins[S]==r){ab=t.plugins[S].description;if(ab&&!(typeof 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swfobject){swfobject[X]=null}swfobject=null})}}();return{registerObject:function(ab,X,aa,Z){if(M.w3&&ab&&X){var Y={};Y.id=ab;Y.swfVersion=X;Y.expressInstall=aa;Y.callbackFn=Z;o[o.length]=Y;w(ab,false)}else{if(Z){Z({success:false,id:ab})}}},getObjectById:function(X){if(M.w3){return z(X)}},embedSWF:function(ab,ah,ae,ag,Y,aa,Z,ad,af,ac){var X={success:false,id:ah};if(M.w3&&!(M.wk&&M.wk<312)&&ab&&ah&&ae&&ag&&Y){w(ah,false);K(function(){ae+="";ag+="";var aj={};if(af&&typeof af===r){for(var al in af){aj[al]=af[al]}}aj.data=ab;aj.width=ae;aj.height=ag;var am={};if(ad&&typeof ad===r){for(var ak in ad){am[ak]=ad[ak]}}if(Z&&typeof Z===r){for(var ai in Z){if(typeof am.flashvars!=D){am.flashvars+="&"+ai+"="+Z[ai]}else{am.flashvars=ai+"="+Z[ai]}}}if(F(Y)){var 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5
6//Copyright (c) 2013, Hiroshi Ichikawa
7//All rights reserved.
8//
9//Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
10//
11//Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
12//Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
13//Neither the name of the Hiroshi Ichikawa nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
14//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
15//
16// Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
17// License: New BSD License
18// Reference: http://dev.w3.org/html5/websockets/
19// Reference: http://tools.ietf.org/html/rfc6455
20window.WEB_SOCKET_SWF_LOCATION = qwebirc.global.staticBaseURL + "/WebSocketMain.swf";
21window.WEB_SOCKET_LOGGER = qwebirc.util.logger;
22
23(function() {
24 if (window.WEB_SOCKET_FORCE_FLASH) {
25 // Keeps going.
26 } else if (window.WebSocket) {
27 return;
28 } else if (window.MozWebSocket) {
29 // Firefox.
30 window.WebSocket = MozWebSocket;
31 return;
32 }
33
34 var logger;
35 if (window.WEB_SOCKET_LOGGER) {
36 logger = WEB_SOCKET_LOGGER;
37 } else if (window.console && window.console.log && window.console.error) {
38 // In some environment, console is defined but console.log or console.error is missing.
39 logger = window.console;
40 } else {
41 logger = {log: function(){ }, error: function(){ }};
42 }
43
44 // swfobject.hasFlashPlayerVersion("10.0.0") doesn't work with Gnash.
45 if (swfobject.getFlashPlayerVersion().major < 10) {
46 logger.error("Flash Player >= 10.0.0 is required.");
47 return;
48 }
49 if (location.protocol == "file:") {
50 logger.error(
51 "WARNING: web-socket-js doesn't work in file:///... URL " +
52 "unless you set Flash Security Settings properly. " +
53 "Open the page via Web server i.e. http://...");
54 }
55
56 /**
57 * Our own implementation of WebSocket class using Flash.
58 * @param {string} url
59 * @param {array or string} protocols
60 * @param {string} proxyHost
61 * @param {int} proxyPort
62 * @param {string} headers
63 */
64 window.WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
65 var self = this;
66 self.__id = WebSocket.__nextId++;
67 WebSocket.__instances[self.__id] = self;
68 self.readyState = WebSocket.CONNECTING;
69 self.bufferedAmount = 0;
70 self.__events = {};
71 if (!protocols) {
72 protocols = [];
73 } else if (typeof protocols == "string") {
74 protocols = [protocols];
75 }
76 // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
77 // Otherwise, when onopen fires immediately, onopen is called before it is set.
78 self.__createTask = setTimeout(function() {
79 WebSocket.__addTask(function() {
80 self.__createTask = null;
81 WebSocket.__flash.create(
82 self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
83 });
84 }, 0);
85 };
86
87 /**
88 * Send data to the web socket.
89 * @param {string} data The data to send to the socket.
90 * @return {boolean} True for success, false for failure.
91 */
92 WebSocket.prototype.send = function(data) {
93 if (this.readyState == WebSocket.CONNECTING) {
94 throw "INVALID_STATE_ERR: Web Socket connection has not been established";
95 }
96 // We use encodeURIComponent() here, because FABridge doesn't work if
97 // the argument includes some characters. We don't use escape() here
98 // because of this:
99 // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
100 // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
101 // preserve all Unicode characters either e.g. "\uffff" in Firefox.
102 // Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require
103 // additional testing.
104 var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
105 if (result < 0) { // success
106 return true;
107 } else {
108 this.bufferedAmount += result;
109 return false;
110 }
111 };
112
113 /**
114 * Close this web socket gracefully.
115 */
116 WebSocket.prototype.close = function() {
117 if (this.__createTask) {
118 clearTimeout(this.__createTask);
119 this.__createTask = null;
120 this.readyState = WebSocket.CLOSED;
121 return;
122 }
123 if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
124 return;
125 }
126 this.readyState = WebSocket.CLOSING;
127 WebSocket.__flash.close(this.__id);
128 };
129
130 /**
131 * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
132 *
133 * @param {string} type
134 * @param {function} listener
135 * @param {boolean} useCapture
136 * @return void
137 */
138 WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
139 if (!(type in this.__events)) {
140 this.__events[type] = [];
141 }
142 this.__events[type].push(listener);
143 };
144
145 /**
146 * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
147 *
148 * @param {string} type
149 * @param {function} listener
150 * @param {boolean} useCapture
151 * @return void
152 */
153 WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
154 if (!(type in this.__events)) return;
155 var events = this.__events[type];
156 for (var i = events.length - 1; i >= 0; --i) {
157 if (events[i] === listener) {
158 events.splice(i, 1);
159 break;
160 }
161 }
162 };
163
164 /**
165 * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
166 *
167 * @param {Event} event
168 * @return void
169 */
170 WebSocket.prototype.dispatchEvent = function(event) {
171 var events = this.__events[event.type] || [];
172 for (var i = 0; i < events.length; ++i) {
173 events[i](event);
174 }
175 var handler = this["on" + event.type];
176 if (handler) handler.apply(this, [event]);
177 };
178
179 /**
180 * Handles an event from Flash.
181 * @param {Object} flashEvent
182 */
183 WebSocket.prototype.__handleEvent = function(flashEvent) {
184
185 if ("readyState" in flashEvent) {
186 this.readyState = flashEvent.readyState;
187 }
188 if ("protocol" in flashEvent) {
189 this.protocol = flashEvent.protocol;
190 }
191
192 var jsEvent;
193 if (flashEvent.type == "open" || flashEvent.type == "error") {
194 jsEvent = this.__createSimpleEvent(flashEvent.type);
195 } else if (flashEvent.type == "close") {
196 jsEvent = this.__createSimpleEvent("close");
197 jsEvent.wasClean = flashEvent.wasClean ? true : false;
198 jsEvent.code = flashEvent.code;
199 jsEvent.reason = flashEvent.reason;
200 } else if (flashEvent.type == "message") {
201 var data = decodeURIComponent(flashEvent.message);
202 jsEvent = this.__createMessageEvent("message", data);
203 } else {
204 throw "unknown event type: " + flashEvent.type;
205 }
206
207 this.dispatchEvent(jsEvent);
208
209 };
210
211 WebSocket.prototype.__createSimpleEvent = function(type) {
212 if (document.createEvent && window.Event) {
213 var event = document.createEvent("Event");
214 event.initEvent(type, false, false);
215 return event;
216 } else {
217 return {type: type, bubbles: false, cancelable: false};
218 }
219 };
220
221 WebSocket.prototype.__createMessageEvent = function(type, data) {
222 if (window.MessageEvent && typeof(MessageEvent) == "function" && !window.opera) {
223 return new MessageEvent("message", {
224 "view": window,
225 "bubbles": false,
226 "cancelable": false,
227 "data": data
228 });
229 } else if (document.createEvent && window.MessageEvent && !window.opera) {
230 var event = document.createEvent("MessageEvent");
231 event.initMessageEvent("message", false, false, data, null, null, window, null);
232 return event;
233 } else {
234 // Old IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
235 return {type: type, data: data, bubbles: false, cancelable: false};
236 }
237 };
238
239 /**
240 * Define the WebSocket readyState enumeration.
241 */
242 WebSocket.CONNECTING = 0;
243 WebSocket.OPEN = 1;
244 WebSocket.CLOSING = 2;
245 WebSocket.CLOSED = 3;
246
247 // Field to check implementation of WebSocket.
248 WebSocket.__isFlashImplementation = true;
249 WebSocket.__initialized = false;
250 WebSocket.__flash = null;
251 WebSocket.__instances = {};
252 WebSocket.__tasks = [];
253 WebSocket.__nextId = 0;
254
255 /**
256 * Load a new flash security policy file.
257 * @param {string} url
258 */
259 WebSocket.loadFlashPolicyFile = function(url){
260 WebSocket.__addTask(function() {
261 WebSocket.__flash.loadManualPolicyFile(url);
262 });
263 };
264
265 /**
266 * Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
267 */
268 WebSocket.__initialize = function() {
269
270 if (WebSocket.__initialized) return;
271 WebSocket.__initialized = true;
272
273 if (WebSocket.__swfLocation) {
274 // For backword compatibility.
275 window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
276 }
277 if (!window.WEB_SOCKET_SWF_LOCATION) {
278 logger.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
279 return;
280 }
281 if (!window.WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR &&
282 !WEB_SOCKET_SWF_LOCATION.match(/(^|\/)WebSocketMainInsecure\.swf(\?.*)?$/) &&
283 WEB_SOCKET_SWF_LOCATION.match(/^\w+:\/\/([^\/]+)/)) {
284 var swfHost = RegExp.$1;
285 if (location.host != swfHost) {
286 logger.error(
287 "[WebSocket] You must host HTML and WebSocketMain.swf in the same host " +
288 "('" + location.host + "' != '" + swfHost + "'). " +
289 "See also 'How to host HTML file and SWF file in different domains' section " +
290 "in README.md. If you use WebSocketMainInsecure.swf, you can suppress this message " +
291 "by WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR = true;");
292 }
293 }
294 var container = document.createElement("div");
295 container.id = "webSocketContainer";
296 // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
297 // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
298 // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
299 // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
300 // the best we can do as far as we know now.
301 container.style.position = "absolute";
302 if (WebSocket.__isFlashLite()) {
303 container.style.left = "0px";
304 container.style.top = "0px";
305 } else {
306 container.style.left = "-100px";
307 container.style.top = "-100px";
308 }
309 var holder = document.createElement("div");
310 holder.id = "webSocketFlash";
311 container.appendChild(holder);
312 document.body.appendChild(container);
313 // See this article for hasPriority:
314 // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
315 swfobject.embedSWF(
316 WEB_SOCKET_SWF_LOCATION,
317 "webSocketFlash",
318 "1" /* width */,
319 "1" /* height */,
320 "10.0.0" /* SWF version */,
321 null,
322 null,
323 {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
324 null,
325 function(e) {
326 if (!e.success) {
327 logger.error("[WebSocket] swfobject.embedSWF failed");
328 }
329 }
330 );
331
332 };
333
334 /**
335 * Called by Flash to notify JS that it's fully loaded and ready
336 * for communication.
337 */
338 WebSocket.__onFlashInitialized = function() {
339 // We need to set a timeout here to avoid round-trip calls
340 // to flash during the initialization process.
341 setTimeout(function() {
342 WebSocket.__flash = document.getElementById("webSocketFlash");
343 WebSocket.__flash.setCallerUrl(location.href);
344 WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
345 for (var i = 0; i < WebSocket.__tasks.length; ++i) {
346 WebSocket.__tasks[i]();
347 }
348 WebSocket.__tasks = [];
349 }, 0);
350 };
351
352 /**
353 * Called by Flash to notify WebSockets events are fired.
354 */
355 WebSocket.__onFlashEvent = function() {
356 setTimeout(function() {
357 try {
358 // Gets events using receiveEvents() instead of getting it from event object
359 // of Flash event. This is to make sure to keep message order.
360 // It seems sometimes Flash events don't arrive in the same order as they are sent.
361 var events = WebSocket.__flash.receiveEvents();
362 for (var i = 0; i < events.length; ++i) {
363 WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
364 }
365 } catch (e) {
366 logger.error(e);
367 }
368 }, 0);
369 return true;
370 };
371
372 // Called by Flash.
373 WebSocket.__log = function(message) {
374 logger.log(decodeURIComponent(message));
375 };
376
377 // Called by Flash.
378 WebSocket.__error = function(message) {
379 logger.error(decodeURIComponent(message));
380 };
381
382 WebSocket.__addTask = function(task) {
383 if (WebSocket.__flash) {
384 task();
385 } else {
386 WebSocket.__tasks.push(task);
387 }
388 };
389
390 /**
391 * Test if the browser is running flash lite.
392 * @return {boolean} True if flash lite is running, false otherwise.
393 */
394 WebSocket.__isFlashLite = function() {
395 if (!window.navigator || !window.navigator.mimeTypes) {
396 return false;
397 }
398 var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
399 if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
400 return false;
401 }
402 return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
403 };
404
405 if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
406 // NOTE:
407 // This fires immediately if web_socket.js is dynamically loaded after
408 // the document is loaded.
409 swfobject.addDomLoadEvent(function() {
410 WebSocket.__initialize();
411 });
412 }
413
414})();
415
416FLASH_WEBSOCKET_LOADED = 1;