#include "../server/server.h"
#include "../parser/parser.h"
#include "../lib/version.h"
+#include "../lib/ccassert.h"
#include "../core/nsmalloc.h"
#include <stdlib.h>
MODULE_VERSION("");
+CCASSERT(sizeof(host) == sizeof(realname));
+
const flag umodeflags[] = {
{ 'i', UMODE_INV },
{ 'w', UMODE_WALLOPS },
{ 'R', UMODE_REGPRIV },
{ 'I', UMODE_HIDEIDLE },
{ 'P', UMODE_PARANOID },
+ { 'q', UMODE_COMCHANS },
+ { 'Q', UMODE_COMCHANSRESTR },
+ { 'C', UMODE_CLOAKED },
{ '\0', 0 } };
const flag accountflags[] = {
for (anp=authnametable[i];anp;anp=anp->next)
anp->nicks=NULL;
- initnickalloc();
initnickhelpers();
memset(nicktable,0,sizeof(nicktable));
memset(servernicks,0,sizeof(servernicks));
registerserverhandler("D",&handlekillmsg,2);
registerserverhandler("Q",&handlequitmsg,1);
registerserverhandler("M",&handleusermodemsg,3);
- registerserverhandler("W",&handlewhoismsg,2);
registerserverhandler("AC",&handleaccountmsg,4);
- registerserverhandler("R",&handlestatsmsg,2);
registerserverhandler("P",&handleprivmsg,2);
+ registerserverhandler("A",&handleawaymsg,1);
+ registerserverhandler("CA",&handleaddcloak,1);
+ registerserverhandler("CU",&handleclearcloak,0);
/* Fake the addition of our own server */
handleserverchange(HOOK_SERVER_NEWSERVER,(void *)numerictolong(mynumeric->content,2));
deregisterserverhandler("D",&handlekillmsg);
deregisterserverhandler("Q",&handlequitmsg);
deregisterserverhandler("M",&handleusermodemsg);
- deregisterserverhandler("W",&handlewhoismsg);
- deregisterserverhandler("AC",&handleaccountmsg);
- deregisterserverhandler("R",&handlestatsmsg);
+ deregisterserverhandler("AC",&handleaccountmsg);
deregisterserverhandler("P",&handleprivmsg);
+ deregisterserverhandler("A",&handleawaymsg);
+ deregisterserverhandler("CA",&handleaddcloak);
+ deregisterserverhandler("CU",&handleclearcloak);
}
/*
freesstring(np->shident); /* freesstring(NULL) is OK */
freesstring(np->sethost);
freesstring(np->opername);
+ freesstring(np->message);
node_decrement_usercount(np->ipnode);
derefnode(iptree, np->ipnode);
/* TODO: figure out how to cleanly remove nodes without affecting other modules */
+ /* Remove cloak entries for the user */
+ removecloaktarget(np);
+ clearcloaktargets(np);
+
/* Delete the nick from the servernick table */
*(gethandlebynumericunsafe(np->numeric))=NULL;
return getnickbynumeric(numerictolong(numericstr,5));
}
+
#endif
+int canseeuser(nick *np, nick *cloaked)
+{
+ return (np == cloaked ||
+ !IsCloaked(cloaked) ||
+ np->cloak_extra == cloaked);
+}
+
+void addcloaktarget(nick *cloaked, nick *target)
+{
+ removecloaktarget(target);
+
+ target->cloak_extra = cloaked;
+ cloaked->cloak_count++;
+}
+
+void removecloaktarget(nick *target)
+{
+ if (target->cloak_extra) {
+ target->cloak_extra->cloak_count--;
+ target->cloak_extra = NULL;
+ }
+}
+
+void clearcloaktargets(nick *cloaked)
+{
+ nick *tnp;
+ int j;
+
+ if (cloaked->cloak_count == 0)
+ return;
+
+ for(j=0;j<NICKHASHSIZE;j++)
+ for(tnp=nicktable[j];tnp;tnp=tnp->next)
+ if (tnp->cloak_extra == cloaked)
+ tnp->cloak_extra = NULL;
+
+ cloaked->cloak_count = 0;
+}
+