--- /dev/null
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--- /dev/null
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+ sed 's/<VSVer>10<\/VSVer>/<VSVer>$(MSVC_VER)<\/VSVer>/g' < $(top_srcdir)/build/win32/vs10/$@ > $(top_builddir)/build/win32/vs$(MSVC_VER)/$@; \
+ else \
+ sed 's/<VSVer>10<\/VSVer>/<VSVer>$(MSVC_VER)<\/VSVer>/g' < $(top_builddir)/build/win32/vs10/$@ > $(top_builddir)/build/win32/vs$(MSVC_VER)/$@; \
+ fi
+
+%.vcxproj.filters:
+ if test -e $(top_srcdir)/build/win32/vs10/$@; then \
+ cp $(top_srcdir)/build/win32/vs10/$@ $(top_builddir)/build/win32/vs$(MSVC_VER)/$@; \
+ else \
+ cp $(top_builddir)/build/win32/vs10/$@ $(top_builddir)/build/win32/vs$(MSVC_VER)/$@; \
+ fi
+
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
--- /dev/null
+Note that all this is rather experimental.
+
+Please do not compile librsvg in a path with spaces to avoid potential
+problems during the build and/or during the usage of the librsvg
+library.
+
+Please refer to the following GNOME Live! page for more detailed
+instructions on building librsvg and its dependencies with Visual C++:
+
+https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
+
+This VS14 solution and the projects it includes are intented to be used
+in a librsvg source tree unpacked from a tarball. In a git checkout you
+first need to use some Unix-like environment or manual work to expand
+files as needed, for instance the .vcprojin files here into .vcproj
+files.
+
+It is recommended that GLib, libxml2, libcroco, Cairo, Pango is compiled
+with VS14 to compile librsvg.
+
+External dependencies are at least Cairo, GLib, libxml2, libcroco, GDK-Pixbuf
+Please see the build\win32\vs14\README.txt file in glib for details where to
+unpack them.
+
+It is recommended that one builds the dependencies with VS14 as far as
+possible, especially those from and using the GTK+ stack (i.e. GDK-Pixbuf,
+Pango, GLib and Cairo), so that crashes caused by mixing calls to different
+CRTs can be kept at a minimum.
+
+libxml2 and Cairo do contain support for compiling under VS14
+using VS project files and/or makefiles at this time of writing.
+For GDK-Pixbuf, Pango, libcroco and GLib, VS14 project files are
+available under $(srcroot)\build\vs14.
+
+Set up the source tree as follows under some arbitrary top folder
+<root>:
+
+<root>\<this-librsvg-source-tree>
+<root>\vs14\<PlatformName>
+
+Note: put the resulting Cairo and libxml2 files as follows:
+ .dll files: <root>\vs14\<PlatformName>\bin
+ .lib files: <root>\vs14\<PlatformName>\lib
+ .h files: <root>\vs14\<PlatformName>\include
+
+The recommended build order for these dependencies:
+-libxml2
+-(optional for GLib) PCRE (version 8.12 or later, use of CMake to
+ build PCRE is recommended-see build\win32\vs14\README.txt of GLib)
+-GLib (put the sources in <root>\<GLib-Source-Tree>, and build it from
+ there with VS14)
+-libcroco
+-Cairo
+-Pango
+-Gdk-Pixbuf
+-ATK and GTK (Version 3.10+, if building the GTK+ viewer program)
+
+*this* file you are now reading is thus located at
+<root>\<this-librsvg-source-tree>\build\win32\vs14\README.txt.
+
+<PlatformName> is either Win32 or x64, as in VS14 project files.
+
+The "install" project will copy build results and headers into their
+appropriate location under <root>\vs14\<PlatformName>. For instance,
+built DLLs go into <root>\vs14\<PlatformName>\bin, built LIBs into
+<root>\vs14\<PlatformName>\lib and headers into
+<root>\vs14\<PlatformName>\include\librsvg-2.0. This is then from where
+project files higher in the stack are supposed to look for them, not
+from a specific librsvg source tree like this one. It is important to
+keep separate the concept of a "source tree", where also non-public
+headers are present, and an "install tree" where only public headers
+are present.
+
+--Updated by Fan, Chun-wei <fanc999@yahoo.com.tw>
--- /dev/null
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--- /dev/null
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