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jfr.im git - irc/gameservirc.git/log
kainazzzo [Thu, 20 Jan 2005 18:36:59 +0000 (18:36 +0000)]
Fixed bug # 998029 causing a crash on gentoo systems due to a mistake in code:
a notice() was made with %s in the parameter list, but no parameters were given.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@279
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kainazzzo [Thu, 20 Jan 2005 18:19:57 +0000 (18:19 +0000)]
fixed a bug with the tavern overcharging for hp potions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@278
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kainazzzo [Thu, 20 Jan 2005 18:02:36 +0000 (18:02 +0000)]
Changed version to 1.2.4+devel
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@277
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kainazzzo [Thu, 20 Jan 2005 17:50:48 +0000 (17:50 +0000)]
Tweaked the monsters data files to not include number values because they're now generated. Also modified the gameserv.cpp to load the new format, and the monsters_() constructor to set the values to default 0 when not supplied.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@276
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kainazzzo [Wed, 19 Jan 2005 03:07:14 +0000 (03:07 +0000)]
Updated the TODO for some newly finished items
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@275
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kainazzzo [Tue, 18 Jan 2005 22:13:09 +0000 (22:13 +0000)]
Updated the changes file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@274
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kainazzzo [Tue, 18 Jan 2005 22:10:26 +0000 (22:10 +0000)]
Gameserv is now working with the new randomized monsters
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@273
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kainazzzo [Tue, 18 Jan 2005 20:22:14 +0000 (20:22 +0000)]
Added the files with all the level ranges
format:
levelx.dat = file for level x
Inside the files are several range numbers. The first integer represents the minimum, and the second is the maximum
strengthmin~strengthmax
goldmin~goldmax
expmin~expmax
hpmin~hpmax
These numbers are used to randomize monster stats per level
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@272
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kainazzzo [Tue, 18 Jan 2005 19:58:08 +0000 (19:58 +0000)]
Finally got level.h/cpp compiling into the project... beginning to store
everything in the new structure instead of the old way
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@271
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kainazzzo [Tue, 18 Jan 2005 18:29:21 +0000 (18:29 +0000)]
Created a data directory and moved the monsters directory into it
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@270
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kainazzzo [Tue, 18 Jan 2005 18:11:06 +0000 (18:11 +0000)]
Made level.h and level.cpp work, redid make depend
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@269
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kainazzzo [Tue, 18 Jan 2005 18:06:45 +0000 (18:06 +0000)]
Added a level structure and removed the monsters.dat file because the levels are now separated
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@268
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kainazzzo [Tue, 18 Jan 2005 05:13:31 +0000 (05:13 +0000)]
added an idea
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@267
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kainazzzo [Mon, 17 Jan 2005 07:49:29 +0000 (07:49 +0000)]
This is a big update. I completely changed the way monsters are stored. The new data structure will
allow for an arbitrary number of monsters per level!
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@266
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kainazzzo [Mon, 17 Jan 2005 02:57:26 +0000 (02:57 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@265
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kainazzzo [Sun, 16 Jan 2005 05:57:22 +0000 (05:57 +0000)]
First update in a while... added a couple includes to news.cpp and hash.cpp for picky compilers
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@264
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kainazzzo [Thu, 8 Jul 2004 04:14:06 +0000 (04:14 +0000)]
Added to the TODO
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@263
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kainazzzo [Wed, 30 Jun 2004 22:57:13 +0000 (22:57 +0000)]
Removed extra output when the refresh period is met (%ld, refreshperiod)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@262
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kainazzzo [Wed, 30 Jun 2004 14:08:49 +0000 (14:08 +0000)]
Added files to the .cvsignore
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@261
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kainazzzo [Wed, 30 Jun 2004 14:03:14 +0000 (14:03 +0000)]
Added the helpfile for /msg gameserv help check
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@260
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kainazzzo [Wed, 30 Jun 2004 13:51:15 +0000 (13:51 +0000)]
Updated the INSTALL Script, and new configure script based on the just uploaded configure.in
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@259
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kainazzzo [Wed, 30 Jun 2004 13:47:46 +0000 (13:47 +0000)]
Added the configure.in back for developers
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@258
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kainazzzo [Tue, 29 Jun 2004 19:26:04 +0000 (19:26 +0000)]
Added a notice to c_Forest when the players database was updated
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@257
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kainazzzo [Tue, 29 Jun 2004 19:19:39 +0000 (19:19 +0000)]
Fixed some upper bounds stuff and do_reset
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@256
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kainazzzo [Tue, 22 Jun 2004 23:52:13 +0000 (23:52 +0000)]
Added to the TODO
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@255
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kainazzzo [Tue, 22 Jun 2004 23:48:41 +0000 (23:48 +0000)]
Updated the TODO
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@254
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kainazzzo [Fri, 18 Jun 2004 14:42:19 +0000 (14:42 +0000)]
Changed the do_list to list logged in players by default instead of the other way around.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@253
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kainazzzo [Fri, 18 Jun 2004 14:14:19 +0000 (14:14 +0000)]
Fixed a bug in check_idles() in tcpclient.cpp causing is_playing(0x0) to be called when a player expires.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@252
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kainazzzo [Fri, 18 Jun 2004 02:56:31 +0000 (02:56 +0000)]
Fixed the Change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@251
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kainazzzo [Fri, 18 Jun 2004 02:44:49 +0000 (02:44 +0000)]
Fixed a bug
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@250
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kainazzzo [Fri, 18 Jun 2004 02:07:42 +0000 (02:07 +0000)]
Added level1expire and defaultexpire for expiring accounts that don't play.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@249
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kainazzzo [Wed, 16 Jun 2004 14:25:24 +0000 (14:25 +0000)]
Added a new command CHECK which will display the amount of time until the next refresh
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@248
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kainazzzo [Wed, 16 Jun 2004 06:03:29 +0000 (06:03 +0000)]
Implemented refresh period... now works and added to changelog
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@247
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kainazzzo [Wed, 16 Jun 2004 05:34:17 +0000 (05:34 +0000)]
Implemented the refreshperiod config file setting
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@246
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kainazzzo [Wed, 16 Jun 2004 05:06:15 +0000 (05:06 +0000)]
Adding refreshperiod to config
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@245
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kainazzzo [Wed, 16 Jun 2004 05:03:05 +0000 (05:03 +0000)]
adding updateperiod to config file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@244
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kainazzzo [Wed, 16 Jun 2004 04:35:16 +0000 (04:35 +0000)]
Fixed bug 966653
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@243
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kainazzzo [Wed, 16 Jun 2004 04:20:48 +0000 (04:20 +0000)]
updating cvs source
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@242
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kainazzzo [Tue, 1 Jun 2004 01:47:41 +0000 (01:47 +0000)]
Added instructions for using potions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@241
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kainazzzo [Sat, 29 May 2004 04:44:43 +0000 (04:44 +0000)]
Fixed a core bug hopefully
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@240
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kainazzzo [Thu, 27 May 2004 17:21:08 +0000 (17:21 +0000)]
updated changes
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@239
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kainazzzo [Thu, 27 May 2004 17:09:58 +0000 (17:09 +0000)]
Added ultimate2.8.x support
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@238
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kainazzzo [Thu, 27 May 2004 02:09:51 +0000 (02:09 +0000)]
Added newsdata to the config template
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@237
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kainazzzo [Tue, 25 May 2004 20:00:24 +0000 (20:00 +0000)]
fixed healing potions and made news save after clearing it
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@236
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kainazzzo [Sun, 23 May 2004 05:24:38 +0000 (05:24 +0000)]
changed logig for wishing well forest event to add a forest fight back if you had no gold to donate
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@235
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kainazzzo [Sun, 23 May 2004 05:14:54 +0000 (05:14 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@234
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kainazzzo [Sun, 23 May 2004 05:14:41 +0000 (05:14 +0000)]
took out some unnecessary comments around daemon()
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@233
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kainazzzo [Sun, 23 May 2004 05:14:14 +0000 (05:14 +0000)]
Fixed a monster with way too much hp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@232
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kainazzzo [Sun, 23 May 2004 05:10:22 +0000 (05:10 +0000)]
fixing news up
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@231
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kainazzzo [Sun, 23 May 2004 05:02:53 +0000 (05:02 +0000)]
Fixing up the news stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@230
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kainazzzo [Sun, 23 May 2004 04:35:00 +0000 (04:35 +0000)]
Added news command
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@229
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kainazzzo [Sun, 23 May 2004 04:28:48 +0000 (04:28 +0000)]
Fixed a problem with the addnews function
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@228
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kainazzzo [Sun, 23 May 2004 03:59:41 +0000 (03:59 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@227
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kainazzzo [Sun, 23 May 2004 03:35:20 +0000 (03:35 +0000)]
Fixed a bug adding wrong bonuses for level gains
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@226
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kainazzzo [Sun, 23 May 2004 03:32:12 +0000 (03:32 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@225
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kainazzzo [Thu, 20 May 2004 04:55:23 +0000 (04:55 +0000)]
added a newline
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@224
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kainazzzo [Thu, 20 May 2004 04:54:56 +0000 (04:54 +0000)]
I've begun to add daily news and split up gameserv.cpp a bit
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@223
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kainazzzo [Thu, 20 May 2004 01:14:18 +0000 (01:14 +0000)]
added myscript.cpp to srcs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@222
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kainazzzo [Thu, 20 May 2004 01:07:40 +0000 (01:07 +0000)]
Introduced the new mystring clas and attempted to use it in a list
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@221
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kainazzzo [Wed, 19 May 2004 20:39:52 +0000 (20:39 +0000)]
Updated dependencies
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@220
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kainazzzo [Wed, 19 May 2004 20:39:12 +0000 (20:39 +0000)]
Added a class myString for easy use of strings
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@219
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kainazzzo [Wed, 19 May 2004 19:46:40 +0000 (19:46 +0000)]
Edited the version number after a release (1.2.3)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@218
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kainazzzo [Wed, 19 May 2004 19:16:45 +0000 (19:16 +0000)]
Modified the price of potions, and tweaked the monster gold bit
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@217
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kainazzzo [Fri, 14 May 2004 04:13:34 +0000 (04:13 +0000)]
Tweaked the monsters' stats a little bit as well as the masters
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@216
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kainazzzo [Wed, 12 May 2004 20:26:17 +0000 (20:26 +0000)]
updated the change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@215
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kainazzzo [Wed, 12 May 2004 20:22:52 +0000 (20:22 +0000)]
Changed USE HEALTH to USE HEALING
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@214
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kainazzzo [Wed, 12 May 2004 20:22:18 +0000 (20:22 +0000)]
updated the Change Log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@213
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kainazzzo [Wed, 12 May 2004 20:21:38 +0000 (20:21 +0000)]
Added a new forest event (finding potions) 2% chance 20% chance for each potion after that.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@212
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kainazzzo [Wed, 12 May 2004 20:21:02 +0000 (20:21 +0000)]
Changes USE HEALTH to USE HEALING to keep all functions matching
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@211
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kainazzzo [Wed, 12 May 2004 15:20:37 +0000 (15:20 +0000)]
Added notification of how much you get from a forest event
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@210
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kainazzzo [Wed, 12 May 2004 15:18:59 +0000 (15:18 +0000)]
Added more experience per monster
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@209
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kainazzzo [Wed, 12 May 2004 01:54:29 +0000 (01:54 +0000)]
Updated TODO, Changelog, and setup gameserv to be less dependent on 12 levels
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@208
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kainazzzo [Wed, 12 May 2004 01:42:04 +0000 (01:42 +0000)]
Made the dragon stronger, and made sure that when you tried to fight the dragon, and you couldn't, that you actually couldn't. I forgot a return statement
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@207
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kainazzzo [Wed, 12 May 2004 01:20:26 +0000 (01:20 +0000)]
Added a parameter to the list command that only lists those playing
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@206
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kainazzzo [Fri, 7 May 2004 19:16:11 +0000 (19:16 +0000)]
Began to add the end boss
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@205
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kainazzzo [Fri, 7 May 2004 03:38:21 +0000 (03:38 +0000)]
Added a todo entry about time checks
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@204
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kainazzzo [Thu, 6 May 2004 19:32:51 +0000 (19:32 +0000)]
Fixed a cosmetic bug
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@203
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kainazzzo [Wed, 5 May 2004 20:21:03 +0000 (20:21 +0000)]
Updated the Config script to reflect true version requirments
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@202
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kainazzzo [Wed, 5 May 2004 20:19:50 +0000 (20:19 +0000)]
Fixed a bug causing GameServ to change its nick when notice() was called... i confused N for NOTICE... should've been O... darn P10
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@201
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kainazzzo [Wed, 5 May 2004 04:30:37 +0000 (04:30 +0000)]
Changed the player_fight function, and fixed the version number in tcpclient.cpp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@200
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kainazzzo [Tue, 4 May 2004 01:18:27 +0000 (01:18 +0000)]
fixed the install file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@199
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kainazzzo [Mon, 3 May 2004 21:15:46 +0000 (21:15 +0000)]
Changed configscript.cpp to a smaller shell script
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@198
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kainazzzo [Mon, 3 May 2004 06:51:43 +0000 (06:51 +0000)]
Fixed a divide by 0 bug that occurred when you attacked, but had no
weapon (BugID 946043) (thank you NOTevil) - kain
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@197
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kainazzzo [Mon, 3 May 2004 05:38:12 +0000 (05:38 +0000)]
Fixed a logic error allowing players to bank during a fight
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@196
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kainazzzo [Mon, 3 May 2004 05:27:58 +0000 (05:27 +0000)]
Increased the gold
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@195
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kainazzzo [Thu, 29 Apr 2004 18:56:18 +0000 (18:56 +0000)]
Updated changelog to reflect changes to CVS
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@194
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kainazzzo [Thu, 29 Apr 2004 18:55:28 +0000 (18:55 +0000)]
Fixed a bug making the optional listen on C_Forest tag only work in p10
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@193
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kainazzzo [Thu, 29 Apr 2004 18:53:25 +0000 (18:53 +0000)]
Updated the TODO file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@192
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kainazzzo [Thu, 29 Apr 2004 18:53:04 +0000 (18:53 +0000)]
Fixed some bugs when P10 was defined
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@191
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kainazzzo [Thu, 29 Apr 2004 17:05:42 +0000 (17:05 +0000)]
updated the Changes log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@190
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kainazzzo [Thu, 29 Apr 2004 16:55:49 +0000 (16:55 +0000)]
Fixed the monsters<->master correlations... the master's stats for your level
match the average of the next level's monsters. The game is more realistic now
because if you beat your master, you should be able to beat the next level's
monsters.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@189
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kainazzzo [Thu, 29 Apr 2004 13:43:47 +0000 (13:43 +0000)]
Fixed the isalive(user) to isAlive(user->stats) in the timeoutevents
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@188
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kainazzzo [Thu, 29 Apr 2004 13:08:56 +0000 (13:08 +0000)]
Added a new version of the logout command, and made welcomemsg config file directive optional
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@187
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kainazzzo [Wed, 28 Apr 2004 18:24:27 +0000 (18:24 +0000)]
Made ignoreservers work for unreal
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@186
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kainazzzo [Wed, 28 Apr 2004 16:07:29 +0000 (16:07 +0000)]
Lowered the HP bonus for HP potions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@185
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kainazzzo [Wed, 28 Apr 2004 15:10:42 +0000 (15:10 +0000)]
Fixed the bug not allowing different config files to be used
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@184
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kainazzzo [Wed, 28 Apr 2004 14:44:13 +0000 (14:44 +0000)]
Added a couple new directives to the config file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@183
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kainazzzo [Wed, 28 Apr 2004 13:19:28 +0000 (13:19 +0000)]
Added a new config file directive USE_PRIVMSG and implemented a flag system for config file booleans now to save a bit of memory in the future.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@182
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kainazzzo [Wed, 28 Apr 2004 05:29:39 +0000 (05:29 +0000)]
Made the ignoreservers work for bahamut... nick strings are identical
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@181
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kainazzzo [Wed, 28 Apr 2004 04:41:48 +0000 (04:41 +0000)]
syncing
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@180
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