that way the game has a point no matter how many monsters
are done!
-* Make an option to switch between privmsg/notice
-
* Make config file accept hostnames not just ips
-* option for gameserv oper in config file
-
* make auto message on connect optional
* Random forest quotes when you search the forest
X (timestamp on each player, periodic checks (config file entry),
X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+X Make an option to switch between privmsg/notice
+
+X option for gameserv oper in config file
+
strcpy(masters[4]->name, "Jackie Chan");
strcpy(masters[4]->weapon, "Kung Fu Kick");
- masters[4]->strength = 145;
+ masters[4]->strength = 156;
masters[4]->gold = 0;
masters[4]->exp = 0;
masters[4]->maxhp = 200;
strcpy(masters[5]->name, "Jet Li");
strcpy(masters[5]->weapon, "Motorcycle");
- masters[5]->strength = 170;
+ masters[5]->strength = 180;
masters[5]->gold = 0;
masters[5]->exp = 0;
masters[5]->maxhp = 400;
strcpy(masters[6]->name, "Muhammad Ali");
strcpy(masters[6]->weapon, "Quick Jab");
- masters[6]->strength = 195;
+ masters[6]->strength = 200;
masters[6]->gold = 0;
masters[6]->exp = 0;
masters[6]->maxhp = 600;
strcpy(masters[7]->name, "Li Mu Bai");
strcpy(masters[7]->weapon, "Green Destiny");
- masters[7]->strength = 220;
+ masters[7]->strength = 225;
masters[7]->gold = 0;
masters[7]->exp = 0;
masters[7]->maxhp = 800;
strcpy(masters[8]->name, "Jimmy Wang Yu");
strcpy(masters[8]->weapon, "Flying Guillotine");
- masters[8]->strength = 285;
+ masters[8]->strength = 290;
masters[8]->gold = 0;
masters[8]->exp = 0;
masters[8]->maxhp = 1200;
strcpy(masters[9]->name, "Wong Fei Hung");
strcpy(masters[9]->weapon, "Drunken Boxing");
- masters[9]->strength = 375;
+ masters[9]->strength = 385;
masters[9]->gold = 0;
masters[9]->exp = 0;
masters[9]->maxhp = 1800;
strcpy(masters[10]->name, "Bruce Lee");
strcpy(masters[10]->weapon, "Fists of fury");
- masters[10]->strength = 590;
+ masters[10]->strength = 600;
masters[10]->gold = 0;
masters[10]->exp = 0;
masters[10]->maxhp = 2500;
}
int oldHP = user->stats->maxhp;
notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid.");
- user->stats->maxhp += 4 +
- (rand() % 100 > 50 ? (rand() % 6) : (rand() % 2) );
+ user->stats->maxhp += 2 +
+ (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) );
notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP);
p->decHP();