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jfr.im git - irc/gameservirc.git/log
kainazzzo [Sat, 13 Jan 2007 07:30:55 +0000 (07:30 +0000)]
I am rewriting the notice() printf type functions to use vsnprintf() so that all of the different flags
get parsed, like %20s for a string with 20 spaces. This should help with some memory leaks.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@467
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kainazzzo [Sat, 13 Jan 2007 05:03:46 +0000 (05:03 +0000)]
fixed some compile bugs with newer g++ versions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@466
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kainazzzo [Thu, 2 Nov 2006 02:06:15 +0000 (02:06 +0000)]
updated dependencies
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@465
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kainazzzo [Thu, 2 Nov 2006 02:04:35 +0000 (02:04 +0000)]
Took out all #include lines from the extern.h, and changed them to forward declarations. This should shrink the dependencies a bit.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@464
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kainazzzo [Thu, 2 Nov 2006 01:52:23 +0000 (01:52 +0000)]
updated dependencies
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@463
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kainazzzo [Thu, 2 Nov 2006 01:50:50 +0000 (01:50 +0000)]
removed a mistakenly added file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@462
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kainazzzo [Thu, 2 Nov 2006 01:50:25 +0000 (01:50 +0000)]
Added toplist.cpp and toplist.h which will allow a top x list of players to be held with limited memory usage
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@461
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kainazzzo [Thu, 26 Oct 2006 00:32:28 +0000 (00:32 +0000)]
updated Change Log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@460
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kainazzzo [Mon, 23 Oct 2006 03:35:52 +0000 (03:35 +0000)]
Added bahamut1.8.x as a supported IRCD
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@459
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kainazzzo [Mon, 23 Oct 2006 03:01:58 +0000 (03:01 +0000)]
updated the change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@458
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kainazzzo [Mon, 23 Oct 2006 02:58:15 +0000 (02:58 +0000)]
Fixed a bug that would allow a player to run from a player vs player fight, but still attack
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@457
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kainazzzo [Fri, 20 Oct 2006 17:33:33 +0000 (17:33 +0000)]
Fixed some bugs and added VLife as a supported ircd
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@456
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kainazzzo [Tue, 27 Jun 2006 01:00:06 +0000 (01:00 +0000)]
fixed the config.cpp file back to strcpy() (oops)
added the other scripting related stuff to the gameserv.example.conf
added a directory for the scripts
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@455
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kainazzzo [Mon, 26 Jun 2006 22:23:53 +0000 (22:23 +0000)]
added new config file directive scriptdir and changed all calls of strcpy to strncpy for safety
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@454
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kainazzzo [Mon, 26 Jun 2006 22:09:45 +0000 (22:09 +0000)]
Wrote a loadScript function to take a script in from a file, and redid the dependencies
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@453
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kainazzzo [Mon, 26 Jun 2006 05:03:09 +0000 (05:03 +0000)]
added two files to start processing scripts
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@452
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kainazzzo [Fri, 23 Jun 2006 12:57:08 +0000 (12:57 +0000)]
removed the old single calls to "using std::etc.." and replaced them with using
namespace std;
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@451
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kainazzzo [Mon, 17 Apr 2006 04:44:42 +0000 (04:44 +0000)]
made some changes to the player constructors
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@450
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kainazzzo [Mon, 3 Apr 2006 02:31:22 +0000 (02:31 +0000)]
* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're
setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was
only 10, their maxhp will now be 1000 also - Kain
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@449
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kainazzzo [Mon, 3 Apr 2006 02:30:44 +0000 (02:30 +0000)]
updated the Change log w/ new additions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@448
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kainazzzo [Mon, 3 Apr 2006 02:24:22 +0000 (02:24 +0000)]
added new config file directive maxnicklen
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@447
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kainazzzo [Mon, 3 Apr 2006 02:24:01 +0000 (02:24 +0000)]
added new config file directive maxnicklen
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@446
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kainazzzo [Mon, 3 Apr 2006 02:18:42 +0000 (02:18 +0000)]
added a config file directive maxnicklen
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@445
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kainazzzo [Mon, 3 Apr 2006 02:18:27 +0000 (02:18 +0000)]
added a config file directive maxnicklen
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@444
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kainazzzo [Mon, 3 Apr 2006 01:44:29 +0000 (01:44 +0000)]
added iostream and fixed the namespace inclusion
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@443
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kainazzzo [Mon, 3 Apr 2006 01:41:38 +0000 (01:41 +0000)]
took out the delete inventory statements in the player constructors
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@442
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kainazzzo [Mon, 3 Apr 2006 01:06:27 +0000 (01:06 +0000)]
replaced the extra using statements with using namespace std
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@441
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kainazzzo [Sun, 2 Apr 2006 03:45:58 +0000 (03:45 +0000)]
fixed another memory leak if the player is deleted before a fight is completed
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@440
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kainazzzo [Sun, 2 Apr 2006 03:34:01 +0000 (03:34 +0000)]
fixed a ton of memory leaks
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@439
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kainazzzo [Sat, 1 Apr 2006 23:00:06 +0000 (23:00 +0000)]
synced up with my source
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@438
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kainazzzo [Thu, 30 Mar 2006 04:28:20 +0000 (04:28 +0000)]
fixed some compile bugs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@437
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kainazzzo [Thu, 30 Mar 2006 03:18:37 +0000 (03:18 +0000)]
fixed some stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@436
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kainazzzo [Tue, 28 Mar 2006 20:55:47 +0000 (20:55 +0000)]
removed two comments that actually did the logout when a player quits
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@435
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kainazzzo [Tue, 28 Mar 2006 18:49:05 +0000 (18:49 +0000)]
hopefully fixed a compile bug because of std::cerr
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@434
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kainazzzo [Mon, 27 Mar 2006 19:49:07 +0000 (19:49 +0000)]
relreleasing
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@433
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kainazzzo [Mon, 27 Mar 2006 19:48:31 +0000 (19:48 +0000)]
fixed a couple of bugs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@432
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kainazzzo [Mon, 27 Mar 2006 18:04:14 +0000 (18:04 +0000)]
removed list.h and listnode.h
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@431
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kainazzzo [Mon, 27 Mar 2006 18:02:59 +0000 (18:02 +0000)]
Added a parameter to the USE command that allows you to specify how many items to
use at once - Kain
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@430
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kainazzzo [Mon, 27 Mar 2006 14:33:21 +0000 (14:33 +0000)]
fixed a couple bugs and took out some debug log statements
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@429
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kainazzzo [Mon, 27 Mar 2006 14:26:08 +0000 (14:26 +0000)]
cleaned up the code tremendously regarding the Players list. Changed it to list<Player*> instead of keeping a whole other list of aClients. This saves memory, and makes everything just make more sense.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@428
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kainazzzo [Sun, 26 Mar 2006 10:24:47 +0000 (10:24 +0000)]
completed migrating all lists over to STL list
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@427
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kainazzzo [Sun, 19 Mar 2006 07:36:36 +0000 (07:36 +0000)]
added ptlink to the changes file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@426
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kainazzzo [Sun, 19 Mar 2006 07:36:01 +0000 (07:36 +0000)]
addition of ptlink to the config script
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@425
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kainazzzo [Sun, 19 Mar 2006 07:35:30 +0000 (07:35 +0000)]
bug fixes and addition of PTLink to config file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@424
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kainazzzo [Sat, 18 Mar 2006 17:26:11 +0000 (17:26 +0000)]
made myuses only decrement if it's greater than 0... makes for no negative uses
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@423
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kainazzzo [Wed, 15 Mar 2006 19:32:15 +0000 (19:32 +0000)]
Beautified source a little
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@422
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kainazzzo [Wed, 15 Mar 2006 19:13:49 +0000 (19:13 +0000)]
Fixed a memory leak in tcpclient.cpp where a player quits and their aClient pointer is not deleted
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@421
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kainazzzo [Wed, 15 Mar 2006 18:51:36 +0000 (18:51 +0000)]
beautified the source
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@420
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kainazzzo [Wed, 15 Mar 2006 18:46:34 +0000 (18:46 +0000)]
Beautified the source
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@419
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kainazzzo [Mon, 13 Mar 2006 21:30:46 +0000 (21:30 +0000)]
updated the changelog
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@418
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kainazzzo [Mon, 13 Mar 2006 21:09:53 +0000 (21:09 +0000)]
fixed a dragon bug where people could quit while they are fighting the dragon, come back and kill a monster, and gameserv would make them the dragon
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@417
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kainazzzo [Mon, 13 Mar 2006 18:05:36 +0000 (18:05 +0000)]
readded the config.php
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@416
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kainazzzo [Sat, 11 Mar 2006 16:12:53 +0000 (16:12 +0000)]
finalizing the php code
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@415
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kainazzzo [Sat, 11 Mar 2006 03:46:05 +0000 (03:46 +0000)]
completed a working php system for reading and displaying player data
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@414
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kainazzzo [Sat, 11 Mar 2006 02:54:14 +0000 (02:54 +0000)]
changed items read to only be weapons and armor for now
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@413
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kainazzzo [Sat, 11 Mar 2006 02:38:26 +0000 (02:38 +0000)]
finalizing the php scripts
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@412
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kainazzzo [Fri, 10 Mar 2006 22:27:20 +0000 (22:27 +0000)]
applied max items to weapons
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@411
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kainazzzo [Fri, 10 Mar 2006 22:22:48 +0000 (22:22 +0000)]
implemented fair fighting
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@410
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kainazzzo [Wed, 8 Mar 2006 14:05:01 +0000 (14:05 +0000)]
Restricted character names to alphanumeric characters only
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@409
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kainazzzo [Wed, 8 Mar 2006 04:28:51 +0000 (04:28 +0000)]
changed fair fights to only apply to non-admins
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@408
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kainazzzo [Wed, 8 Mar 2006 04:26:57 +0000 (04:26 +0000)]
added fair fights and fixed some bugs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@407
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kainazzzo [Wed, 8 Mar 2006 02:20:04 +0000 (02:20 +0000)]
Fixed a bug that caused a player to be deleted after Player::reset() because it set their last login to 0...
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@406
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kainazzzo [Tue, 7 Mar 2006 21:06:33 +0000 (21:06 +0000)]
fixed some bugs with freebsd 5.3
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@405
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kainazzzo [Mon, 6 Mar 2006 19:49:01 +0000 (19:49 +0000)]
fixed some bugs and updated files
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@404
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kainazzzo [Mon, 6 Mar 2006 18:22:06 +0000 (18:22 +0000)]
Added a php directory where I will be adding a script to parse through the players.dat file and generate a web page from mysql data
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@403
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kainazzzo [Mon, 6 Mar 2006 18:21:24 +0000 (18:21 +0000)]
changed the default path for players.dat to be in the data directory
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@402
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kainazzzo [Mon, 6 Mar 2006 18:21:02 +0000 (18:21 +0000)]
updated the TODO
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@401
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kainazzzo [Mon, 6 Mar 2006 03:49:07 +0000 (03:49 +0000)]
updated the version number
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@400
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kainazzzo [Mon, 6 Mar 2006 03:09:38 +0000 (03:09 +0000)]
updated the change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@399
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kainazzzo [Mon, 6 Mar 2006 03:01:25 +0000 (03:01 +0000)]
fixed some bugs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@398
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kainazzzo [Mon, 6 Mar 2006 02:42:05 +0000 (02:42 +0000)]
* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
time they time out - Kain
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@397
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kainazzzo [Mon, 6 Mar 2006 01:26:27 +0000 (01:26 +0000)]
A bunch of bug fixes:
* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
to work - Kain (thanks vroomfondel)
* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
admin flag - Kain (thanks vroomfondel)
* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
/msg gameserv set nick action - Kain (thanks vroomfondel)
* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
instead of returning the last item added - Kain
* Made gameserv automatically equip the Stick and Clothes on register - Kain
* Added a parameter to the TAVERN BUY function that allows you to specify how many
items to buy - Kain (Thanks Kit)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@396
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kainazzzo [Sun, 5 Mar 2006 05:21:54 +0000 (05:21 +0000)]
added a parameter to the tavern buy command that allows you to specify how many items you want to buy
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@395
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kainazzzo [Sun, 5 Mar 2006 04:57:32 +0000 (04:57 +0000)]
Fixed the Player class so that the data is all private and encapsulated. Updated all code to use the new member functions.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@394
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kainazzzo [Thu, 13 Oct 2005 03:33:01 +0000 (03:33 +0000)]
updated the version to 1.3.1 +devel
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@393
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kainazzzo [Thu, 13 Oct 2005 03:17:32 +0000 (03:17 +0000)]
updated the change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@392
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kainazzzo [Thu, 13 Oct 2005 03:12:46 +0000 (03:12 +0000)]
added some monster submissions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@391
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kainazzzo [Tue, 11 Oct 2005 04:08:57 +0000 (04:08 +0000)]
changed the order
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@390
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kainazzzo [Sat, 8 Oct 2005 23:27:07 +0000 (23:27 +0000)]
fixed the do_reset() function
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@389
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kainazzzo [Sat, 8 Oct 2005 23:09:20 +0000 (23:09 +0000)]
fixed a bug causing gsident to be ignored in UnrealIRCD
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@388
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kainazzzo [Sat, 8 Oct 2005 23:06:01 +0000 (23:06 +0000)]
removed a debugging "got here" statement
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@387
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kainazzzo [Sat, 8 Oct 2005 22:58:45 +0000 (22:58 +0000)]
Fixed the bug causing players to be shown their own inventory when someone else requests their stats
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@386
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kainazzzo [Sat, 8 Oct 2005 22:01:58 +0000 (22:01 +0000)]
Updated the Changes file for DrLnet's player fight notification log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@385
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kainazzzo [Sat, 8 Oct 2005 21:54:50 +0000 (21:54 +0000)]
Implemented DrLnet's player fight notification mod
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@384
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kainazzzo [Sat, 8 Oct 2005 21:07:16 +0000 (21:07 +0000)]
Fixed indents in config.cpp and a bug in tcpclient.cpp telling players that gameserv added the wrong number of forest fights on a rollover
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@383
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kainazzzo [Mon, 3 Oct 2005 01:18:37 +0000 (01:18 +0000)]
Updated the change log for the numrolloverfights directive
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@382
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kainazzzo [Sun, 2 Oct 2005 19:57:48 +0000 (19:57 +0000)]
Added a new config file directive for numrolloverfights
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@381
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kainazzzo [Sun, 2 Oct 2005 19:45:32 +0000 (19:45 +0000)]
implemented thelizno's custom time idea
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@380
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kainazzzo [Thu, 29 Sep 2005 02:27:12 +0000 (02:27 +0000)]
removed c_store.cpp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@379
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kainazzzo [Mon, 26 Sep 2005 22:26:21 +0000 (22:26 +0000)]
updated the TODO
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@378
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kainazzzo [Mon, 26 Sep 2005 21:21:01 +0000 (21:21 +0000)]
Fixed a bug in do_use causing crash on /msg gameserv use (thanks thelizno)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@377
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kainazzzo [Tue, 20 Sep 2005 01:54:14 +0000 (01:54 +0000)]
Changed Unreal connection to NICKv1 instead of NICKv2
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@376
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kainazzzo [Mon, 19 Sep 2005 01:21:48 +0000 (01:21 +0000)]
fixed some of the special characters being displayed as ^B or ^_
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@375
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kainazzzo [Mon, 19 Sep 2005 00:02:25 +0000 (00:02 +0000)]
Added a change
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@374
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kainazzzo [Sun, 18 Sep 2005 16:03:42 +0000 (16:03 +0000)]
switched the number for uses and strength mod for the chain saw... caused -1 strength instead of +185
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@373
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kainazzzo [Sun, 18 Sep 2005 00:47:03 +0000 (00:47 +0000)]
fixed a bug where gold was calculated based on strength range per level instead of gold range
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@372
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kainazzzo [Fri, 16 Sep 2005 02:58:09 +0000 (02:58 +0000)]
lowered the percentage of finding the fountain to 4% to raise chance of finding a monster to 90%
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@371
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kainazzzo [Fri, 16 Sep 2005 02:55:19 +0000 (02:55 +0000)]
fixed the potion finding and changed it to 1% chance because of the more powerful potions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@370
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kainazzzo [Thu, 15 Sep 2005 02:25:41 +0000 (02:25 +0000)]
added the store.dat file :oops:
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@369
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kainazzzo [Wed, 14 Sep 2005 01:13:33 +0000 (01:13 +0000)]
Updated the versions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@368
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