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jfr.im git - irc/gameservirc.git/log
kainazzzo [Wed, 16 Jun 2004 05:03:05 +0000 (05:03 +0000)]
adding updateperiod to config file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@244
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kainazzzo [Wed, 16 Jun 2004 04:35:16 +0000 (04:35 +0000)]
Fixed bug 966653
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@243
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kainazzzo [Wed, 16 Jun 2004 04:20:48 +0000 (04:20 +0000)]
updating cvs source
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@242
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kainazzzo [Tue, 1 Jun 2004 01:47:41 +0000 (01:47 +0000)]
Added instructions for using potions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@241
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kainazzzo [Sat, 29 May 2004 04:44:43 +0000 (04:44 +0000)]
Fixed a core bug hopefully
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@240
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kainazzzo [Thu, 27 May 2004 17:21:08 +0000 (17:21 +0000)]
updated changes
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@239
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kainazzzo [Thu, 27 May 2004 17:09:58 +0000 (17:09 +0000)]
Added ultimate2.8.x support
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@238
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kainazzzo [Thu, 27 May 2004 02:09:51 +0000 (02:09 +0000)]
Added newsdata to the config template
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@237
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kainazzzo [Tue, 25 May 2004 20:00:24 +0000 (20:00 +0000)]
fixed healing potions and made news save after clearing it
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@236
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kainazzzo [Sun, 23 May 2004 05:24:38 +0000 (05:24 +0000)]
changed logig for wishing well forest event to add a forest fight back if you had no gold to donate
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@235
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kainazzzo [Sun, 23 May 2004 05:14:54 +0000 (05:14 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@234
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kainazzzo [Sun, 23 May 2004 05:14:41 +0000 (05:14 +0000)]
took out some unnecessary comments around daemon()
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@233
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kainazzzo [Sun, 23 May 2004 05:14:14 +0000 (05:14 +0000)]
Fixed a monster with way too much hp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@232
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kainazzzo [Sun, 23 May 2004 05:10:22 +0000 (05:10 +0000)]
fixing news up
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@231
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kainazzzo [Sun, 23 May 2004 05:02:53 +0000 (05:02 +0000)]
Fixing up the news stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@230
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kainazzzo [Sun, 23 May 2004 04:35:00 +0000 (04:35 +0000)]
Added news command
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@229
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kainazzzo [Sun, 23 May 2004 04:28:48 +0000 (04:28 +0000)]
Fixed a problem with the addnews function
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@228
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kainazzzo [Sun, 23 May 2004 03:59:41 +0000 (03:59 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@227
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kainazzzo [Sun, 23 May 2004 03:35:20 +0000 (03:35 +0000)]
Fixed a bug adding wrong bonuses for level gains
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@226
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kainazzzo [Sun, 23 May 2004 03:32:12 +0000 (03:32 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@225
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kainazzzo [Thu, 20 May 2004 04:55:23 +0000 (04:55 +0000)]
added a newline
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@224
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kainazzzo [Thu, 20 May 2004 04:54:56 +0000 (04:54 +0000)]
I've begun to add daily news and split up gameserv.cpp a bit
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@223
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kainazzzo [Thu, 20 May 2004 01:14:18 +0000 (01:14 +0000)]
added myscript.cpp to srcs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@222
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kainazzzo [Thu, 20 May 2004 01:07:40 +0000 (01:07 +0000)]
Introduced the new mystring clas and attempted to use it in a list
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@221
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kainazzzo [Wed, 19 May 2004 20:39:52 +0000 (20:39 +0000)]
Updated dependencies
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@220
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kainazzzo [Wed, 19 May 2004 20:39:12 +0000 (20:39 +0000)]
Added a class myString for easy use of strings
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@219
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kainazzzo [Wed, 19 May 2004 19:46:40 +0000 (19:46 +0000)]
Edited the version number after a release (1.2.3)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@218
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kainazzzo [Wed, 19 May 2004 19:16:45 +0000 (19:16 +0000)]
Modified the price of potions, and tweaked the monster gold bit
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@217
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kainazzzo [Fri, 14 May 2004 04:13:34 +0000 (04:13 +0000)]
Tweaked the monsters' stats a little bit as well as the masters
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@216
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kainazzzo [Wed, 12 May 2004 20:26:17 +0000 (20:26 +0000)]
updated the change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@215
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kainazzzo [Wed, 12 May 2004 20:22:52 +0000 (20:22 +0000)]
Changed USE HEALTH to USE HEALING
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@214
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kainazzzo [Wed, 12 May 2004 20:22:18 +0000 (20:22 +0000)]
updated the Change Log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@213
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kainazzzo [Wed, 12 May 2004 20:21:38 +0000 (20:21 +0000)]
Added a new forest event (finding potions) 2% chance 20% chance for each potion after that.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@212
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kainazzzo [Wed, 12 May 2004 20:21:02 +0000 (20:21 +0000)]
Changes USE HEALTH to USE HEALING to keep all functions matching
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@211
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kainazzzo [Wed, 12 May 2004 15:20:37 +0000 (15:20 +0000)]
Added notification of how much you get from a forest event
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@210
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kainazzzo [Wed, 12 May 2004 15:18:59 +0000 (15:18 +0000)]
Added more experience per monster
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@209
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kainazzzo [Wed, 12 May 2004 01:54:29 +0000 (01:54 +0000)]
Updated TODO, Changelog, and setup gameserv to be less dependent on 12 levels
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@208
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kainazzzo [Wed, 12 May 2004 01:42:04 +0000 (01:42 +0000)]
Made the dragon stronger, and made sure that when you tried to fight the dragon, and you couldn't, that you actually couldn't. I forgot a return statement
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@207
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kainazzzo [Wed, 12 May 2004 01:20:26 +0000 (01:20 +0000)]
Added a parameter to the list command that only lists those playing
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@206
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kainazzzo [Fri, 7 May 2004 19:16:11 +0000 (19:16 +0000)]
Began to add the end boss
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@205
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kainazzzo [Fri, 7 May 2004 03:38:21 +0000 (03:38 +0000)]
Added a todo entry about time checks
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@204
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kainazzzo [Thu, 6 May 2004 19:32:51 +0000 (19:32 +0000)]
Fixed a cosmetic bug
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@203
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kainazzzo [Wed, 5 May 2004 20:21:03 +0000 (20:21 +0000)]
Updated the Config script to reflect true version requirments
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@202
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kainazzzo [Wed, 5 May 2004 20:19:50 +0000 (20:19 +0000)]
Fixed a bug causing GameServ to change its nick when notice() was called... i confused N for NOTICE... should've been O... darn P10
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@201
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kainazzzo [Wed, 5 May 2004 04:30:37 +0000 (04:30 +0000)]
Changed the player_fight function, and fixed the version number in tcpclient.cpp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@200
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kainazzzo [Tue, 4 May 2004 01:18:27 +0000 (01:18 +0000)]
fixed the install file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@199
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kainazzzo [Mon, 3 May 2004 21:15:46 +0000 (21:15 +0000)]
Changed configscript.cpp to a smaller shell script
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@198
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kainazzzo [Mon, 3 May 2004 06:51:43 +0000 (06:51 +0000)]
Fixed a divide by 0 bug that occurred when you attacked, but had no
weapon (BugID 946043) (thank you NOTevil) - kain
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@197
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kainazzzo [Mon, 3 May 2004 05:38:12 +0000 (05:38 +0000)]
Fixed a logic error allowing players to bank during a fight
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@196
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kainazzzo [Mon, 3 May 2004 05:27:58 +0000 (05:27 +0000)]
Increased the gold
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@195
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kainazzzo [Thu, 29 Apr 2004 18:56:18 +0000 (18:56 +0000)]
Updated changelog to reflect changes to CVS
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@194
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kainazzzo [Thu, 29 Apr 2004 18:55:28 +0000 (18:55 +0000)]
Fixed a bug making the optional listen on C_Forest tag only work in p10
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@193
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kainazzzo [Thu, 29 Apr 2004 18:53:25 +0000 (18:53 +0000)]
Updated the TODO file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@192
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kainazzzo [Thu, 29 Apr 2004 18:53:04 +0000 (18:53 +0000)]
Fixed some bugs when P10 was defined
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@191
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kainazzzo [Thu, 29 Apr 2004 17:05:42 +0000 (17:05 +0000)]
updated the Changes log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@190
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kainazzzo [Thu, 29 Apr 2004 16:55:49 +0000 (16:55 +0000)]
Fixed the monsters<->master correlations... the master's stats for your level
match the average of the next level's monsters. The game is more realistic now
because if you beat your master, you should be able to beat the next level's
monsters.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@189
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kainazzzo [Thu, 29 Apr 2004 13:43:47 +0000 (13:43 +0000)]
Fixed the isalive(user) to isAlive(user->stats) in the timeoutevents
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@188
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kainazzzo [Thu, 29 Apr 2004 13:08:56 +0000 (13:08 +0000)]
Added a new version of the logout command, and made welcomemsg config file directive optional
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@187
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kainazzzo [Wed, 28 Apr 2004 18:24:27 +0000 (18:24 +0000)]
Made ignoreservers work for unreal
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@186
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kainazzzo [Wed, 28 Apr 2004 16:07:29 +0000 (16:07 +0000)]
Lowered the HP bonus for HP potions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@185
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kainazzzo [Wed, 28 Apr 2004 15:10:42 +0000 (15:10 +0000)]
Fixed the bug not allowing different config files to be used
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@184
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kainazzzo [Wed, 28 Apr 2004 14:44:13 +0000 (14:44 +0000)]
Added a couple new directives to the config file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@183
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kainazzzo [Wed, 28 Apr 2004 13:19:28 +0000 (13:19 +0000)]
Added a new config file directive USE_PRIVMSG and implemented a flag system for config file booleans now to save a bit of memory in the future.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@182
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kainazzzo [Wed, 28 Apr 2004 05:29:39 +0000 (05:29 +0000)]
Made the ignoreservers work for bahamut... nick strings are identical
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@181
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kainazzzo [Wed, 28 Apr 2004 04:41:48 +0000 (04:41 +0000)]
syncing
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@180
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kainazzzo [Mon, 26 Apr 2004 21:38:43 +0000 (21:38 +0000)]
Fixed a bug in do_register that was not adding players to the lists correctly.
Pointers for the clients and players list were not the same memory address, so
List::Find() was not finding newly registered players if referenced by their
IRC aClient... also a waste of memory.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@179
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kainazzzo [Mon, 26 Apr 2004 05:06:18 +0000 (05:06 +0000)]
updated the TODO
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@178
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kainazzzo [Mon, 26 Apr 2004 04:47:20 +0000 (04:47 +0000)]
Added a couple timeout events
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@177
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kainazzzo [Mon, 26 Apr 2004 03:55:46 +0000 (03:55 +0000)]
Updated the Change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@176
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kainazzzo [Mon, 26 Apr 2004 03:54:36 +0000 (03:54 +0000)]
Added a crontab dir and scripts
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@175
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kainazzzo [Mon, 26 Apr 2004 03:49:51 +0000 (03:49 +0000)]
Added a new flag for is_playing... fixes some bugs easier
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@174
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kainazzzo [Mon, 26 Apr 2004 03:25:11 +0000 (03:25 +0000)]
see Changes File
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@173
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kainazzzo [Tue, 20 Apr 2004 16:21:24 +0000 (16:21 +0000)]
New config file directive listenonc_forest
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@172
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kainazzzo [Tue, 20 Apr 2004 16:08:42 +0000 (16:08 +0000)]
Took out my extra logs in is_playing()
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@171
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kainazzzo [Tue, 20 Apr 2004 16:04:45 +0000 (16:04 +0000)]
Fixed is_playing boolean function, and do_identify a bit
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@170
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kainazzzo [Tue, 20 Apr 2004 15:56:21 +0000 (15:56 +0000)]
Fixed some stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@169
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kainazzzo [Tue, 20 Apr 2004 15:30:22 +0000 (15:30 +0000)]
Some old devel stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@168
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kainazzzo [Mon, 12 Apr 2004 04:12:59 +0000 (04:12 +0000)]
Fixed the install instructions
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@167
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kainazzzo [Thu, 8 Apr 2004 17:04:21 +0000 (17:04 +0000)]
Added the timeout mechanism from TODO. Implemented a framework that can be added to for timeout events.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@166
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kainazzzo [Wed, 7 Apr 2004 23:26:02 +0000 (23:26 +0000)]
Implemented a player timeout scheme
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@165
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kainazzzo [Wed, 7 Apr 2004 19:18:06 +0000 (19:18 +0000)]
Started to code timeout events
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@164
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kainazzzo [Wed, 7 Apr 2004 05:38:01 +0000 (05:38 +0000)]
Updated Changes file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@163
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kainazzzo [Wed, 7 Apr 2004 05:37:10 +0000 (05:37 +0000)]
Fixed a major bug that had player fights core dumping the server
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@162
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kainazzzo [Wed, 7 Apr 2004 01:05:53 +0000 (01:05 +0000)]
Added a loop that makes gameserv reload if disconnected. It gives 3 attempts until giving up. Once gameserv is reloaded, the attempts restart.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@161
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kainazzzo [Tue, 6 Apr 2004 18:31:13 +0000 (18:31 +0000)]
Fixed the Changes file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@160
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kainazzzo [Tue, 6 Apr 2004 18:03:16 +0000 (18:03 +0000)]
Took the +devel out of gameserv.cpp's version reply and left it in tcpclient.cpp only
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@159
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kainazzzo [Tue, 6 Apr 2004 17:11:52 +0000 (17:11 +0000)]
Updated TODO and fixed the hashing algorithm for P10 numerics + others' nickname changes
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@158
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kainazzzo [Tue, 6 Apr 2004 16:37:12 +0000 (16:37 +0000)]
Added a BUG list
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@157
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kainazzzo [Tue, 6 Apr 2004 15:16:08 +0000 (15:16 +0000)]
Updated the TODO file to reflect changes and added some things
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@156
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kainazzzo [Tue, 6 Apr 2004 06:15:50 +0000 (06:15 +0000)]
Implemented a hashing algorithm for extremely fast searches. aClients are now placed in two arrays of 1999 linked lists, and new additions are hashed into new linked lists based on their nickname for clients, and player name for players.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@155
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kainazzzo [Tue, 6 Apr 2004 05:19:24 +0000 (05:19 +0000)]
I am starting the hash algorithm here... be careful with any releases past this one!
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@154
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kainazzzo [Tue, 6 Apr 2004 05:02:14 +0000 (05:02 +0000)]
Added code so you can't fight players if you have no player fights left... why did I forget this originally??
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@153
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kainazzzo [Tue, 6 Apr 2004 04:18:21 +0000 (04:18 +0000)]
Cleaned up some fight code, restricted the logout command, and added it to the help menu
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@152
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kainazzzo [Tue, 6 Apr 2004 04:09:14 +0000 (04:09 +0000)]
Added a logout command and fixed some of the do_fight code
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@151
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kainazzzo [Tue, 6 Apr 2004 02:53:55 +0000 (02:53 +0000)]
Fixed some bugs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@150
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kainazzzo [Mon, 5 Apr 2004 15:26:04 +0000 (15:26 +0000)]
Fixed a bug that allowed more than one person to register the same player name
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@149
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kainazzzo [Mon, 5 Apr 2004 02:28:26 +0000 (02:28 +0000)]
Fixed some bugs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@148
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kainazzzo [Mon, 5 Apr 2004 01:55:37 +0000 (01:55 +0000)]
Fixed a logic error in the do_identify command
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@147
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kainazzzo [Sun, 4 Apr 2004 22:37:30 +0000 (22:37 +0000)]
Fixed a couple bugs, and added Change history and TODO stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@146
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kainazzzo [Sat, 3 Apr 2004 06:13:57 +0000 (06:13 +0000)]
Fixed BugID 927789 in the fight command
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@145
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