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jfr.im git - irc/gameservirc.git/log
wcampbel [Thu, 26 Feb 2004 13:18:49 +0000 (13:18 +0000)]
Added a .cvsignore file, listing what items are to be ignored when using
cvs update.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@115
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wcampbel [Thu, 26 Feb 2004 13:16:31 +0000 (13:16 +0000)]
Corrected the VERSION reply, it broke ircII
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@114
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wcampbel [Thu, 26 Feb 2004 13:12:07 +0000 (13:12 +0000)]
Fix the compiler errors introduced by the P10 bugfixes.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@113
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wcampbel [Thu, 26 Feb 2004 12:59:54 +0000 (12:59 +0000)]
Remove the hard coded monsters entries, in order to reduce the size of the
release tar.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@112
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kainazzzo [Thu, 26 Feb 2004 07:40:58 +0000 (07:40 +0000)]
Fixed some p10, bugs, and gameserv is now running as a true daemon with pid outputting to gameserv.pid
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@111
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wcampbel [Mon, 16 Feb 2004 01:18:06 +0000 (01:18 +0000)]
Merged the Hybrid patch into the main section of code, removed the patch
from contrib/
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@110
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kainazzzo [Fri, 13 Feb 2004 00:07:58 +0000 (00:07 +0000)]
Added the new contributed hybrid patch for 1.1.7. Thanks wcampbel!
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@109
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kainazzzo [Wed, 11 Feb 2004 18:14:52 +0000 (18:14 +0000)]
fixed the shutdown command for p10.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@108
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kainazzzo [Wed, 11 Feb 2004 18:09:19 +0000 (18:09 +0000)]
removed server.txt
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@107
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kainazzzo [Wed, 11 Feb 2004 18:08:39 +0000 (18:08 +0000)]
fixed a bug that wouldn't let gameserv find aclients in P10
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@106
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kainazzzo [Wed, 11 Feb 2004 17:37:57 +0000 (17:37 +0000)]
Updated the Change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@105
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kainazzzo [Wed, 11 Feb 2004 17:33:48 +0000 (17:33 +0000)]
Updated the Changes file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@104
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kainazzzo [Wed, 11 Feb 2004 17:29:10 +0000 (17:29 +0000)]
Updated the version in tcpclient.cpp for next release!
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@103
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kainazzzo [Wed, 11 Feb 2004 17:28:23 +0000 (17:28 +0000)]
P10 is now functional. The game is playable, but it does not display text nicknames yet... just numerics.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@102
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kainazzzo [Mon, 9 Feb 2004 21:17:08 +0000 (21:17 +0000)]
Added some p10 funcionality, and added an INSTALL instructions file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@101
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kainazzzo [Mon, 2 Feb 2004 19:20:36 +0000 (19:20 +0000)]
Added some P10 capabilities... now links to ircu2.10.x, but will not work properly yet.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@100
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kainazzzo [Mon, 2 Feb 2004 16:12:24 +0000 (16:12 +0000)]
Tweaked the logging to be less strict, and added a few log entries. This is an ongoing process.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@99
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kainazzzo [Sat, 31 Jan 2004 07:12:27 +0000 (07:12 +0000)]
Updated some log entries and changed some cerr to log().
Also, changed all deprecated #include <*stream.h> lines to the new method.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@98
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kainazzzo [Fri, 30 Jan 2004 19:45:14 +0000 (19:45 +0000)]
Implemented a log command, and changed all output to go to a log file. Currently, all output is optional via a configure option which #defines DEBUGMODE. However, a less strict log method will be implemented in the next release.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@97
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kainazzzo [Fri, 30 Jan 2004 00:55:15 +0000 (00:55 +0000)]
Added a log function.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@96
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kainazzzo [Tue, 9 Dec 2003 22:55:36 +0000 (22:55 +0000)]
Added a command line parameter for the config file... updated the TODO and added
one TODO line.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@95
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kainazzzo [Tue, 9 Dec 2003 18:57:48 +0000 (18:57 +0000)]
Various updates
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@94
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kainazzzo [Tue, 9 Dec 2003 18:47:27 +0000 (18:47 +0000)]
Added Level 8 monsters
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@93
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kainazzzo [Sun, 7 Dec 2003 17:39:36 +0000 (17:39 +0000)]
Updated monsters a bit and changed the last armor
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@92
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kainazzzo [Sun, 7 Dec 2003 08:10:14 +0000 (08:10 +0000)]
Added level 7 of monsters
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@91
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kainazzzo [Sun, 7 Dec 2003 06:41:22 +0000 (06:41 +0000)]
Updated version in tcpclient.cpp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@90
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kainazzzo [Thu, 4 Dec 2003 19:03:34 +0000 (19:03 +0000)]
Added HP potions and fixed a bank balance bug not showing the balance if the next unnecessary parameter was null.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@89
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kainazzzo [Thu, 4 Dec 2003 18:24:50 +0000 (18:24 +0000)]
Fixed a problem in the do_use function that had strength & defense potions adding from 0-2 points instead of 1-2
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@88
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kainazzzo [Thu, 4 Dec 2003 18:17:10 +0000 (18:17 +0000)]
Yet another update to monster stats
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@87
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kainazzzo [Thu, 4 Dec 2003 18:05:51 +0000 (18:05 +0000)]
Added to the TODO file.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@86
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kainazzzo [Thu, 4 Dec 2003 17:54:25 +0000 (17:54 +0000)]
Made the masters harder
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@85
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kainazzzo [Thu, 4 Dec 2003 17:51:26 +0000 (17:51 +0000)]
Another update to the monsters stats to make the game more challenging.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@84
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kainazzzo [Thu, 4 Dec 2003 17:39:19 +0000 (17:39 +0000)]
Updated the Change Log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@83
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kainazzzo [Thu, 4 Dec 2003 17:38:06 +0000 (17:38 +0000)]
Fixed the monsters' stats so the game is more difficult.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@82
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kainazzzo [Thu, 4 Dec 2003 17:08:08 +0000 (17:08 +0000)]
Fixed the forest events a bit. They happened too often and were too powerful.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@81
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kainazzzo [Tue, 2 Dec 2003 18:03:53 +0000 (18:03 +0000)]
Added a help file for the reset command
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@80
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kainazzzo [Tue, 2 Dec 2003 13:20:54 +0000 (13:20 +0000)]
* Added a Reset command to GameServ that functions the same was as the
refresh command, except it completely resets a player to the beginning
of the game.
* Fixed a bug that would cause monsters to have extremely high HP after
loading the monster database.
* Tweaked the forest events percentages. They happened too frequently.
* New player database format:
- Alive/Dead is no longer saved as a word in the database. It is
saved as a flag.
- 3 new integer values were added to the end of every player string
representing their inventory (healing, strength, and defense
potions).
* Changed the Player structure to use 2 new flags which eliminated 2
boolean values (alive & yourturn) to save a little memory.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@79
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kainazzzo [Mon, 1 Dec 2003 22:05:59 +0000 (22:05 +0000)]
Now saving inventory to players.dat. Updates made in an attempt to use old databases.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@78
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kainazzzo [Mon, 1 Dec 2003 18:52:08 +0000 (18:52 +0000)]
Bugfix relating to player fights (in Changes file) and fixed the run script.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@77
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kainazzzo [Sat, 29 Nov 2003 08:27:03 +0000 (08:27 +0000)]
Updated the changelog to reflect additions to code
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@76
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kainazzzo [Sat, 29 Nov 2003 08:25:15 +0000 (08:25 +0000)]
Added the USE command and a few other changes to code
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@75
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kainazzzo [Sat, 29 Nov 2003 06:07:35 +0000 (06:07 +0000)]
Fixed the forest event from setting to 14 manually. (I was testing).
Also fixed the stats command to use game names instead of IRC Nicks
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@74
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kainazzzo [Sat, 29 Nov 2003 05:09:48 +0000 (05:09 +0000)]
Added a new patch, and fixed a few bugs in the gameserv.cpp. View changelog for more info.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@73
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kainazzzo [Sat, 29 Nov 2003 04:49:37 +0000 (04:49 +0000)]
Added a tavern and inventory command.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@72
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kainazzzo [Tue, 25 Nov 2003 18:31:03 +0000 (18:31 +0000)]
Added a tavern where you can buy potions for later use.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@71
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kainazzzo [Tue, 25 Nov 2003 17:35:46 +0000 (17:35 +0000)]
Added a file pouch.h which contains an inventory class Pouch to be used for carrying things like potions and such.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@70
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kainazzzo [Tue, 25 Nov 2003 06:09:06 +0000 (06:09 +0000)]
Just updated what was finished in the TODO file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@69
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kainazzzo [Sun, 23 Nov 2003 07:00:25 +0000 (07:00 +0000)]
Replaced a missing ;
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@68
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kainazzzo [Sun, 23 Nov 2003 06:58:10 +0000 (06:58 +0000)]
*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@67
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kainazzzo [Sun, 23 Nov 2003 06:26:16 +0000 (06:26 +0000)]
Added the admin commands help file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@66
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kainazzzo [Wed, 19 Nov 2003 18:37:13 +0000 (18:37 +0000)]
Made some changes in the config file and added a new directive updateperiod. Gameserv now saves periodically based on this number of seconds. Also added another level of monsters.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@65
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kainazzzo [Wed, 19 Nov 2003 06:43:10 +0000 (06:43 +0000)]
Forgot to add the monsters.dat file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@64
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kainazzzo [Wed, 19 Nov 2003 06:24:37 +0000 (06:24 +0000)]
Updated the version in tcpclient.cpp
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@63
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kainazzzo [Wed, 19 Nov 2003 06:22:42 +0000 (06:22 +0000)]
Switched the hybrid contrib files to an updated version for configscript. Thank you wcampbell!
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@62
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kainazzzo [Wed, 19 Nov 2003 06:17:28 +0000 (06:17 +0000)]
New functionality. Loading monsters from a file is finished. Monsters still need to be added. Updated the Changes file and TODO file to reflect changes.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@61
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kainazzzo [Sun, 16 Nov 2003 03:25:23 +0000 (03:25 +0000)]
Added the welcome message and a welcome message delay.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@60
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kainazzzo [Fri, 7 Nov 2003 07:16:38 +0000 (07:16 +0000)]
Added a TODO list to the cvs repository
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@59
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kainazzzo [Fri, 7 Nov 2003 06:49:27 +0000 (06:49 +0000)]
Added comments in the flags.h
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@58
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kainazzzo [Fri, 7 Nov 2003 06:21:49 +0000 (06:21 +0000)]
Added a lot of functionality. Added player flags and save/load them in the players db. Added is_alive and implemented it throughout the game to stop people from playing after they die.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@57
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kainazzzo [Fri, 7 Nov 2003 04:10:32 +0000 (04:10 +0000)]
Removed an old variable "started" from the player class. This was not necessary.
Also fixed the config script a bit
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@56
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kainazzzo [Mon, 3 Nov 2003 06:18:37 +0000 (06:18 +0000)]
Added a /version reply and updated Change log
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@55
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kainazzzo [Mon, 3 Nov 2003 06:08:59 +0000 (06:08 +0000)]
Fixed a declaration error for VERSION/PACKAGE.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@54
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kainazzzo [Mon, 3 Nov 2003 06:07:01 +0000 (06:07 +0000)]
Fixed a logic error in the config script loop. Added two new variables VERSION and PACKAGE in extern.h to be used whereever they're needed.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@53
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kainazzzo [Mon, 3 Nov 2003 01:48:03 +0000 (01:48 +0000)]
Removed the compiled version of configscript.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@52
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kainazzzo [Mon, 3 Nov 2003 01:44:29 +0000 (01:44 +0000)]
Removed the configure.in file.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@51
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kainazzzo [Sat, 1 Nov 2003 22:47:28 +0000 (22:47 +0000)]
Updated the Makefile to include the configscript. Also changed the join message to be sent in one sentence in case other services are being run on the network.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@50
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kainazzzo [Fri, 31 Oct 2003 16:12:22 +0000 (16:12 +0000)]
Updated the Change log and added flags.h.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@49
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kainazzzo [Fri, 31 Oct 2003 05:05:53 +0000 (05:05 +0000)]
Added a 5 second delay counter to the login. Once this delay is over, new users will be sent a message about gameserv when they join the network.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@48
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kainazzzo [Thu, 30 Oct 2003 19:07:56 +0000 (19:07 +0000)]
Updated the Changes file
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@47
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kainazzzo [Thu, 30 Oct 2003 19:07:20 +0000 (19:07 +0000)]
Added flags to the aClient structure to keep track of given client attributes. Switched the gameserv admin functions to make use of the new system.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@46
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kainazzzo [Thu, 30 Oct 2003 17:58:17 +0000 (17:58 +0000)]
Fixed the config.cpp so that it was more lenient with blank lines in the gameserv.conf. Took out all cerr references and changed them to cout. When nohup was used, cerr was still printing to the stdout.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@45
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kainazzzo [Thu, 30 Oct 2003 06:49:13 +0000 (06:49 +0000)]
Added the source for the .config script
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@44
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kainazzzo [Thu, 30 Oct 2003 06:48:34 +0000 (06:48 +0000)]
Added the little config script for IRCD compatibility
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@43
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kainazzzo [Thu, 30 Oct 2003 06:44:52 +0000 (06:44 +0000)]
* Added some admin features.
- Refresh
* Added help menu functionality for all commands.
* Fixed the register command so it notified the client that registration was successful.
* Changed the master command so that you didn't have to fight your master if you
had enough experience. There is now a question/fight subcommand set for the master
command.
* Tweaked the masters a bit. Basically, they were too tough. Once a player had enough
experience, they had no chance against their master until they got the next two
weapons up. This made the next level too easy. Past level 1 still needs tweaking.
* Added functionality for bahamut IRCD
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@42
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kainazzzo [Tue, 28 Oct 2003 12:38:18 +0000 (12:38 +0000)]
Fixed a few things with the version and ping.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@41
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kainazzzo [Tue, 28 Oct 2003 12:18:50 +0000 (12:18 +0000)]
Fixed a bug that was deleting the aClient from the player list when they quit. Not really a bug... a logic error. We want the state of lists to be exactly the same as what happens when the loadg_gs_dbase() function is called: a player with a NULL name but with stats. Once they identify, they use the old data.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@40
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kainazzzo [Mon, 27 Oct 2003 22:25:07 +0000 (22:25 +0000)]
Fixed some autoconf stuff
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@39
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kainazzzo [Mon, 27 Oct 2003 22:13:21 +0000 (22:13 +0000)]
Added functions to check and see if midnight has passed. If midnight has passed, then reset all player data for a new day.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@38
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kainazzzo [Mon, 27 Oct 2003 20:37:32 +0000 (20:37 +0000)]
Added a contrib dir with one user submitted patch
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@37
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kainazzzo [Mon, 27 Oct 2003 20:27:56 +0000 (20:27 +0000)]
Installed a user submitted patch to add an admin password to the gameserv.conf file for limiting access to certain functions.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@36
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kainazzzo [Mon, 27 Oct 2003 16:18:05 +0000 (16:18 +0000)]
Fixing autoconf files
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@35
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kainazzzo [Mon, 27 Oct 2003 16:16:02 +0000 (16:16 +0000)]
Fixing autoconf files
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@34
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kainazzzo [Mon, 27 Oct 2003 16:08:48 +0000 (16:08 +0000)]
Various bugfixes
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@33
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kainazzzo [Mon, 27 Oct 2003 15:23:56 +0000 (15:23 +0000)]
Just syncing the cvs
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@32
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kainazzzo [Mon, 27 Oct 2003 08:25:22 +0000 (08:25 +0000)]
Back to the old version... new one didn't work on sunos either! ARGH
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@31
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kainazzzo [Mon, 27 Oct 2003 08:20:22 +0000 (08:20 +0000)]
New autoconf
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@30
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kainazzzo [Mon, 27 Oct 2003 07:18:54 +0000 (07:18 +0000)]
Fixed the strtok function duplication on some systems via the autoconf script.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@29
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kainazzzo [Mon, 27 Oct 2003 07:14:50 +0000 (07:14 +0000)]
Fixed the autoconf scripts a bit. Should be almost faultless now :) Now i just have to fix up the strtok function stuff :)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@28
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kainazzzo [Mon, 27 Oct 2003 07:03:38 +0000 (07:03 +0000)]
GameServ is now configured for using autoconf. Just ./configure and make to compile :) If i did this wrong, please let me know :)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@27
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kainazzzo [Fri, 24 Oct 2003 16:09:28 +0000 (16:09 +0000)]
Removed unnecessary files like debug.log, players.dat. Changed gameserv.conf to gameserv.example.conf.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@26
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kainazzzo [Fri, 24 Oct 2003 16:04:51 +0000 (16:04 +0000)]
Fixed the bank a little to show balances. Fixed the monster structures, etc... just some general code changes... nothing major.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@25
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kainazzzo [Thu, 23 Oct 2003 21:27:19 +0000 (21:27 +0000)]
Added the do_master function so you can gain levels. Fixed it so you can't attack yourself. Also, did some work on the do_register function. It was giving you a random nick when you registered. I don't think i really need the random nick thing anymore.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@24
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uid138034 [Thu, 23 Oct 2003 19:16:29 +0000 (19:16 +0000)]
Added a bunch of empty monster structures to add stability in case for some reason someone
gains a level past where the game is written so far. Can't gain levels yet without the
do_master() function tho, so I doubt this would happen. However, the empty structs will be useful when i think of more monster names :)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@23
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kainazzzo [Thu, 23 Oct 2003 03:46:24 +0000 (03:46 +0000)]
Not necessary for now
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@22
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kainazzzo [Wed, 22 Oct 2003 20:55:05 +0000 (20:55 +0000)]
Removed the tcpserver Makefile spot
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@21
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kainazzzo [Wed, 22 Oct 2003 20:54:28 +0000 (20:54 +0000)]
Not needed
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@20
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kainazzzo [Wed, 22 Oct 2003 03:55:11 +0000 (03:55 +0000)]
Not sure how this blank file slipped in.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@19
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kainazzzo [Wed, 22 Oct 2003 03:45:16 +0000 (03:45 +0000)]
Updated the way monsters were stored. Previously, they were held in a static array, and a pointer in the Player class was set to the monster's existing data. This would have become a problem when two people were fighting the same monster, because the real data was being modified. (ie. Two people would be fighting the same physical monster, instead of the same type of monster with new memory assigned to it)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@18
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kainazzzo [Tue, 21 Oct 2003 16:26:07 +0000 (16:26 +0000)]
Again, trying to sync the two cvs repositories.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@17
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kainazzzo [Tue, 21 Oct 2003 16:22:13 +0000 (16:22 +0000)]
Added the do_store and do_bank functions with full functionality. do_bank does not allow for transferred funds because I'm not sure if i want that in the game or not. A unworking commented out source for that part is included in the gameserv.cpp file.
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@16
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