]> jfr.im git - irc/gameservirc.git/commit
* Added a Reset command to GameServ that functions the same was as the
authorkainazzzo <redacted>
Tue, 2 Dec 2003 13:20:54 +0000 (13:20 +0000)
committerkainazzzo <redacted>
Tue, 2 Dec 2003 13:20:54 +0000 (13:20 +0000)
commitee38284faeb687ddbfccf352488654917902d387
tree9b733f49794a7c8ed74af8f656a0b2f6e28db1e7
parent266608f6049b16c1ce9f12f2f0d9cd490e3ba1fc
* Added a Reset command to GameServ that functions the same was as the
    refresh command, except it completely resets a player to the beginning
        of the game.
* Fixed a bug that would cause monsters to have extremely high HP after
    loading the monster database.
    * Tweaked the forest events percentages. They happened too frequently.
    * New player database format:
        - Alive/Dead is no longer saved as a word in the database. It is
        saved as a flag.
    - 3 new integer values were added to the end of every player string
            representing their inventory (healing, strength, and defense
            potions).
    * Changed the Player structure to use 2 new flags which eliminated 2
        boolean values (alive & yourturn) to save a little memory.

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@79 bc333340-6410-0410-a689-9d09f3c113fa
gameserv/Changes
gameserv/TODO
gameserv/c_forest.cpp
gameserv/extern.h
gameserv/flags.h
gameserv/gameserv.cpp
gameserv/helpfiles/admin_commands
gameserv/player.cpp
gameserv/player.h
gameserv/pouch.h
gameserv/tcpclient.cpp