]> jfr.im git - irc/gameservirc.git/commitdiff
Added all the files for the remaining DAO interfaces and concrete filedao implementations
authorkainazzzo <redacted>
Wed, 23 Sep 2009 16:58:06 +0000 (16:58 +0000)
committerkainazzzo <redacted>
Wed, 23 Sep 2009 16:58:06 +0000 (16:58 +0000)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@535 bc333340-6410-0410-a689-9d09f3c113fa

13 files changed:
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileLevelDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMasterDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMonsterDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/ILevelDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMasterDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMonsterDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/libgameservgldl.vcproj
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileLevelDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMasterDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMonsterDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/ILevelDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/IMasterDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/IMonsterDAO.cpp [new file with mode: 0644]

diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileLevelDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileLevelDAO.h
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMasterDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMasterDAO.h
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMonsterDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileMonsterDAO.h
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/ILevelDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/ILevelDAO.h
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMasterDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMasterDAO.h
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMonsterDAO.h b/gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IMonsterDAO.h
new file mode 100644 (file)
index 0000000..e69de29
index 560208b803e5035ec4beca6a0ea75a6811cd5579..f848db6e38f5b93f3b17d2cc8f483bb1551d0b9a 100644 (file)
                                RelativePath=".\include\GameServ\DataLayer\IItemDAO.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\ILevelDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\ILevelDAO.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\IMasterDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IMasterDAO.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\IMonsterDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IMonsterDAO.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\src\DataLayer\IPlayerDAO.cpp"\r
                                >\r
                                        RelativePath=".\include\GameServ\DataLayer\File\FileItemDAO.h"\r
                                        >\r
                                </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileLevelDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileLevelDAO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileMasterDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileMasterDAO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileMonsterDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileMonsterDAO.h"\r
+                                       >\r
+                               </File>\r
                                <File\r
                                        RelativePath=".\src\DataLayer\File\FilePlayerDAO.cpp"\r
                                        >\r
diff --git a/gameserv-2.0/libgameservgldl/src/DataLayer/File/FileLevelDAO.cpp b/gameserv-2.0/libgameservgldl/src/DataLayer/File/FileLevelDAO.cpp
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMasterDAO.cpp b/gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMasterDAO.cpp
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMonsterDAO.cpp b/gameserv-2.0/libgameservgldl/src/DataLayer/File/FileMonsterDAO.cpp
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/src/DataLayer/ILevelDAO.cpp b/gameserv-2.0/libgameservgldl/src/DataLayer/ILevelDAO.cpp
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/src/DataLayer/IMasterDAO.cpp b/gameserv-2.0/libgameservgldl/src/DataLayer/IMasterDAO.cpp
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/gameserv-2.0/libgameservgldl/src/DataLayer/IMonsterDAO.cpp b/gameserv-2.0/libgameservgldl/src/DataLayer/IMonsterDAO.cpp
new file mode 100644 (file)
index 0000000..e69de29