#include "sockhelp.h"
void do_forest(char *u);
-Monster *getNewMonster(Monster *m);
void deleteMonster(Monster *m);
void forest(char *source, char *buf)
}
}
}
-
-Monster *getNewMonster(Monster *m)
-{
- if (!m)
- return NULL;
-
- Monster *newguy;
- newguy = new Monster;
- newguy->name = m->name;
- newguy->weapon = m->weapon;
- newguy->death = m->death;
- newguy->strength = m->strength;
- newguy->gold = m->gold;
- newguy->exp = m->exp;
- newguy->hp = m->hp;
- newguy->maxhp = m->maxhp;
- return newguy;
-}
E bool load_levels();
E void delete_monsters();
E void delete_masters();
-E Monster *getNewMonster(Monster *m);
E void deleteMonster(Monster *m);
E void refresh(Player *p);
E void refreshall();