{
save_gs_dbase();
#ifdef P10
- raw("[] SQ %s 0 :leaving", servername);
+ raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick());
#else
- raw("SQUIT %s :leaving", servername);
+ raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, u);
#endif
}
} else if (stricmp(cmd, "SAVE") == 0) {
notice(s_GameServ, u, "People Playing:");
while(temp)
{
- notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), temp->getData()->stats->name);
+
+ #ifdef P10
+ notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(),
+ temp->getData()->stats->name);
+ #else
+ notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(),
+ temp->getData()->stats->name);
+ #endif
+
temp = temp->Next();
}
notice(s_GameServ, u, "End of List");
aClient *battle = ni->stats->battle;
notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp);
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(),
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name,
battle->stats->hp);
-
notice(s_GameServ, u, "Here are your commands:");
notice(s_GameServ, u, "/msg %S attack");
notice(s_GameServ, u, "/msg %S run");
{
aClient *battle = user->stats->battle;
notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp);
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(), battle->stats->hp);
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp);
notice(s_GameServ, u, "Here are your commands:");
notice(s_GameServ, u, "/msg %S attack");
notice(s_GameServ, u, "/msg %S run");
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
- else if (!(battle = find(nick)))
+ else if (!(battle = findbyrealnick(nick)))
{
notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
return;
* ni->yourturn = 1;
* battle->yourturn = 0;
* notice(s_GameServ, u, "You decide to fight %s while they're not online!",
- * battle->getNick());
+ * battle->stats->name);
* display_players(u);
* }
*/
clearYourTurn(battle->stats);
// Initiate Battle sequence!
- notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick());
- notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", u);
- notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", u);
- notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", u);
+ notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name);
+ notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name);
+ notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", ni->stats->name);
+ notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name);
display_players(u);
}
}
}
* end offline fighting */
- if (is_playing(battle->getNick()))
+ if (is_playing(battle))
{
if (!isYourTurn(ni->stats))
{
notice(s_GameServ, u, "Please wait until %s decides what to do!",
- battle->getNick());
+ battle->stats->name);
return;
}
if (hit > 0)
{
- notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->getNick(), hit);
+ notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit);
notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\
- "\ 2%d\ 2 damage!", u, weapons[ni->stats->weapon],
- hit);
+ "\ 2%d\ 2 damage!", ni->stats->name,
+ weapons[ni->stats->weapon], hit);
clearYourTurn(ni->stats);
setYourTurn(battle->stats);
display_players(battle->getNick());
}
else
{
- notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->getNick());
- notice(s_GameServ, battle->getNick(), "%s misses you completely!", u);
+ notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name);
+ notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name);
clearYourTurn(ni->stats);
setYourTurn(battle->stats);
display_players(battle->getNick());
}
if (hit >= battle->stats->hp)
{
- notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->getNick());
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name);
notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!",
(long int)(battle->stats->exp * .10), battle->stats->gold);
- notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u);
+ notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!",
+ ni->stats->name);
battle->stats->hp = 0;
clearAlive(battle->stats);
notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!");
notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\
- "gold.", u);
+ "gold.", ni->stats->name);
notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\
"left. All is not lost!", battle->stats->gold);
clearYourTurn(ni->stats);
setYourTurn(battle->stats);
notice(s_GameServ, u, "Please wait while %s decides what to do!",
- battle->getNick());
+ battle->stats->name);
return;
}
}
}
}
+
void do_heal(char *u)
{
aClient *ni;
password = strtok(NULL, " ");
strcpy(p->password, password);
temp->setNick("!NULL!");
+ #ifdef P10
+ temp->setRealNick("!NULL!");
+ #endif
p->inventory.reset(); // Set inventory to all 0s
// Old player databases didn't have these three extra values
if (is_playing(from))
{
Pouch *p = &from->stats->inventory;
- notice(s_GameServ, nick, "Inventory for %s:", from->getNick());
+ notice(s_GameServ, nick, "Inventory for %s:", from->stats->name);
notice(s_GameServ, nick, " Healing Potions: %d", p->Healing());
notice(s_GameServ, nick, "Strength Potions: %d", p->Strength());
notice(s_GameServ, nick, " Defense Potions: %d", p->Defense());
notice(s_GameServ, u, "Refreshing everyone's stats!");
refreshall();
}
- else if ((user = find(nick)))
+ else if ((user = findbyrealnick(nick)))
{
if (is_playing(user))
{
+ #ifdef P10
+ notice(s_GameServ, u, "Refreshing %s.", user->getRealNick());
+ #else
notice(s_GameServ, u, "Refreshing %s.", user->getNick());
+ #endif
refresh(user->stats);
}
else
{
+ #ifdef P10
+ notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
+ #else
notice(s_GameServ, u, "%s is not playing.", user->getNick());
+ #endif
}
}
else
notice(s_GameServ, u, "Resetting everyone's stats!");
resetall();
}
- else if ((user = find(nick)))
+ else if ((user = findbyrealnick(nick)))
{
if (is_playing(user))
{
+ #ifdef P10
+ notice(s_GameServ, u, "Resetting %s.", user->getRealNick());
+ #else
notice(s_GameServ, u, "Resetting %s.", user->getNick());
+ #endif
reset(user->stats);
}
else
{
+ #ifdef P10
+ notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
+ #else
notice(s_GameServ, u, "%s is not playing.", user->getNick());
+ #endif
}
}
else
{
notice(s_GameServ, u, "Password accepted. You now have administrator privledges.");
setAdmin(user);
+ #ifdef P10
+ log("%s became an administrator.", user->getRealNick());
+ #else
log("%s became an administrator.", user->getNick());
+ #endif
}
else
{
#include <string.h>
#include <fstream>
#include <stdlib.h>
+#include <fcntl.h>
+#include <signal.h>
+//#include <sys/types.h>
+//#include <sys/wait.h>
+//#include <errno.h>
+
+
using std::ofstream;
using std::ifstream;
+using std::cerr;
+using std::endl;
char *PACKAGE = "GameServ";
-char *VERSION = "1.1.7";
+char *VERSION = "1.1.8";
int sock;
long timestamp;
void save_timestamp();
void load_timestamp();
+// Make this a daemon
+int daemon(int nochdir, int noclose);
+
+// Close all file descriptors from >= fd
+void closeall(int fd);
+
int main()
{
char buffer[1024], buf[1024];
load_config_file(); // default = gameserv.conf
+ // Turn into a daemon
+ if (daemon(1,0) < 0)
+ {
+ perror("Could not turn into a daemon");
+ exit(2);
+ }
+
ignore_pipe();
sock = make_connection(remoteport, SOCK_STREAM, remoteserver);
if (sock == -1) {
#else
} else if (stricmp(cmd, "N") == 0 && strlen(source) == 2) {
{
- char *nick;
+ char *nick, *realnick;
+ realnick = strtok(NULL, " ");
- for (int x = 0; x < 6; x++)
+ for (int x = 0; x < 5; x++)
nick = strtok(NULL, " ");
if (nick[0] == '+')
nick = strtok(NULL, " ");
- newuser = new aClient(nick);
+ #ifdef P10
+ newuser = new aClient(nick, realnick);
+ #else
+ newuser = new aClient(nick);
+ #endif
+
+
if (loaded)
+ #ifdef P10
+ notice(s_GameServ, nick, welcomemsg, realnick);
+ #else
notice(s_GameServ, nick, welcomemsg, nick);
+ #endif
clients.insertAtBack(newuser);
delete newuser;
return findbynick(nick);
}
+#ifdef P10
+
+aClient *findbyrealnick(char *realnick)
+{
+ ListNode <aClient> *newPtr;
+ newPtr = clients.First();
+
+ aClient *client = NULL;
+
+ while (newPtr)
+ {
+ client = newPtr->getData();
+ if (stricmp(client->getRealNick(), realnick) == 0)
+ return client;
+ client = NULL;
+ newPtr = newPtr->Next();
+ }
+ return client;
+}
+#endif
aClient *findbynick(char *nick)
{
{
return (time(NULL) - (time(NULL) % 86400)) + (offset * 3600);
}
+
+/* daemon() - detach process from user and disappear into the background
+ * returns -1 on failure, but you can't do much except exit in that case
+ * since we may already have forked. This is based on the BSD version,
+ * so the caller is responsible for things like the umask, etc.
+ */
+
+/* believed to work on all Posix systems */
+
+int daemon(int nochdir, int noclose)
+{
+ pid_t pid;
+ switch (pid = fork())
+ {
+ case 0: break;
+ case -1: return -1;
+ default: _exit(0); /* exit the original process */
+ }
+
+ if (setsid() < 0) /* shoudn't fail */
+ return -1;
+
+ /* dyke out this switch if you want to acquire a control tty in */
+ /* the future -- not normally advisable for daemons */
+
+ switch (pid = fork())
+ {
+ case 0: break;
+ case -1: return -1;
+ default:
+ ofstream outfile;
+ outfile.open("gameserv.pid");
+ if (outfile.fail())
+ cerr << "Unable to open gameserv.pid" << endl;
+ outfile << pid << endl;
+ outfile.close();
+
+ _exit(0);
+ }
+
+ if (!nochdir)
+ chdir("/");
+
+ if (!noclose)
+ {
+ closeall(0);
+ open("/dev/null",O_RDWR);
+ dup(0); dup(0);
+ }
+
+ return 0;
+}
+
+
+/* closeall() -- close all FDs >= a specified value */
+
+void closeall(int fd)
+{
+ int fdlimit = sysconf(_SC_OPEN_MAX);
+
+ while (fd < fdlimit)
+ close(fd++);
+}
+
+