bool is_playing(char *u)
{
- aClient *user;
- if (!(user = find(u)))
- return false;
- else
- return is_playing(user);
+ aClient *user;
+ if (!(user = find(u)))
+ return false;
+ else
+ return is_playing(user);
}
bool is_playing(aClient *user)
{
- if (!user)
- {
- return false;
- }
- else if (!user->stats)
- {
- return false;
- }
- else if (!FL_is_playing(user))
- {
- return false;
- }
- else if (user->stats->getClient() != user)
- {
- return false;
- }
- else
- return true;
+ if (!user)
+ {
+ return false;
+ }
+ else if (!user->stats)
+ {
+ return false;
+ }
+ else if (!FL_is_playing(user))
+ {
+ return false;
+ }
+ else if (user->stats->getClient() != user)
+ {
+ return false;
+ }
+ else
+ return true;
}
bool is_fighting(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return is_fighting(user);
+ aClient *user;
+
+ if (!(user = find(u)))
+ return false;
+ else
+ return is_fighting(user);
}
bool is_fighting(aClient *user)
{
- if (!is_playing(user))
- return false;
- else
- return player_fight(user) || master_fight(user) || user->stats->getMonster() != NULL;
+ if (!is_playing(user))
+ return false;
+ else
+ return player_fight(user) || master_fight(user) ||
+ user->stats->getMonster() != NULL;
}
bool player_fight(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return player_fight(user);
+ aClient *user;
+
+ if (!(user = find(u)))
+ return false;
+ else
+ return player_fight(user);
}
bool player_fight(aClient *user)
{
- if (!is_playing(user))
- return false;
- else if (is_playing(user->stats->getBattle()))
- {
- return true;
- }
- return false;
+ if (!is_playing(user))
+ return false;
+ else if (is_playing(user->stats->getBattle()))
+ {
+ return true;
+ }
+
+ return false;
}
bool master_fight(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return master_fight(user);
+ aClient *user;
+
+ if (!(user = find(u)))
+ return false;
+ else
+ return master_fight(user);
}
bool master_fight(aClient *user)
{
- if (!is_playing(user))
- return false;
- else
- return user->stats->getMaster() != NULL;
+ if (!is_playing(user))
+ return false;
+ else
+ return user->stats->getMaster() != NULL;
}
bool dragon_fight(char *u)
{
- aClient *user;
- if (!(user = find(u)))
- return false;
- else
- return dragon_fight(user);
+ aClient *user;
+ if (!(user = find(u)))
+ return false;
+ else
+ return dragon_fight(user);
}
bool dragon_fight(aClient *user)
{
- if (!is_playing(user))
- return false;
- else
- return (isDragonFight(user->stats));
+ if (!is_playing(user))
+ return false;
+ else
+ return (isDragonFight(user->stats));
}
bool alphaNumeric(const char *str)
{
- int len = strlen(str);
- for (int x = 0; x < len; x++)
- {
- if (!((int(str[x]) >= 65 && int(str[x]) <= 90) || (int(str[x]) >= 97 && int(str[x]) <= 122) || (int(str[x]) >= 48 && int(str[x]) <= 57) || int(str[x]) == 95))
- return false;
- }
- return true;
+ int len = strlen(str);
+ for (int x = 0; x < len; x++)
+ {
+ if (!((int(str[x]) >= 65 && int(str[x]) <= 90) || (int(str[x]) >= 97 && int(str[x]) <= 122) || (int(str[x]) >= 48 && int(str[x]) <= 57) || int(str[x]) == 95))
+ return false;
+ }
+ return true;
}
bool passcmp(const char *encrypted, char *plaintext)
{
- char salt[3];
- char *plaintext2, *plainToencrypt;
- bool same = false;
-
- plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra
- strcpy(plaintext2, plaintext);
-
- salt[0] = encrypted[0];
- salt[1] = encrypted[1];
- salt[3] = '\0';
-
- plainToencrypt = crypt(plaintext2, salt);
-
- same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false);
-
- delete []plaintext2;
-
- return same;
+ char salt[3];
+ char *plaintext2, *plainToencrypt;
+ bool same = false;
+
+ plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra
+ strcpy(plaintext2, plaintext);
+
+ salt[0] = encrypted[0];
+ salt[1] = encrypted[1];
+ salt[3] = '\0';
+
+ plainToencrypt = crypt(plaintext2, salt);
+
+ same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false);
+
+ delete []plaintext2;
+
+ return same;
}
bool check_password(char *name, char *plaintext)
{
- Player *p;
-
- if (!(p = findplayer(name)))
- return false;
- else
- {
+ Player *p;
+
+ if (!(p = findplayer(name)))
+ return false;
+ else
+ {
return passcmp(p->getPassword().c_str(), plaintext);
- }
+ }
}
bool timedOut(Player *p)
{
- if (!p)
- return false;
- else if (p->lastcommand == 0)
- return false;
- else
- {
- if ((time(NULL) - p->lastcommand) >= maxidletime)
- return true;
-
- return false;
- }
+ if (!p)
+ return false;
+ else if (p->lastcommand == 0)
+ eturn false;
+ else
+ {
+ if ((time(NULL) - p->lastcommand) >= maxidletime)
+ return true;
+
+ return false;
+ }
}