]> jfr.im git - irc/gameservirc.git/commitdiff
Can't save cache in FilePlayerDAO's deconstructor until i figure something out
authorkainazzzo <redacted>
Fri, 11 Sep 2009 03:20:27 +0000 (03:20 +0000)
committerkainazzzo <redacted>
Fri, 11 Sep 2009 03:20:27 +0000 (03:20 +0000)
git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@514 bc333340-6410-0410-a689-9d09f3c113fa

gameserv-2.0/libgameservgldl/src/DataLayer/File/FilePlayerDAO.cpp
gameserv-2.0/testdriver/main.cpp

index 7fa12147041c8846dd777a0501cf2fbc5e4ef0e0..2e47b14e2d6b20f53a9d89a6e6a39c74f65fa2f1 100644 (file)
@@ -47,7 +47,6 @@ FilePlayerDAO::FilePlayerDAO(const string &filename)
 \r
 FilePlayerDAO::~FilePlayerDAO()\r
 {\r
-       WritePlayerCache();\r
 }\r
 \r
 void FilePlayerDAO::Initialize(const string &filename)\r
index c3321805148e132da479eb3be9b03771308524b0..0616d44fbb1ac80eb5126b54cc3ab20cac363973 100644 (file)
@@ -14,13 +14,14 @@ int main()
        {\r
                PlayerGL pgl;\r
                shared_ptr<PlayerGO> spPlayer = pgl.GetById("Kain");\r
+               cout << spPlayer->Name() << endl;\r
        }\r
        catch (GameServException &e)\r
        {\r
                cout << e.VerboseError() << endl;\r
-               string temp;\r
-               cin >> temp;\r
-       }\r
 \r
+       }\r
+       string temp;\r
+       cin >> temp;\r
        return 0;\r
 }\r