--- /dev/null
+#include "sockhelp.h"
+#include "aClient.h"
+#include "list.h"
+#include "extern.h"
+#include <cctype>
+#include <fstream.h>
+
+List<aClient> players;
+Monster monsters[5][12];
+
+// Database functions
+int save_gs_dbase();
+int load_gs_dbase();
+
+// String functions
+#undef strtok
+char *strtok(char *str, const char *delim);
+int stricmp(const char *s1, const char *s2);
+int strnicmp(const char *s1, const char *s2, size_t len);
+// String Functions
+
+// GameServ Booleans
+bool is_playing(char *u);
+bool has_started(char *u);
+bool is_fighting(char *u);
+bool isnt_fighting(char *u);
+bool player_fight(char *u);
+bool master_fight(char *u);
+// GameServ Booleans
+
+
+void display_monster(char *u);
+void display_players(char *u);
+long int chartoint(char ch);
+int isstringnum(char *num);
+long int pow (int x, int y);
+long int stringtoint(char *number);
+
+char *spaces(int len, char *seperator);
+void init_masters();
+void refresh(aClient *ni);
+void refreshall();
+void reset(aClient *ni);
+void init_monsters();
+
+void do_list(char *u);
+void do_register(char *u);
+void do_identify(char *u);
+void do_play(char *u);
+void do_quitg(char *u);
+void do_reset(char *u);
+void do_fight(char *u);
+void do_store(char *u);
+void do_heal(char *u);
+void do_bank(char *u);
+void do_attack(char *u);
+void do_run(char *u);
+void do_visit(char *u);
+void do_stats(char *u);
+void see_mystic(char *u);
+
+void showstats(const char *u, const char *nick);
+
+#define WNA 16
+char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword",
+ "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok",
+ "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer",
+ "Light Saber", "Masamune", "Mystical Sword"};
+
+char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor",
+ "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit",
+ "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor",
+ "Hades' Cloak", "Dragon Scales", "Mystical Armor"};
+
+int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000,
+ 1000000, 4000000, 10000000, 40000000, 100000000, 400000000};
+int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805};
+int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000};
+
+int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550};
+int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200};
+int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150};
+
+
+void gameserv(char *source, char *buf)
+{
+ char *cmd, input[1024];
+ cmd = strtok(buf, " ");
+
+ source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
+ cmd++; // Get rid of that : at the beginning of the :text (command)
+
+ cout << "Source: " << source << "\ncmd: " << cmd << endl;
+ if (strnicmp(cmd, ":\1PING", 6) == 0)
+ {
+ char *timestamp;
+ timestamp = strtok(NULL, "\1");
+ notice(s_GameServ, source, "\1PING %s\1", timestamp);
+ } else if (stricmp(cmd, ":\1VERSION\1") == 0) {
+ notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1");
+ } else if (stricmp(cmd, "SEARCH") == 0) {
+ cmd = strtok(NULL, " ");
+
+ if (!cmd)
+ notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST");
+ else
+ do_forest(source);
+ } else if (stricmp(cmd, "FIGHT") == 0) {
+ do_fight(source);
+ } else if (stricmp(cmd, "ATTACK") == 0) {
+ do_attack(source);
+ } else if (stricmp(cmd, "HEAL") == 0) {
+ do_heal(source);
+ } else if (stricmp(cmd, "PRINT") == 0) {
+ cout << "Printing Clients List: " << endl;
+ clients.print();
+ cout << "Printing Player List: " << endl;
+ players.print();
+ } else if (stricmp(cmd, "LIST") == 0) {
+ do_list(source);
+ } else if (stricmp(cmd, "REGISTER") == 0) {
+ do_register(source);
+ } else if (stricmp(cmd, "IDENTIFY") == 0) {
+ do_identify(source);
+ } else if (stricmp(cmd, "HELP") == 0) {
+ } else if (stricmp(cmd, "STATS") == 0) {
+ do_stats(source);
+ } else if (stricmp(cmd, "SHUTDOWN") == 0) {
+ //save_gs_dbase();
+ raw("SQUIT %s :leaving", servername);
+ } else if (stricmp(cmd, "SAVE") == 0) {
+ save_gs_dbase();
+ } else if (stricmp(cmd, "LOAD") == 0) {
+ load_gs_dbase();
+ } else if (stricmp(cmd, "RAW") == 0) {
+ char *rest = strtok(NULL, "");
+ raw(rest);
+ }
+
+ source--; // Bring the : back so we don't leak memory
+ cmd--; // Same thing :)
+}
+
+int stricmp(const char *s1, const char *s2)
+{
+ register int c;
+
+ while ((c = tolower(*s1)) == tolower(*s2)) {
+ if (c == 0)
+ return 0;
+ s1++;
+ s2++;
+ }
+ if (c < tolower(*s2))
+ return -1;
+ return 1;
+}
+
+void showstats(const char *u, const char *nick)
+{
+ aClient *ni, *sender = find(u);
+ char *buf;
+ buf = new char[50];
+ char *space;
+
+
+ cout << "\n\nu: " << u << "\nnick: " << nick << endl;
+ if (!(ni = findbynick(nick)))
+ {
+ notice(s_GameServ, u, "%s not found", nick);
+ }
+ else if (ni->stats)
+ {
+
+ notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name);
+
+ sprintf(buf, "Experience: %ld", ni->stats->exp);
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space,
+ ni->stats->level);
+ delete space;
+
+ sprintf(buf, "Gold: %ld", ni->stats->gold);
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank);
+ delete space;
+
+ notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp,
+ ni->stats->maxhp);
+
+ sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]);
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sDefense: %d",
+ buf, space, ni->stats->defense + arbonus[ni->stats->armor]);
+ delete space;
+
+ sprintf(buf, "Armor: %s", armors[ni->stats->armor]);
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space,
+ weapons[ni->stats->weapon]);
+ delete space;
+
+ sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights);
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights);
+ delete space;
+ }
+ delete buf;
+
+}
+
+char *spaces(int len, char *seperator)
+{
+ char *final;
+ final = new char[40];
+ int y;
+ strcpy(final, seperator);
+ for (y = 0; y < 40 - len; y++)
+ strcat(final, seperator);
+ return final;
+}
+
+void raw(const char *fmt, ...)
+{
+ va_list args;
+ char *input;
+ const char *t = fmt;
+ input = new char[1024];
+ va_start(args, fmt);
+ memset(input, 0, sizeof(input)); // Initialize to NULL
+ for (; *t; t++)
+ {
+ if (*t == '%')
+ {
+ switch(*++t) {
+ case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break;
+ case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break;
+ case 'S': sprintf(input, "%s%s", input, s_GameServ); break;
+ case 'l':
+ if (*++t == 'd')
+ sprintf(input, "%s%ld", input, va_arg(args, long int)); break;
+ }
+ }
+ else
+ {
+ sprintf(input, "%s%c", input, *t);
+ }
+
+ }
+ sprintf(input, "%s%s", input, "\r\n");
+ cout << "input: " << input << flush;
+ sock_puts(sock, input);
+ delete input;
+ va_end(args);
+}
+/* Send a NOTICE from the given source to the given nick. */
+
+void notice(const char *source, const char *dest, const char *fmt, ...)
+{
+ va_list args;
+ char *input;
+ const char *t = fmt;
+ input = new char[1024];
+ va_start(args, fmt);
+ if (dest[0] == ':')
+ {
+ dest++;
+ sprintf(input, ":%s NOTICE %s :", source, dest);
+ dest--;
+ }
+ else
+ sprintf(input, ":%s NOTICE %s :", source, dest);
+
+ for (; *t; t++)
+ {
+ if (*t == '%')
+ {
+ switch(*++t) {
+ case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break;
+ case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break;
+ case 'S': sprintf(input, "%s%s", input, s_GameServ); break;
+ case 'l':
+ if (*++t == 'd')
+ sprintf(input, "%s%ld", input, va_arg(args, long int)); break;
+ }
+ }
+ else
+ {
+ sprintf(input, "%s%c", input, *t);
+ }
+
+ }
+ sprintf(input, "%s%s", input, "\r\n");
+ cout << "input: " << input << flush;
+ sock_puts(sock, input);
+ delete input;
+va_end(args);
+}
+
+
+int strnicmp(const char *s1, const char *s2, size_t len)
+{
+ register int c;
+
+ if (!len)
+ return 0;
+ while ((c = tolower(*s1)) == tolower(*s2) && len > 0) {
+ if (c == 0 || --len == 0)
+ return 0;
+ s1++;
+ s2++;
+ }
+ if (c < tolower(*s2))
+ return -1;
+ return 1;
+}
+
+char *strtok(char *str, const char *delim)
+{
+ static char *current = NULL;
+ char *ret;
+
+ if (str)
+ current = str;
+ if (!current)
+ return NULL;
+ current += strspn(current, delim);
+ ret = *current ? current : NULL;
+ current += strcspn(current, delim);
+ if (!*current)
+ current = NULL;
+ else
+ *current++ = 0;
+ return ret;
+}
+
+void do_list(char *u)
+{
+ ListNode<aClient> *temp;
+ temp = players.First();
+ if (!players.isEmpty())
+ {
+ notice(s_GameServ, u, "People Playing:");
+ while(temp)
+ {
+ notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), temp->getData()->stats->name);
+ temp = temp->Next();
+ }
+ notice(s_GameServ, u, "End of List");
+ }
+ else
+ notice(s_GameServ, u, "No one is playing");
+}
+void do_register(char *u)
+{
+ char *password;
+ aClient *user;
+ password = strtok(NULL, " ");
+
+ if (!password)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD");
+ }
+ else if (user = find(u))
+ {
+ if (!user->stats)
+ {
+ user->stats = new Player(user);
+ user->stats->started = 1;
+ user->stats->user = user; // Set the backwards pointer
+ players.insertAtBack(user);
+ }
+ else
+ {
+ notice(s_GameServ, u, "Already registered. Contact a %S admin for help.");
+ }
+ }
+}
+
+void do_identify(char *u)
+{
+ char *password;
+ aClient *user;
+ password = strtok(NULL, " ");
+
+ if (!password)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY PASSWORD");
+ }
+ else if (stricmp(password, "TEST") != 0)
+ {
+ notice(s_GameServ, u, "Password incorrect");
+ }
+ else if (user = find(u))
+ {
+ if (!user->stats)
+ {
+ user->stats = new Player(user);
+ user->stats->started = 1;
+ players.insertAtBack(user);
+ notice(s_GameServ, u, "Password Accepted. Identified.");
+ }
+ else
+ {
+ notice(s_GameServ, u, "Already identified. Contact a %S admin for help.");
+ }
+ }
+}
+
+void do_stats(char *u)
+{
+ char *nick;
+ aClient *source;
+
+ nick = strtok(NULL, " ");
+ source = find(u);
+
+ if (!nick)
+ showstats(u, source->getNick());
+ else
+ showstats(u, nick);
+}
+
+void init_monsters()
+{
+ // Hard coded for now - Kain
+ monsters[0][0].name = "Slime";
+ monsters[0][0].weapon = "Acid Goo";
+ monsters[0][0].strength = 6;
+ monsters[0][0].gold = 50;
+ monsters[0][0].exp = 3;
+ monsters[0][0].maxhp = 9;
+ monsters[0][0].death = "The slime oozes into nothing... you clean the acid goo off of your weapon";
+
+ monsters[0][1].name = "Ghost";
+ monsters[0][1].weapon = "Cold Breath";
+ monsters[0][1].strength = 8;
+ monsters[0][1].gold = 100;
+ monsters[0][1].exp = 10;
+ monsters[0][1].maxhp = 10;
+ monsters[0][1].death = "You feel a chill as the spirit leaves the realm.";
+
+ monsters[0][2].name = "Ugly Rodent";
+ monsters[0][2].weapon = "Sharp Teeth";
+ monsters[0][2].strength = 9;
+ monsters[0][2].gold = 75;
+ monsters[0][2].exp = 8;
+ monsters[0][2].maxhp = 13;
+ monsters[0][2].death = "You stomp on the Ugly Rodent's remains for a finishing blow.";
+
+ monsters[0][3].name = "Whart Hog";
+ monsters[0][3].weapon = "Tusks";
+ monsters[0][3].strength = 10;
+ monsters[0][3].gold = 80;
+ monsters[0][3].exp = 6;
+ monsters[0][3].maxhp = 10;
+ monsters[0][3].death = "You cook and eat the hog for good measure!";
+
+ monsters[0][4].name = "Pesky Kid";
+ monsters[0][4].weapon = "Slingshot";
+ monsters[0][4].strength = 8;
+ monsters[0][4].gold = 30;
+ monsters[0][4].exp = 4;
+ monsters[0][4].maxhp = 6;
+ monsters[0][4].death = "You take his slingshot and snap the band, sending the kid crying home to mom!";
+
+ monsters[0][5].name = "Playground Bully";
+ monsters[0][5].weapon = "Painful Noogie";
+ monsters[0][5].strength = 11;
+ monsters[0][5].gold = 44;
+ monsters[0][5].exp = 6;
+ monsters[0][5].maxhp = 10;
+ monsters[0][5].death = "You give him an indian burn, and punt him across the schoolyard!";
+
+ monsters[0][6].name = "Small Imp";
+ monsters[0][6].weapon = "Dagger";
+ monsters[0][6].strength = 6;
+ monsters[0][6].gold = 64;
+ monsters[0][6].exp = 10;
+ monsters[0][6].maxhp = 10;
+ monsters[0][6].death = "You can't help but laugh as he stumbles and falls onto his own dagger!";
+
+ monsters[0][7].name = "Little Monkey";
+ monsters[0][7].weapon = "Monkey Wrench";
+ monsters[0][7].strength = 6;
+ monsters[0][7].gold = 53;
+ monsters[0][7].exp = 9;
+ monsters[0][7].maxhp = 9;
+ monsters[0][7].death = "You want to cook it, but you just can't think of eating something that looks so human!";
+
+ monsters[0][8].name = "Grub Worm";
+ monsters[0][8].weapon = "Minor Nudge";
+ monsters[0][8].strength = 2;
+ monsters[0][8].gold = 10;
+ monsters[0][8].exp = 3;
+ monsters[0][8].maxhp = 3;
+ monsters[0][8].death = "You decide to save the poor little fella for your next fishing trip.";
+
+ monsters[0][9].name = "Drakee";
+ monsters[0][9].weapon = "Tail Slap";
+ monsters[0][9].strength = 5;
+ monsters[0][9].gold = 22;
+ monsters[0][9].exp = 7;
+ monsters[0][9].maxhp = 5;
+ monsters[0][9].death = "You pull the little Drakee by its tale and slam it down on a dry stump!";
+
+ monsters[0][10].name = "Fat Slob";
+ monsters[0][10].weapon = "Smelly Breath";
+ monsters[0][10].strength = 6;
+ monsters[0][10].gold = 40;
+ monsters[0][10].exp = 10;
+ monsters[0][10].maxhp = 7;
+ monsters[0][10].death = "You kick his stomach for fun, and are thrown back by the spring of it all!";
+
+ monsters[0][11].name = "Lost Warrior";
+ monsters[0][11].weapon = "Long Sword";
+ monsters[0][11].strength = 10;
+ monsters[0][11].gold = 250;
+ monsters[0][11].exp = 19;
+ monsters[0][11].maxhp = 15;
+ monsters[0][11].death = "You give him a proper burial in respect for the dead warrior.";
+
+ monsters[1][0].name = "Lost Warrior's Cousin Larry";
+ monsters[1][0].weapon = "Wood Axe";
+ monsters[1][0].strength = 19;
+ monsters[1][0].gold = 134;
+ monsters[1][0].exp = 24;
+ monsters[1][0].maxhp = 30;
+ monsters[1][0].death = "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!";
+
+ monsters[1][1].name = "Sandman";
+ monsters[1][1].weapon = "Sleeping Dust";
+ monsters[1][1].strength = 25;
+ monsters[1][1].gold = 80;
+ monsters[1][1].exp = 6;
+ monsters[1][1].maxhp = 27;
+ monsters[1][1].death = "You put the sandman to his final sleep.";
+
+ monsters[1][2].name = "Dirty Transvestite";
+ monsters[1][2].weapon = "Stiletto Heel";
+ monsters[1][2].strength = 21;
+ monsters[1][2].gold = 160;
+ monsters[1][2].exp = 12;
+ monsters[1][2].maxhp = 25;
+ monsters[1][2].death = "You shudder at the thought of ever mistaking this for a woman!";
+
+ monsters[1][3].name = "Goblin Gardener";
+ monsters[1][3].weapon = "Garden Spade";
+ monsters[1][3].strength = 18;
+ monsters[1][3].gold = 130;
+ monsters[1][3].exp = 8;
+ monsters[1][3].maxhp = 20;
+ monsters[1][3].death = "You trample on his garden after slaying him... that felt good!";
+
+ monsters[1][4].name = "Evil Elf";
+ monsters[1][4].weapon = "Elvish Bow";
+ monsters[1][4].strength = 23;
+ monsters[1][4].gold = 136;
+ monsters[1][4].exp = 13;
+ monsters[1][4].maxhp = 24;
+ monsters[1][4].death = "Elves are usually nice you thought... hmm.";
+
+ monsters[1][5].name = "Viking Warrior";
+ monsters[1][5].weapon = "Broad Sword";
+ monsters[1][5].strength = 21;
+ monsters[1][5].gold = 330;
+ monsters[1][5].exp = 20;
+ monsters[1][5].maxhp = 18;
+ monsters[1][5].death = "You heard vikings were big, but not THAT big you thought.";
+
+ monsters[1][6].name = "Wicked Witch";
+ monsters[1][6].weapon = "Cackling Laugh";
+ monsters[1][6].strength = 20;
+ monsters[1][6].gold = 130;
+ monsters[1][6].exp = 20;
+ monsters[1][6].maxhp = 26;
+ monsters[1][6].death = "Just for kicks, you splash some water on her and watch her melt.";
+
+ monsters[1][7].name = "Vampire Bat";
+ monsters[1][7].weapon = "Blood Sucking Fangs";
+ monsters[1][7].strength = 18;
+ monsters[1][7].gold = 125;
+ monsters[1][7].exp = 21;
+ monsters[1][7].maxhp = 29;
+ monsters[1][7].death = "You fry up the bat and eat it... needs garlic.";
+
+ monsters[1][8].name = "Thorn Bush";
+ monsters[1][8].weapon = "101 Thorns";
+ monsters[1][8].strength = 16;
+ monsters[1][8].gold = 94;
+ monsters[1][8].exp = 15;
+ monsters[1][8].maxhp = 25;
+ monsters[1][8].death = "You set the bush ablaze and roast some marshmallows.";
+
+ monsters[1][9].name = "Barbarian";
+ monsters[1][9].weapon = "Heavy Sword";
+ monsters[1][9].strength = 29;
+ monsters[1][9].gold = 250;
+ monsters[1][9].exp = 25;
+ monsters[1][9].maxhp = 30;
+ monsters[1][9].death = "You listen to him moan as he falls over dead.";
+
+ monsters[1][10].name = "Crypt Rat";
+ monsters[1][10].weapon = "Stinging Bite";
+ monsters[1][10].strength = 25;
+ monsters[1][10].gold = 119;
+ monsters[1][10].exp = 20;
+ monsters[1][10].maxhp = 26;
+ monsters[1][10].death = "You squash the little rodent for fear that it might not be dead.";
+
+ monsters[1][11].name = "Small Orc";
+ monsters[1][11].weapon = "blade";
+ monsters[1][11].strength = 28;
+ monsters[1][11].gold = 300;
+ monsters[1][11].exp = 30;
+ monsters[1][11].maxhp = 36;
+ monsters[1][11].death = "It's an ugly one, and it would've grown up to be a terror...";
+
+ monsters[2][0].name = "Teferi";
+ monsters[2][0].weapon = "Puzzle Box";
+ monsters[2][0].strength = 29;
+ monsters[2][0].gold = 380;
+ monsters[2][0].exp = 18;
+ monsters[2][0].maxhp = 29;
+ monsters[2][0].death = "It was a puzzling experience.";
+
+ monsters[2][1].name = "Spineless Thug";
+ monsters[2][1].weapon = "Spiked Bat";
+ monsters[2][1].strength = 37;
+ monsters[2][1].gold = 384;
+ monsters[2][1].exp = 27;
+ monsters[2][1].maxhp = 32;
+ monsters[2][1].death = "See you at the crossroads!";
+
+ monsters[2][2].name = "Pyromaniac";
+ monsters[2][2].weapon = "Pyrotechnics";
+ monsters[2][2].strength = 29;
+ monsters[2][2].gold = 563;
+ monsters[2][2].exp = 22;
+ monsters[2][2].maxhp = 45;
+ monsters[2][2].death = "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh.";
+
+ monsters[2][3].name = "Evil Enchantress";
+ monsters[2][3].weapon = "Deadly Spell";
+ monsters[2][3].strength = 50;
+ monsters[2][3].gold = 830;
+ monsters[2][3].exp = 35;
+ monsters[2][3].maxhp = 35;
+ monsters[2][3].death = "She looked just about as good as she fought.";
+
+ monsters[2][4].name = "Killer Leprechaun";
+ monsters[2][4].weapon = "Gold Rush";
+ monsters[2][4].strength = 35;
+ monsters[2][4].gold = 1300;
+ monsters[2][4].exp = 30;
+ monsters[2][4].maxhp = 37;
+ monsters[2][4].death = "You steal his pot of gold... that's a lot of money!";
+
+ monsters[2][5].name = "Avalanche Rider";
+ monsters[2][5].weapon = "Huge Snowball";
+ monsters[2][5].strength = 32;
+ monsters[2][5].gold = 700;
+ monsters[2][5].exp = 32;
+ monsters[2][5].maxhp = 38;
+ monsters[2][5].death = "You take his snowboard and snap it in two!";
+
+ monsters[2][6].name = "Blundering Idiot";
+ monsters[2][6].weapon = "Stupidity";
+ monsters[2][6].strength = 14;
+ monsters[2][6].gold = 700;
+ monsters[2][6].exp = 20;
+ monsters[2][6].maxhp = 29;
+ monsters[2][6].death = "Now there's one person you don't feel sorry for killing!";
+
+ monsters[2][7].name = "Militant Anarchist";
+ monsters[2][7].weapon = "Molotov Cocktail";
+ monsters[2][7].strength = 33;
+ monsters[2][7].gold = 245;
+ monsters[2][7].exp = 45;
+ monsters[2][7].maxhp = 32;
+ monsters[2][7].death = "Order has been restored for now...";
+
+ monsters[2][8].name = "Scathe Zombies";
+ monsters[2][8].weapon = "Death Grip";
+ monsters[2][8].strength = 38;
+ monsters[2][8].gold = 763;
+ monsters[2][8].exp = 15;
+ monsters[2][8].maxhp = 45;
+ monsters[2][8].death = "That was perhaps the scariest experience of your life.";
+
+ monsters[2][9].name = "Spitting Llama";
+ monsters[2][9].weapon = "Spit Spray";
+ monsters[2][9].strength = 48;
+ monsters[2][9].gold = 638;
+ monsters[2][9].exp = 28;
+ monsters[2][9].maxhp = 34;
+ monsters[2][9].death = "You wipe the spit off your face and fling it back at the Llama.";
+
+ monsters[2][10].name = "Juggalo";
+ monsters[2][10].weapon = "Clown Axe";
+ monsters[2][10].strength = 60;
+ monsters[2][10].gold = 650;
+ monsters[2][10].exp = 30;
+ monsters[2][10].maxhp = 29;
+ monsters[2][10].death = "What is a Juggalo? I don't know!";
+
+ monsters[2][11].name = "The Boogie Man";
+ monsters[2][11].weapon = "Striking Fear";
+ monsters[2][11].strength = 46;
+ monsters[2][11].gold = 600;
+ monsters[2][11].exp = 35;
+ monsters[2][11].maxhp = 27;
+ monsters[2][11].death = "He's scared you for the very last time!";
+
+ monsters[3][0].name = "Living Fire";
+ monsters[3][0].weapon = "Scorching Wind";
+ monsters[3][0].strength = 55;
+ monsters[3][0].gold = 1100;
+ monsters[3][0].exp = 36;
+ monsters[3][0].maxhp = 55;
+ monsters[3][0].death = "You extinguish the Living Flame once and for all!";
+
+ monsters[3][1].name = "Raging Orc";
+ monsters[3][1].weapon = "Orcish Artillary";
+ monsters[3][1].strength = 89;
+ monsters[3][1].gold = 900;
+ monsters[3][1].exp = 25;
+ monsters[3][1].maxhp = 50;
+ monsters[3][1].death = "This orc was a bit tougher than you remembered!";
+
+ monsters[3][2].name = "Huge Tarantula";
+ monsters[3][2].weapon = "Tangling Web";
+ monsters[3][2].strength = 59;
+ monsters[3][2].gold = 1000;
+ monsters[3][2].exp = 35;
+ monsters[3][2].maxhp = 60;
+ monsters[3][2].death = "You're glad you overcame your arachniphobia so soon!";
+
+ monsters[3][3].name = "Rabid Wolf";
+ monsters[3][3].weapon = "Cujo Bite";
+ monsters[3][3].strength = 40;
+ monsters[3][3].gold = 1200;
+ monsters[3][3].exp = 47;
+ monsters[3][3].maxhp = 76;
+ monsters[3][3].death = "The mutt falls over dead as white foam drips from its deadly canines...";
+
+ monsters[3][4].name = "Goblin Fighter";
+ monsters[3][4].weapon = "Morning Star";
+ monsters[3][4].strength = 38;
+ monsters[3][4].gold = 700;
+ monsters[3][4].exp = 30;
+ monsters[3][4].maxhp = 75;
+ monsters[3][4].death = "He almost caught you with his chain mace, but you sliced off his head.";
+
+ monsters[3][5].name = "Grizzly Bear";
+ monsters[3][5].weapon = "Razor Claws";
+ monsters[3][5].strength = 68;
+ monsters[3][5].gold = 1747;
+ monsters[3][5].exp = 81;
+ monsters[3][5].maxhp = 51;
+ monsters[3][5].death = "It almost got you this time... better be careful";
+
+ monsters[3][6].name = "Skeleton Man";
+ monsters[3][6].weapon = "Leg Bone";
+ monsters[3][6].strength = 70;
+ monsters[3][6].gold = 597;
+ monsters[3][6].exp = 57;
+ monsters[3][6].maxhp = 60;
+ monsters[3][6].death = "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!";
+
+ monsters[3][7].name = "Young Werewolf";
+ monsters[3][7].weapon = "Howling Bites";
+ monsters[3][7].strength = 75;
+ monsters[3][7].gold = 1742;
+ monsters[3][7].exp = 65;
+ monsters[3][7].maxhp = 42;
+ monsters[3][7].death = "You scatter the wolf's body parts in hopes he will stay dead!";
+
+ monsters[3][8].name = "Dark Infantry";
+ monsters[3][8].weapon = "Flesh Reaper";
+ monsters[3][8].strength = 69;
+ monsters[3][8].gold = 870;
+ monsters[3][8].exp = 43;
+ monsters[3][8].maxhp = 65;
+ monsters[3][8].death = "Light has prevailed this time... but it's only so long before you meet again.";
+
+ monsters[3][9].name = "Erie Spirit";
+ monsters[3][9].weapon = "Deadly Grin";
+ monsters[3][9].strength = 63;
+ monsters[3][9].gold = 1300;
+ monsters[3][9].exp = 32;
+ monsters[3][9].maxhp = 50;
+ monsters[3][9].death = "His cousin the ghost was a little bit easier.";
+
+ monsters[3][10].name = "Gollum";
+ monsters[3][10].weapon = "Precious Treasure";
+ monsters[3][10].strength = 66;
+ monsters[3][10].gold = 1492;
+ monsters[3][10].exp = 73;
+ monsters[3][10].maxhp = 54;
+ monsters[3][10].death = "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow.";
+
+ monsters[3][11].name = "Rock Fighter";
+ monsters[3][11].weapon = "Small Boulders";
+ monsters[3][11].strength = 87;
+ monsters[3][11].gold = 1742;
+ monsters[3][11].exp = 99;
+ monsters[3][11].maxhp = 65;
+ monsters[3][11].death = "You dodge his last rock, and counter with a low blow, cutting off his legs.";
+
+
+ monsters[4][0].name = "Giant Sphinx";
+ monsters[4][0].weapon = "Ancient Curse";
+ monsters[4][0].strength = 120;
+ monsters[4][0].gold = 1000;
+ monsters[4][0].exp = 100;
+ monsters[4][0].maxhp = 80;
+ monsters[4][0].death = "You look in awe at the great wonder, collapsed at your feet!";
+
+ monsters[4][1].name = "Giant Ogre";
+ monsters[4][1].weapon = "Big Log";
+ monsters[4][1].strength = 130;
+ monsters[4][1].gold = 857;
+ monsters[4][1].exp = 175;
+ monsters[4][1].maxhp = 100;
+ monsters[4][1].death = "Your witz outmatched the ogres brawn... big dumb thing.";
+
+ monsters[4][2].name = "Massive Cockroach";
+ monsters[4][2].weapon = "Piercing Hiss";
+ monsters[4][2].strength = 125;
+ monsters[4][2].gold = 700;
+ monsters[4][2].exp = 150;
+ monsters[4][2].maxhp = 112;
+ monsters[4][2].death = "Where's the exterminator when you need one?";
+
+ monsters[4][3].name = "Big Venomous Snake";
+ monsters[4][3].weapon = "Poison Fangs";
+ monsters[4][3].strength = 140;
+ monsters[4][3].gold = 900;
+ monsters[4][3].exp = 175;
+ monsters[4][3].maxhp = 126;
+ monsters[4][3].death = "After killing this beast you check for puncture marks... you find none, luckily.";
+
+ monsters[4][4].name = "Lizard Man";
+ monsters[4][4].weapon = "Deadly Jaws";
+ monsters[4][4].strength = 145;
+ monsters[4][4].gold = 1250;
+ monsters[4][4].exp = 175;
+ monsters[4][4].maxhp = 150;
+ monsters[4][4].death = "His scales made for tough armor, and his jaws for a tougher opponent!";
+
+ monsters[4][5].name = "Face Dancer";
+ monsters[4][5].weapon = "Illusion Scyth";
+ monsters[4][5].strength = 138;
+ monsters[4][5].gold = 1603;
+ monsters[4][5].exp = 198;
+ monsters[4][5].maxhp = 173;
+ monsters[4][5].death = "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!";
+
+ monsters[4][6].name = "Darklord Longbow Archer";
+ monsters[4][6].weapon = "Deadly Bow and Arrows";
+ monsters[4][6].strength = 145;
+ monsters[4][6].gold = 1569;
+ monsters[4][6].exp = 243;
+ monsters[4][6].maxhp = 170;
+ monsters[4][6].death = "Your face turns white with horror after you realize you just met the devil's protector!";
+
+ monsters[4][7].name = "Hell's Paladin";
+ monsters[4][7].weapon = "Sword of Hellfire";
+ monsters[4][7].strength = 200;
+ monsters[4][7].gold = 2191;
+ monsters[4][7].exp = 254;
+ monsters[4][7].maxhp = 175;
+ monsters[4][7].death = "This is starting to get tough you think. Do you really want to go to level 12?";
+
+ monsters[4][8].name = "The Unknown Soldier";
+ monsters[4][8].weapon = "Soul Torture";
+ monsters[4][8].strength = 175;
+ monsters[4][8].gold = 1890;
+ monsters[4][8].exp = 200;
+ monsters[4][8].maxhp = 180;
+ monsters[4][8].death = "Who was that? Where was he from? And what was that weapon??";
+
+ monsters[4][9].name = "Undead Cult Leader";
+ monsters[4][9].weapon = "Lance of Deceit";
+ monsters[4][9].strength = 180;
+ monsters[4][9].gold = 1792;
+ monsters[4][9].exp = 195;
+ monsters[4][9].maxhp = 190;
+ monsters[4][9].death = "His words fall on deaf ears... this is one cult you will NOT be part of!";
+
+ monsters[4][10].name = "Water Serpent";
+ monsters[4][10].weapon = "Forked Tongue";
+ monsters[4][10].strength = 150;
+ monsters[4][10].gold = 1500;
+ monsters[4][10].exp = 176;
+ monsters[4][10].maxhp = 220;
+ monsters[4][10].death = "The serpent squeals as you cut off its head!";
+
+ monsters[4][11].name = "Silverback Gorilla";
+ monsters[4][11].weapon = "Deadly Banana Peel";
+ monsters[4][11].strength = 160;
+ monsters[4][11].gold = 1300;
+ monsters[4][11].exp = 150;
+ monsters[4][11].maxhp = 178;
+ monsters[4][11].death = "Was that gorilla or guerilla?";
+}
+
+void display_monster(char *u)
+{
+ if (is_playing(u))
+ {
+ aClient *user = find(u);
+ Player *ni = user->stats;
+
+ notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp);
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp);
+ notice(s_GameServ, u, "Here are your commands:");
+ notice(s_GameServ, u, "/msg %S attack");
+ notice(s_GameServ, u, "/msg %S run");
+ notice(s_GameServ, u, "What will you do?");
+ }
+}
+
+void display_players(char *u)
+{
+ if (is_playing(u))
+ {
+ aClient *ni = find(u);
+
+ aClient *battle = ni->stats->battle;
+
+ notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp);
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(),
+ battle->stats->hp);
+
+ notice(s_GameServ, u, "Here are your commands:");
+ notice(s_GameServ, u, "/msg %s attack", s_GameServ);
+ notice(s_GameServ, u, "/msg %s run", s_GameServ);
+ notice(s_GameServ, u, "What will you do?");
+ }
+}
+
+
+bool is_playing(char *u)
+{
+ aClient *user;
+ if (!(user = find(u)))
+ {
+ return false;
+ }
+ else
+ {
+ return user->stats != NULL;
+ }
+}
+
+bool is_fighting(char *u)
+{
+ aClient *user;
+
+ if (!(user = find(u)))
+ {
+ return false;
+ }
+ else if (user->stats)
+ {
+ return user->stats->fight != NULL || user->stats->battle != NULL
+ || user->stats->master != NULL;
+ }
+ else
+ return false;
+}
+
+bool player_fight(char *u)
+{
+ aClient *user;
+
+ if (!(user = find(u)))
+ return false;
+ else if (user->stats)
+ return user->stats->battle != NULL;
+ else
+ return false;
+}
+
+bool master_fight(char *u)
+{
+ aClient *user;
+
+ if (!(user = find(u)))
+ return false;
+ else if (user->stats)
+ return user->stats->master != NULL;
+ else
+ return false;
+}
+
+bool isnt_fighting(char *u)
+{
+ return !is_fighting(u);
+}
+
+void do_fight(char *u)
+{
+ aClient *ni, *battle;
+
+ char *nick = strtok(NULL, " ");
+
+ if (!nick)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER");
+ }
+ else if (!(ni = find(u)))
+ {
+ return;
+ }
+ else if (!(battle = find(nick)))
+ {
+ notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
+ }
+ else if (!is_playing(u))
+ {
+ notice(s_GameServ, u, "You are not playing!");
+ }
+/*
+ * Offline fighting not implemented yet.
+ * else if (!(fight = finduser(nick)))
+ * {
+ * ni->stats->battle = battle;
+ * battle->battle = ni;
+ * ni->yourturn = 1;
+ * battle->yourturn = 0;
+ * notice(s_GameServ, u, "You decide to fight %s while they're not online!",
+ * battle->getNick());
+ * display_players(u);
+ * }
+ */
+ else if (is_playing(u) && is_playing(nick))
+ {
+ // Set your battle pointer to the other player
+ ni->stats->battle = battle;
+
+ // Set the other player's battle pointer to you
+ battle->stats->battle = ni;
+
+ // The initiator gets the first move (perhaps this should be 50/50)
+ ni->stats->yourturn = 1;
+ battle->stats->yourturn = 0;
+
+ // Initiate Battle sequence!
+ notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick());
+ notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", u);
+ notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", u);
+ notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", u);
+ display_players(u);
+ }
+}
+
+void do_attack(char *u)
+{
+ int hit, mhit;
+ aClient *ni, *battle; // The player and perhaps the player they're fighting
+ Monster *fight; // The monster they may be fighting
+
+ if (!(ni = find(u)))
+ {
+ notice(s_GameServ, u, "You're not playing!");
+ return;
+ }
+ else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master)
+ {
+ notice(s_GameServ, u, "You're not in battle!");
+ return;
+ }
+ else
+ {
+ if (!ni->stats->master) // This is not a master fight
+ fight = ni->stats->fight; // Monster Could be NULL
+ else // This IS a master fight
+ fight = ni->stats->master; // Master Could be NULL
+
+ battle = ni->stats->battle; // Player Could be NULL
+
+ // One has to be !NULL based on the previous else if
+ // We wouldn't be here if they were all NULL
+ }
+
+ if (!player_fight(u))
+ {
+ // Player's Hit
+ hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) +
+ (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2));
+
+ // Opponent's Hit
+ mhit = (fight->strength / 2) +
+ (rand() % (fight->strength / 2) - (ni->stats->defense +
+ arbonus[ni->stats->armor]));
+ }
+ else
+ {
+ // Opponent's Hit
+ mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) +
+ (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) -
+ (ni->stats->defense + arbonus[ni->stats->armor]));
+
+ // Player's Hit
+ hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) +
+ (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) -
+ (battle->stats->defense + arbonus[battle->stats->armor]));
+ }
+
+ if (!player_fight(u))
+ {
+ if (hit > 0)
+ notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit);
+ else
+ notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name);
+
+ if (hit >= fight->hp)
+ {
+ if (master_fight(u))
+ notice(s_GameServ, u, "You have bested %s!", fight->name);
+ else
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name);
+
+ notice(s_GameServ, u, "%s", fight->death);
+ notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!",
+ fight->exp, fight->gold);
+
+ // If your new experience (or gold) will be greater than 2 billion,
+ // then set your exp to 2bil. (2 billion max)... otherwise add them.
+ // This could be a problem with overflowing out of the sign bit.
+ // Unsigned long int maybe? Leave it for now.
+ ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 :
+ ni->stats->exp + fight->exp);
+ ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 :
+ ni->stats->gold + fight->gold);
+ ni->stats->fight = NULL; // They're dead so remove the pointer
+
+ if (master_fight(u))
+ {
+ notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1);
+ notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!",
+ strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]);
+
+ // Increase your level
+ ni->stats->level++;
+
+ // Increase your maximum hit points
+ ni->stats->maxhp += hpbonus[ni->stats->level - 1];
+
+ // Heal the player by setting hp to their max
+ ni->stats->hp = ni->stats->maxhp;
+
+ // Add to your strength
+ ni->stats->strength += strbonus[ni->stats->level - 1];
+
+ // Add to your defensive power
+ ni->stats->defense += defbonus[ni->stats->level - 1];
+
+ // Clear the pointer for your master
+ ni->stats->master = NULL;
+ }
+ return;
+ }
+ else
+ {
+ if (hit > 0)
+ fight->hp -= hit;
+ if (mhit > 0)
+ {
+ notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!",
+ fight->name, fight->weapon, mhit);
+ }
+ else if (mhit <= 0)
+ notice(s_GameServ, u, "%s completely misses you!", fight->name);
+
+ if (mhit >= ni->stats->hp)
+ {
+ if (!master_fight(u))
+ {
+ notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name);
+ notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
+ "of your experience!");
+ ni->stats->gold = 0;
+ ni->stats->exp -= (long int)(ni->stats->exp * .10);
+ ni->stats->fight = NULL;
+ return;
+ }
+ else
+ {
+ notice(s_GameServ, u, "%s has bested you! You will have to wait "\
+ "until tomorrow to try again", ni->stats->master->name);
+ ni->stats->fight = NULL;
+ ni->stats->master = NULL;
+ return;
+ }
+ }
+ else
+ {
+ if (mhit > 0)
+ ni->stats->hp -= mhit;
+ display_monster(u);
+ return;
+ }
+ }
+ }
+ else if (player_fight(u))
+ {
+/* Offline fighting not available yet
+ if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
+ {
+ if (hit > 0)
+ notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit);
+ else
+ notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick);
+ if (hit >= battle->stats->hp)
+ {
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick);
+* notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!",
+ (long int)(battle->stats->exp * .10), battle->stats->gold);
+ if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
+ {
+ ni->stats->exp += (long int)(battle->stats->exp * .10);
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ }
+* else
+ {
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ ni->stats->exp = 2000000000;
+ }
+
+ if (2000000000 - ni->stats->gold > battle->stats->gold)
+ {
+* ni->stats->gold += battle->stats->gold;
+ battle->stats->gold = 0;
+ }
+ else
+ {
+ battle->stats->gold = 2000000000 - ni->stats->gold;
+ ni->stats->gold = 2000000000;
+ }
+* ni->stats->battle->stats->alive = 0;
+ ni->stats->battle->battle = NULL;
+ ni->stats->battle = NULL;
+ return;
+ }
+ else
+ {
+ if (hit > 0)
+* battle->stats->hp -= hit;
+ if (mhit > 0)
+ {
+ notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!",
+ battle->nick, weapons[battle->stats->weapon], mhit);
+ }
+ else if (mhit <= 0)
+ notice(s_GameServ, u, "%s completely misses you!", battle->nick);
+*
+ if (mhit >= ni->stats->hp)
+ {
+ notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick);
+ if (2000000000 - battle->stats->gold > ni->stats->gold)
+ {
+ notice(s_GameServ, u, "%s took all your gold!", battle->nick);
+ battle->stats->gold += ni->stats->gold;
+* ni->stats->gold = 0;
+ }
+ else
+ {
+ notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.",
+ battle->nick);
+ ni->stats->gold -= (2000000000 - battle->stats->gold);
+ notice(s_GameServ, u, "You were left dead with %d gold.",
+* (long int)ni->stats->gold);
+ battle->stats->gold = 2000000000;
+ }
+ ni->stats->battle->battle = NULL;
+ ni->stats->battle = NULL;
+ ni->stats->alive = 0;
+ return;
+ }
+* else
+ {
+ if (mhit > 0)
+ ni->stats->hp -= mhit;
+ display_players(u);
+ return;
+ }
+ }
+ }
+* end offline fighting */
+
+ if (is_playing(battle->getNick()))
+ {
+ if (ni->stats->yourturn == 0)
+ {
+ notice(s_GameServ, u, "Please wait until %s decides what to do!",
+ battle->getNick());
+ return;
+ }
+ if (hit > 0)
+ {
+ notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->getNick(), hit);
+
+ notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\
+ "\ 2%d\ 2 damage!", u, weapons[ni->stats->weapon],
+ hit);
+ ni->stats->yourturn = 0;
+ battle->stats->yourturn = 1;
+ display_players(battle->getNick());
+ }
+ else
+ {
+ notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->getNick());
+ notice(s_GameServ, battle->getNick(), "%s misses you completely!", u);
+ ni->stats->yourturn = 0;
+ battle->stats->yourturn = 1;
+ display_players(battle->getNick());
+ }
+ if (hit >= battle->stats->hp)
+ {
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->getNick());
+ notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!",
+ (long int)(battle->stats->exp * .10), battle->stats->gold);
+ notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u);
+ battle->stats->hp = 0;
+ battle->stats->alive = 0;
+
+ if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
+ {
+ ni->stats->exp += (long int)(battle->stats->exp * .10);
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ }
+ else
+ {
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ ni->stats->exp = 2000000000;
+ }
+
+ if (2000000000 - ni->stats->gold > battle->stats->gold)
+ {
+ notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\
+ "all gold on hand!");
+ ni->stats->gold += battle->stats->gold;
+ battle->stats->gold = 0;
+ }
+ else
+ {
+ battle->stats->gold = 2000000000 - ni->stats->gold;
+ notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!");
+
+ notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\
+ "gold.", u);
+
+ notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\
+ "left. All is not lost!", battle->stats->gold);
+
+ ni->stats->gold = 2000000000;
+ }
+ battle->stats->battle = NULL;
+ ni->stats->battle = NULL;
+ return;
+ }
+ else
+ {
+ if (hit > 0)
+ battle->stats->hp -= hit;
+ //display_players(battle->getNick());
+ ni->stats->yourturn = 0;
+ battle->stats->yourturn = 1;
+ notice(s_GameServ, u, "Please wait while %s decides what to do!",
+ battle->getNick());
+
+ return;
+ }
+ }
+ }
+}
+void do_heal(char *u)
+{
+ aClient *ni;
+ char *amount = strtok(NULL, " ");
+ int price, num;
+
+ if (!amount)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
+ }
+ else if (!(ni = find(u)) || !ni->stats)
+ {
+ notice(s_GameServ, u, "You aren't playing!");
+ }
+ else if (is_fighting(u))
+ {
+ notice(s_GameServ, u, "You can't heal in battle!");
+ }
+ else if (ni->stats->hp >= ni->stats->maxhp)
+ {
+ notice(s_GameServ, u, "You don't need healing!");
+ }
+ else if (stricmp(amount, "ALL") == 0)
+ {
+ price = ni->stats->level * 3;
+ if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price)
+ {
+ notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.",
+ (long int)ni->stats->gold/price, price);
+ ni->stats->hp += ni->stats->gold / price;
+ ni->stats->gold %= price;
+ }
+ else
+ {
+ notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
+ "per point.", price);
+ notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!",
+ (ni->stats->maxhp - ni->stats->hp));
+ ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp);
+ ni->stats->hp = ni->stats->maxhp;
+ }
+ }
+ else if (isstringnum(amount))
+ {
+ num = stringtoint(amount);
+ price = ni->stats->level * 3;
+ if (ni->stats->gold < price * num)
+ {
+ notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!",
+ (long int)ni->stats->gold/price);
+ }
+ else if (num <= ni->stats->maxhp - ni->stats->hp)
+ {
+ notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.",
+ num, price);
+ ni->stats->hp += num;
+ ni->stats->gold -= num * price;
+ }
+ else if (num > ni->stats->maxhp - ni->stats->hp)
+ {
+ notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
+ "per point.", price);
+ notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!",
+ (ni->stats->maxhp - ni->stats->hp));
+ ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp);
+ ni->stats->hp = ni->stats->maxhp;
+ }
+ }
+ else if (amount[0] == '-')
+ notice(s_GameServ, u, "You trying to cheat?");
+ else
+ notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
+}
+
+int isstringnum(char *num)
+{
+ int x;
+ for (x = 0; x < strlen(num); x++)
+ {
+ if ((int)num[x] < 48 || (int)num[x] > 57)
+ return 0;
+ }
+return 1;
+}
+
+long int stringtoint(char *number)
+{
+ long int x, len = strlen(number), sum = 0;
+ if (len == 1)
+ return chartoint(number[0]);
+ sum += chartoint(number[len - 1]);
+ for (x = len - 2; x >= 0; x--)
+ {
+ sum += chartoint(number[x]) * pow(10, abs(x - len + 1));
+ }
+ return sum;
+}
+
+long int pow(int x, int y)
+{
+ long int value = 0;
+ int count = 0;
+ value += x;
+
+ if (x != 0 && y != 0)
+ {
+ for (count = 1; count <= y - 1; count++)
+ value *= x;
+ }
+ else
+ return 1;
+return value;
+}
+
+long int chartoint(char ch)
+{
+ switch(ch)
+ {
+ case '0':
+ return 0;
+ break;
+ case '1':
+ return 1;
+ case '2':
+ return 2;
+ case '3':
+ return 3;
+ case '4':
+ return 4;
+ case '5':
+ return 5;
+ case '6':
+ return 6;
+ case '7':
+ return 7;
+ case '8':
+ return 8;
+ case '9':
+ return 9;
+ case '\n':
+ break;
+ default:
+ return -1;
+ }
+return -1;
+}
+
+int save_gs_dbase()
+{
+ ListNode<aClient> *ptr = players.First();
+ Player *it;
+ ofstream outfile;
+
+ outfile.open(playerdata);
+
+ if (!outfile)
+ {
+ cerr << "Error opening " << playerdata << endl;
+ return 0;
+ }
+
+ while(ptr)
+ {
+ it = ptr->getData()->stats;
+ outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' '
+ << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' '
+ << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' '
+ << it->forest_fights << ' ' << it->player_fights << endl;
+ ptr = ptr->Next();
+ }
+outfile.close();
+}
+
+int load_gs_dbase()
+{
+ ifstream infile;
+ aClient *temp;
+ Player *p;
+ char *alive, *tempname, *buf;
+ buf = new char[1023];
+
+ infile.open(playerdata);
+
+ if (infile.fail())
+ {
+ cerr << "Error opening " << playerdata << endl;
+ return 0;
+ }
+
+ while (infile.getline(buf, 1024, '\n'))
+ {
+ temp = new aClient;
+ tempname = strtok(buf, " ");
+ temp->stats = new Player(tempname);
+ p = temp->stats;
+
+ //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3
+ p->level = stringtoint(strtok(NULL, " "));
+ p->exp = stringtoint(strtok(NULL, " "));
+ p->gold = stringtoint(strtok(NULL, " "));
+ p->bank = stringtoint(strtok(NULL, " "));
+ p->hp = stringtoint(strtok(NULL, " "));
+ p->maxhp = stringtoint(strtok(NULL, " "));
+ p->strength = stringtoint(strtok(NULL, " "));
+ p->defense = stringtoint(strtok(NULL, " "));
+ p->armor = stringtoint(strtok(NULL, " "));
+ p->weapon = stringtoint(strtok(NULL, " "));
+ alive = strtok(NULL, " ");
+ p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false);
+ p->forest_fights = stringtoint(strtok(NULL, " "));
+ p->player_fights = stringtoint(strtok(NULL, " "));
+ temp->setNick("NULL");
+
+ printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d\n", p->name, p->level, p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, alive, p->forest_fights, p->player_fights);
+ players.insertAtBack(temp);
+ delete temp;
+ }
+delete buf;
+}
+