]> jfr.im git - irc/gameservirc.git/commit - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
Moved all SSQLS macros into their corresponding .cpp files so including the header...
authorkainazzzo <redacted>
Fri, 2 Oct 2009 22:00:30 +0000 (22:00 +0000)
committerkainazzzo <redacted>
Fri, 2 Oct 2009 22:00:30 +0000 (22:00 +0000)
commitb84b8e7a2013e8b24eeaccf83694d155b67a69c3
treeeea4ab725ba74f42da618b2776bc8b6c8696b412
parent656c03e59c488895ed44c9d7c55a06c28037bdba
Moved all SSQLS macros into their corresponding .cpp files so including the header files doesn't cause problems and the necessity for #define MYSQLPP_SSQLS_NO_STATICS in every file

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@545 bc333340-6410-0410-a689-9d09f3c113fa
17 files changed:
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLItemDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLLevelDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLMasterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLMonsterDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/MySQL/MySQLPlayerDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/Helpers/InventoryManager.h
gameserv-2.0/libgameservgldl/src/DataLayer/File/FilePlayerDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLDAOFactory.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLItemDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLLevelDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLMasterDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLMonsterDAO.cpp
gameserv-2.0/libgameservgldl/src/DataLayer/MySQL/MySQLPlayerDAO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PlayerGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/Helpers/InventoryManager.cpp
gameserv-2.0/testdriver/main.cpp