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Commit | Line | Data |
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f21affc9 | 1 | #include <iostream>\r |
2 | using namespace std;\r | |
3 | #include <GameServ/GameLayer/GameObjects/PlayerGO.h>\r | |
4 | using GameServ::GameLayer::GameObjects::PlayerGO;\r | |
5 | #include <GameServ/GameLayer/PlayerGL.h>\r | |
6 | using GameServ::GameLayer::PlayerGL;\r | |
fd2ef47d | 7 | #include <GameServ/GameLayer/ForestGL.h>\r |
8 | using GameServ::GameLayer::ForestGL;\r | |
9920617b | 9 | #include <GameServ/GameLayer/FightGL.h>\r |
10 | using GameServ::GameLayer::FightGL;\r | |
f21affc9 | 11 | \r |
1134c368 | 12 | #include <GameServ/GameLayer/GameObjects/ItemGO.h>\r |
13 | using GameServ::GameLayer::GameObjects::ItemGO;\r | |
14 | #include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r | |
15 | using GameServ::GameLayer::GameObjects::WeaponGO;\r | |
16 | #include <GameServ/GameLayer/GameObjects/ArmorGO.h>\r | |
17 | using GameServ::GameLayer::GameObjects::ArmorGO;\r | |
18 | #include <GameServ/GameLayer/GameObjects/PotionGO.h>\r | |
19 | using GameServ::GameLayer::GameObjects::PotionGO;\r | |
fd2ef47d | 20 | #include <GameServ/GameLayer/GameObjects/MonsterGO.h>\r |
21 | using GameServ::GameLayer::GameObjects::MonsterGO;\r | |
1134c368 | 22 | \r |
23 | \r | |
77a55fd1 | 24 | #include <GameServ/GameServException.h>\r |
25 | using GameServ::Exceptions::GameServException;\r | |
26 | \r | |
3d5a42ee | 27 | #include <GameServ/Types.h>\r |
28 | using GameServ::Types::Range;\r | |
1134c368 | 29 | using GameServ::Types::ItemTypes;\r |
30 | using GameServ::Types::Modifiers;\r | |
31 | \r | |
998a0b4c | 32 | #include <GameServ/GameLayer/Helpers/InventoryManager.h>\r |
33 | using namespace GameServ::GameLayer::Helpers;\r | |
34 | \r | |
1134c368 | 35 | #include <boost/algorithm/string.hpp>\r |
36 | #include <boost/format.hpp>\r | |
37 | using boost::str;\r | |
38 | using boost::format;\r | |
3d5a42ee | 39 | \r |
fd2ef47d | 40 | #include <boost/smart_ptr/shared_ptr.hpp>\r |
41 | using boost::shared_ptr;\r | |
42 | \r | |
24f452e8 | 43 | // just to test\r |
656c03e5 | 44 | #include <GameServ/DataLayer/MySQL/MySQLPlayerDAO.h>\r |
45 | using GameServ::DataLayer::MySQL::MySQLPlayerDAO;\r | |
24f452e8 | 46 | #include <GameServ/DataLayer/MySQL/MySQLItemDAO.h>\r |
47 | using GameServ::DataLayer::MySQL::MySQLItemDAO;\r | |
48 | \r | |
fd2ef47d | 49 | string ItemInfo(shared_ptr<ItemGO> spItem);\r |
50 | string MonsterInfo(shared_ptr<MonsterGO> spMonster);\r | |
9920617b | 51 | string PlayerInfo(shared_ptr<PlayerGO> spPlayer);\r |
52 | void DisplayMonster(shared_ptr<MonsterGO> spMonster);\r | |
53 | void DisplayPlayer(shared_ptr<PlayerGO> spPlayer);\r | |
fd2ef47d | 54 | \r |
f21affc9 | 55 | int main()\r |
56 | {\r | |
77a55fd1 | 57 | try\r |
58 | {\r | |
24f452e8 | 59 | //PlayerGL pgl;\r |
60 | //shared_ptr<PlayerGO> spPlayer = pgl.GetById("Kain");\r | |
61 | //\r | |
62 | //\r | |
63 | //\r | |
64 | //cout << "Name: " << spPlayer->Name() << endl\r | |
65 | // << "Level: " << spPlayer->LevelNumber() << endl\r | |
66 | // << "Exp: " << spPlayer->Experience() << endl\r | |
67 | // << "Strength: " << spPlayer->Strength() << endl\r | |
68 | // << "Defense: " << spPlayer->Defense() << endl\r | |
69 | // << "Gold: " << spPlayer->Gold() << endl\r | |
70 | // << "Bank: " << spPlayer->Bank() << endl\r | |
71 | // << "Items: " << endl;\r | |
72 | \r | |
73 | \r | |
74 | \r | |
75 | //shared_ptr<InventoryManager> spInventory = InventoryManager::Instance();\r | |
76 | //ItemList inventory = spInventory->GetInventory(spPlayer);\r | |
77 | //ItemList::const_iterator iter;\r | |
78 | //for (iter = inventory.begin(); iter != inventory.end(); iter++)\r | |
79 | //{\r | |
80 | // shared_ptr<ItemGO> spItem = (*iter);\r | |
81 | // cout << ItemInfo(spItem) << endl;\r | |
82 | //}\r | |
83 | \r | |
84 | //ForestGL forestGL;\r | |
85 | //FightGL fightGL;\r | |
86 | //string cmd = "";\r | |
87 | ////while (cmd != "quit")\r | |
88 | //for (int x = 0; x < 10000; x++)\r | |
89 | //{\r | |
90 | // spPlayer->Health(spPlayer->MaxHealth());\r | |
91 | // spPlayer->Alive(true);\r | |
92 | // //DisplayPlayer(spPlayer);\r | |
93 | // //getline(cin, cmd);\r | |
94 | // cmd="search";\r | |
95 | // if (cmd == "search")\r | |
96 | // {\r | |
97 | // //cout << "Searching the forest..." << endl;\r | |
98 | // shared_ptr<MonsterGO> spMonster = forestGL.GetRandomMonsterForPlayer(spPlayer);\r | |
99 | // \r | |
100 | // while (spPlayer->Alive() && spMonster->Alive())\r | |
101 | // {\r | |
102 | // //DisplayMonster(spMonster);\r | |
103 | // //cout << "Hit Enter to attack: " << endl;\r | |
104 | // //getline(cin, cmd);\r | |
105 | // unsigned int attack = fightGL.PlayerAttackMonster(spPlayer, spMonster);\r | |
106 | // //cout << "You hit " << spMonster->Name() << " for " << attack << endl;\r | |
107 | // if (!spMonster->Alive())\r | |
108 | // {\r | |
109 | // //cout << "You have killed " << spMonster->Name() << endl;\r | |
110 | // //cout << "He shouts: " << spMonster->DeathCry() << endl;\r | |
111 | // }\r | |
112 | // else\r | |
113 | // {\r | |
114 | // unsigned int mAttack = fightGL.MonsterAttackPlayer(spMonster, spPlayer);\r | |
115 | // /*cout << spMonster->Name() << " hits you with their "\r | |
116 | // << spMonster->WeaponName() << " for " << mAttack\r | |
117 | // << endl;*/\r | |
118 | // if (!spPlayer->Alive())\r | |
119 | // {\r | |
120 | // /*cout << spMonster->Name() << " has killed you!" << endl;*/\r | |
121 | // }\r | |
122 | // }\r | |
123 | // }\r | |
124 | // }\r | |
125 | //}\r | |
126 | \r | |
1134c368 | 127 | \r |
24f452e8 | 128 | MySQLItemDAO test;\r |
cdc7e562 | 129 | shared_ptr<ItemGO> spItem = test.GetById("3");\r |
130 | spItem->Name("Testin' again!!");\r | |
131 | test.Insert(spItem);\r | |
1134c368 | 132 | \r |
656c03e5 | 133 | MySQLPlayerDAO playerTest;\r |
1134c368 | 134 | //map <int, int> frequencies;\r |
135 | //int x;\r | |
136 | //for (x = 0; x < 10000; x++)\r | |
137 | //{\r | |
138 | // Range testrange(-100, 100);\r | |
139 | // int randnum = testrange.Random();\r | |
140 | // frequencies[randnum]++;\r | |
141 | //}\r | |
142 | //map<int, int>::const_iterator iter;\r | |
143 | //for (iter = frequencies.begin(); iter != frequencies.end(); iter++)\r | |
144 | //{\r | |
145 | // cout << iter->first << ": ";\r | |
146 | // cout << (iter->second / (double)(x + 1)) * 100 << '%' << endl;\r | |
147 | //}\r | |
77a55fd1 | 148 | }\r |
149 | catch (GameServException &e)\r | |
150 | {\r | |
151 | cout << e.VerboseError() << endl;\r | |
77a55fd1 | 152 | \r |
90afb050 | 153 | }\r |
9920617b | 154 | cout << "Done. Hit enter to quit." << endl;\r |
90afb050 | 155 | string temp;\r |
fadef98f | 156 | getline(cin, temp);\r |
f21affc9 | 157 | return 0;\r |
158 | }\r | |
fd2ef47d | 159 | \r |
160 | string ItemInfo(shared_ptr<ItemGO> spItem)\r | |
161 | {\r | |
162 | return str(format("Name: %1% Type: %2%") % spItem->Name() % ItemTypes::GetName(spItem->Type()));\r | |
163 | }\r | |
164 | \r | |
165 | string MonsterInfo(shared_ptr<MonsterGO> spMonster)\r | |
166 | {\r | |
9920617b | 167 | string info = str(format("Name: %1% Weapon: %2%\nStrength: %3% Defense %4% ") %\r |
168 | spMonster->Name() % spMonster->WeaponName() % spMonster->Strength() %\r | |
169 | spMonster->Defense());\r | |
170 | info += str(format("Health: %1%/%2%") % spMonster->Health() % spMonster->MaxHealth());\r | |
fd2ef47d | 171 | return info;\r |
172 | }\r | |
9920617b | 173 | \r |
174 | string PlayerInfo(shared_ptr<PlayerGO> spPlayer)\r | |
175 | {\r | |
176 | string info = str(format("Name: %1% Level: %2%\nHealth: %3%/%4%") % \r | |
177 | spPlayer->Name() % spPlayer->LevelNumber() % spPlayer->Health() %\r | |
178 | spPlayer->MaxHealth());\r | |
179 | return info;\r | |
180 | }\r | |
181 | \r | |
182 | void DisplayMonster(shared_ptr<MonsterGO> spMonster)\r | |
183 | {\r | |
184 | cout << "Monster:\n" << MonsterInfo(spMonster) << endl;\r | |
185 | }\r | |
186 | \r | |
187 | void DisplayPlayer(shared_ptr<PlayerGO> spPlayer)\r | |
188 | {\r | |
189 | cout << "Player:\n" << PlayerInfo(spPlayer) << endl;\r | |
190 | } |