]> jfr.im git - irc/gameservirc.git/commit
Changed all modifiers to be ranges. A single number is now treated as a range of...
authorkainazzzo <redacted>
Thu, 17 Sep 2009 22:00:14 +0000 (22:00 +0000)
committerkainazzzo <redacted>
Thu, 17 Sep 2009 22:00:14 +0000 (22:00 +0000)
commit8e6e952d414758bf35813c1fd2ce9ccdba5bcd35
treebb439039510d375b158bdb65a7dc30eac1eb664b
parent3d5a42ee08d500da6c76e6f88ce66e5877576a4d
Changed all modifiers to be ranges. A single number is now treated as a range of n-n, so the random number in the range will always be the same, resulting in a single integer. This unifies potions and weapons/armor into the same modifier functionality

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@526 bc333340-6410-0410-a689-9d09f3c113fa
gameserv-2.0/data/items/masteritems.dat
gameserv-2.0/libgameservcore/include/GameServ/Types.h
gameserv-2.0/libgameservcore/src/Types.cpp
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileItemDAO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/ItemGO.h
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileItemDAO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/ArmorGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/ItemGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PotionGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/WeaponGO.cpp
gameserv-2.0/testdriver/main.cpp