]> jfr.im git - irc/gameservirc.git/commit
As part of sticking to the Single Responsibility Principle of OOD, I am creating...
authorkainazzzo <redacted>
Mon, 21 Sep 2009 22:02:32 +0000 (22:02 +0000)
committerkainazzzo <redacted>
Mon, 21 Sep 2009 22:02:32 +0000 (22:02 +0000)
commit382a51bfa84449294a80da33d71d0e42d8ce5606
tree354eee570677b4818b484244d6b3fe5914a44201
parent3ab6f12a351f56e2888d482978867fbb985b2a32
As part of sticking to the Single Responsibility Principle of OOD, I am creating a class for cloning items

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@531 bc333340-6410-0410-a689-9d09f3c113fa
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/ArmorGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/Helpers/ItemCloner.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/libgameservgldl.vcproj
gameserv-2.0/libgameservgldl/src/DataLayer/File/FilePlayerDAO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/Helpers/ItemCloner.cpp [new file with mode: 0644]