]> jfr.im git - irc/gameservirc.git/commit
Finished out the LevelGO class for now
authorkainazzzo <redacted>
Mon, 21 Sep 2009 17:33:20 +0000 (17:33 +0000)
committerkainazzzo <redacted>
Mon, 21 Sep 2009 17:33:20 +0000 (17:33 +0000)
commit3ab6f12a351f56e2888d482978867fbb985b2a32
tree7b812ee05943a2d35b6ef2ed04cc90bfbaddd274
parent7bbb4b570740f7abf7ddac7ebeae1b92c75521e4
Finished out the LevelGO class for now
Changed the PlayerGO::AddItemToInventory function to not clone the object, which adheres more to the Single Responsibility Principle of OOD cloning will be done elsewhere now, and the player class won't have to change because of it

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@530 bc333340-6410-0410-a689-9d09f3c113fa
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/LevelGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/LevelGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/MasterGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PlayerGO.cpp