]> jfr.im git - irc/gameservirc.git/blame - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h
Changed all references of HP to Health
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / WeaponGO.h
CommitLineData
551b6a1d 1#ifndef __GS__WEAPON_H__\r
2#define __GS__WEAPON_H__\r
3\r
07e8dab5 4#include <string>\r
5using std::string;\r
6\r
9c917833 7#include <GameServ/GameLayer/GameObjects/GameObject.h>\r
8using GameServ::GameLayer::GameObjects::GameObject;\r
9#include <GameServ/GameLayer/GameObjects/ItemGO.h>\r
10using GameServ::GameLayer::GameObjects::ItemGO;\r
11\r
551b6a1d 12namespace GameServ { namespace GameLayer { namespace GameObjects {\r
13\r
14 class WeaponGO : public ItemGO\r
15 {\r
16 public:\r
17 WeaponGO();\r
23f6e925 18 WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhealth);\r
e0d3cb09 19 virtual ~WeaponGO();\r
551b6a1d 20\r
21 private:\r
22 };\r
23\r
24}}}\r
25#endif