class Player {
public:
- Player(aClient *user = NULL);
+ Player();
+ Player(aClient *);
Player(char *);
~Player();
void setData(Player *);
int player_fights; // Amount of player<->player fights for today
char *password; // Player's encrypted password
Pouch inventory; // This contains their potions, etc.
+ long int lastcommand; // timestamp for the last command typed
+ long int lastlogin; // timestamp for the last login
- aClient *user; // Pointer to the aClient this player is from
+ aClient *client; // Pointer to the aClient this player is from
Monster *fight; // Pointer to the monster the player is currently fighting
Monster *master; // Pointer to the master the player is currently fighting
aClient *battle; // Pointer to the player this player is currently fighting