+Version 1.1.9
+* Added an option to specify the PID file in the config file. - kain
+Version 1.1.8
+* Missing directives now are identified for config files upon startup - kain
+* Added a --help option to the gameserv binary - kain
+* Added an optional command line parameter to load a config file - kain
+* Added a nifty startup intro with the version number. - Kain
+* Fixed BANK BALANCE (BugID 895157) - wcampbel
+* Completely removed the midnight() function code, and replaced it with
+ some struct tm functionality with the localtime() function. - kain
+* Major changes to the Makefile, cleaned up a number of rules and added
+ dependencies (via make depend). - wcampbel
+* Corrected the VERSION reply, it broke ircII. - wcampbel
+* Fixed some P10/other protocol issues - wcampbel
+* Removed the old hard coded monsters entries. - wcampbel
+* Made gameserv load as a true daemon. gameserv.pid now contains the pid
+ for the gameserv process. No more run script. - kain
+* Fixed a bug that caused the identify function to segfault. - kain
+* Fixed some P10 Functionality - kain
+* Merged in the Hybrid patch - wcampbel
+Version 1.1.7
+* Added P10 Functionality (ircu-2.10.11.x)
+* Created Monsters for level 8
+* Increased the size of the monster struct to account for longer names,
+ weapons, and death phrases.
+* Created Monsters for level 7
+* Fixed a bug causing the bank balance command not to work correctly.
+ (Thank you wcampbel)
+* Added HP potions to increase maximum HP.
+* Made strength and defense potions add either 1 or 2 points rather than
+ 0, 1, or 2.
+* Made the monsters a bit harder. I found that as the game progressed,
+ it got easier and easier instead of harder.
+* Fixed the forest events from happening too often. Also, the fountain
+ forest event specifically was adding too many forest fights, making
+ the day never end.
+
Version 1.1.6
+* Added a Reset command to GameServ that functions the same was as the
+ refresh command, except it completely resets a player to the beginning
+ of the game.
+* Fixed a bug that would cause monsters to have extremely high HP after
+ loading the monster database.
+* Tweaked the forest events percentages. They happened too frequently.
+* New player database format:
+ - Alive/Dead is no longer saved as a word in the database. It is
+ saved as a flag.
+ - 3 new integer values were added to the end of every player string
+ representing their inventory (healing, strength, and defense
+ potions).
+* Changed the Player structure to use 2 new flags which eliminated 2
+ boolean values (alive & yourturn) to save a little memory.
+* Fixed a bug that allowed a player already in a fight to be challenged
+ by another player. The other player was then locked into the fight
+ with no way out.
+* Added a use command that allows a player to use items in their inventory.
+ Currently the only items are health, strength, and defense potions.
+ Command may be used in battle, but it costs you your turn.
+* Changed the stats command so that it takes the player name as
+ the stats request. You type /msg GameServ stats nick still, but
+ nick no longer has to be on IRC. You use the player name instead of
+ the IRC Nickname.
+* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
+* Fixed a problem in the display_help() function that could cause a bus
+ error. The problem was with changing literal text when passed to the
+ function as a filename. The function now copies the data as a local
+ variable and modifies that. (Thank you wcampbel)
+* Fixed a bug that allowed a player to be registered twice if the player
+ was not online. (Thank you wcampbel)
+* Added an inventory command which allows players to view how many
+ potions they are storing.
+* Added a tavern command which allows players to buy potions and store
+ them in their inventory for later use.
* Made some cosmetic changes to this file.
* Added an inventory class Pouch which allows players to carry around
things such as potions and such.