+Version 1.2.7
+* Added www.gameserv.us website to the startup banner
+* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
+* Added a new config file directive for the master item data file - kain
+
+Version 1.2.6
+* Implemented the new dragon/boss system as suggested by Tsukasa:
+ Whenever someone beats the dragon, their player is placed in the Dragon's spot
+ guarding the lair. All other attempts to fight the dragon will cause a duel
+ between your old character and the challenger. You essentially become the new
+ dragon, but the old character's name gets a DRAGON- next to it. You are also
+ now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
+* Changed the way the sacks of gold and extra experience point forest
+ events were calculated. It is now just as if you killed a monster
+ and didn't have to fight - kain
+* Fixed the socket code to allow for hostnames to be put in the
+ gameserv.conf for remoteserver instead of just IP addresses - kain
+* Added capability for GameServ to identify with NickServ on connection - thank you
+ Tsukasa and watever
+* Added a /msg GameServ SET command with various options - kain
+
+Version 1.2.5
+* All level master data is now being stored in data/masters.dat - kain
+* Added a new config file directive that allows you to specify whether or
+ not you want gameserv to send notices to the channel every time it
+ writes the player database - kain
+* Some under the scenes changes have been made with the way players' and
+ monsters' names, weapons, and death phrases are being stored which
+ should make for less memory leakage and minimized overall memory
+ usage - kain
+* Fixed a minor bug where gameserv was not notifying of a syntax error in
+ /msg gameserv store buy x x - kain (thank you wolfgar)
+
+Version 1.2.4
+* Monsters are completely generated except for the names, weapons, and
+ death cries. A range is set for each level's strength, gold, exp, and
+ hp, and a new monster is generated at random during every forest
+ search. This makes for a more unique gaming experience at the expense
+ of some cpu time on random number generations - kain & wolfgar
+* The structure for holding monsters is now different. Monsters are all
+ stored in the monsters subdirectory in levelx.dat files where x is
+ the level 1 through 12. This will allow for an arbitrary amount of
+ monsters per level - kain & wolfgar
+* Every time a new news item is added, GameServ announces it in the forest
+ channel - kain
+* Added a notice to the forest channel that the player data was
+ saved - kain
+* Fixed some things with the upper limts of money and experience - kain
+* Changed the command LIST so it only lists people who are playing.
+ To get a full list, use LIST ALL - kain
+* Added two new config file options which allow you to specify how
+ long to wait before deleting level 1 and other levels' accounts
+ separately - kain
+* Added a new command CHECK which will display the amount of time until
+ the next refresh - kain
+* Added a new config option to specify a refresh period in seconds.
+ Now you can specify how often you want the players to be given
+ new forest fights, etc... - kain
+* Fixed bug causing negative funds to be deposited into an account
+ (bugID 966653) (thank you Jono H - xjono)
+* Fixed a bug causing players to be duplicated on /msg gameserv
+ load - kain
+* Added Ultimate2.8.x support - kain
+* Healing potions can only add up to 100 over your max HP now - kain
+* Changed the logic for the wishing well forest event. It now adds back
+ a forest fight if you were broke - kain
+* Fixed a bug causing the wrong bonuses to be added when a level was
+ gained, and none to be added on the last level - kain
+* Added daily news with automatic additions when you gain a level,
+ unsuccessfully best your master, kill someone, or are killed - kain
+
+Version 1.2.3
+* Took experience out of calculating the cost of potions - kain
+* Added even more strength to masters (your defense bonus for each level)
+ to try to even out the fight - kain
+* Added more strength to monsters past level 7 and changed the masters'
+ stats accordingly - kain
+* Changed the fountain forest event to not take a forest fight if your
+ HP is at max - kain
+* Added more experience per monster past level 7 - kain
+* Added a new forest event (find a potion) each potion has a 1/5 chance
+ of being the one you found, and you have a 2% chance of incurring
+ this forest event - kain
+* Added notification that a player used a potion during a fight to the
+ player they are fighting - kain
+* Added potions to the stats command - kain
+* Made the code a bit less dependent on 12 levels - kain
+* Added a new parameter to the list command that allows listing only
+ those that are online and playing - kain
+* Added a new command "Dragon" which lets you fight the end boss - kain
+* Doubled the required experience for fighting masters - kain
+* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
+ you're dead (thanks Ricky-S) - kain
+* Fixed a divide by 0 bug that occurred when you attacked, but had no
+ weapon (BugID 946043) (thank you NOTevil) - kain
+* Fixed a logic error allowing players to bank during a fight - kain
+* Added more gold per monster above level 4 - kain
+
Version 1.2.2
+* Fixed a logical error causing the ListenOnCF flag to only work in P10
+ servers - kain
* Fixed the store command to display syntax on improper sequence of
commands (thanks damaged) - kain
* Added monsters for levels 10, 11, and 12 (created by damaged, edited