int Healing() { return healing; };
int Strength() { return strength; };
int Defense() { return defense; };
+ int HP() { return hp; };
// Modifiers to set the number of potions
int setHealing (int h = 0) { healing = h; return Healing();};
int setStrength (int s = 0) { strength = s; return Strength(); };
int setDefense (int d = 0) { defense = d; return Defense();};
+ int setHP (int h = 0) { hp = h; return HP(); };
// Add one healing potion
int incHealing() { return setHealing(Healing() + 1); };
// Add one Defense potion
int incDefense() { return setDefense(Defense() + 1); };
+ // Add one Max HP Potion
+ int incHP() { return setHP(HP() + 1); };
+
int decHealing() { return setHealing(Healing() - 1); };
int decStrength() { return setStrength(Strength() - 1); };
int decDefense() { return setDefense(Defense() - 1); };
+ int decHP() { return setHP(HP() - 1); };
void setInventory(Pouch *right) { setHealing(right->Healing());
setStrength(right->Strength());
setDefense(right->Defense());
+ setHP(right->HP());
};
// Reset all potions to 0
- void reset() { setHealing(0); setStrength(0); setDefense(0); };
+ void reset() { setHealing(0); setStrength(0); setDefense(0);
+ setHP(0);};
private:
// Potions
int healing;
int strength;
int defense;
+ int hp;
};
#endif