nickname as their parameter. This way players can have different names
and stay anonymous on IRC while enjoying full game functionality.
+* Add P10: Undernet protocol
+
+* Put the masters in a masters.dat file.
+
+* Group all data in a data directory
+
+* Make install
+
* Make database and config file version numbers
-* Make GameServ a true daemon instead of using nohup
- * No output unless it's a loading error
+- Make GameServ a true daemon instead of using nohup
+ X No output unless it's a loading error
* Take out most of the output except if in debug mode.
* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
* Possible choice in gameserv.conf
+* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
+ versions of GameServ to be running on the same network using the same data.
+
* Classes of players with special abilities like spells and such.
* Hash tables for speedy search/insert into player lists.
* Error handling
-* Option for including a config file as a runtime parameter for running
- Multiple instances of GameServ on different networks.
-
* DCC Chat With GameServ for added capabilities
* Timeouts on player fights w/ option in config file for timeout rate
* Other player will win on timeout? option in config file
+* Option for including a config file as a runtime parameter for running
+ Multiple instances of GameServ on different networks.
+
X Fix bug where people can identify while they are two different
nicknames
X Add functionality for potions
X Forest events
X Wishing well
- X Fountain of youth - rejuvination & forest fights
+ X Fountain of youth: rejuvination & forest fights
+