- masters[10]->maxhp = 2500;
- masters[10]->hp = 2500;
- strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory.");
-}
-
-void init_monsters()
-{
- delete_monsters();
- for (int x = 0; x < LEVELS; x++)
- for (int y = 0; y < MONSTERS; y++)
- monsters[x][y] = new Monster();
-
- // Hard coded for now - Kain
-/*
-
- strcpy(monsters[0][0]->name, "Slime");
- strcpy(monsters[0][0]->weapon, "Acid Goo");
- monsters[0][0]->strength = 6;
- monsters[0][0]->gold = 50;
- monsters[0][0]->exp = 3;
- monsters[0][0]->maxhp = 9;
- strcpy(monsters[0][0]->death, "The slime oozes into nothing... you clean the acid goo off of your weapon");
-
- strcpy(monsters[0][1]->name, "Ghost");
- strcpy(monsters[0][1]->weapon, "Cold Breath");
- monsters[0][1]->strength = 8;
- monsters[0][1]->gold = 100;
- monsters[0][1]->exp = 10;
- monsters[0][1]->maxhp = 10;
- strcpy(monsters[0][1]->death, "You feel a chill as the spirit leaves the realm.");
-
- strcpy(monsters[0][2]->name, "Ugly Rodent");
- strcpy(monsters[0][2]->weapon, "Sharp Teeth");
- monsters[0][2]->strength = 9;
- monsters[0][2]->gold = 75;
- monsters[0][2]->exp = 8;
- monsters[0][2]->maxhp = 13;
- strcpy(monsters[0][2]->death, "You stomp on the Ugly Rodent's remains for a finishing blow.");
-
- strcpy(monsters[0][3]->name, "Whart Hog");
- strcpy(monsters[0][3]->weapon, "Tusks");
- monsters[0][3]->strength = 10;
- monsters[0][3]->gold = 80;
- monsters[0][3]->exp = 6;
- monsters[0][3]->maxhp = 10;
- strcpy(monsters[0][3]->death, "You cook and eat the hog for good measure!");
-
- strcpy(monsters[0][4]->name, "Pesky Kid");
- strcpy(monsters[0][4]->weapon, "Slingshot");
- monsters[0][4]->strength = 8;
- monsters[0][4]->gold = 30;
- monsters[0][4]->exp = 4;
- monsters[0][4]->maxhp = 6;
- strcpy(monsters[0][4]->death, "You take his slingshot and snap the band, sending the kid crying home to mom!");
-
- strcpy(monsters[0][5]->name, "Playground Bully");
- strcpy(monsters[0][5]->weapon, "Painful Noogie");
- monsters[0][5]->strength = 11;
- monsters[0][5]->gold = 44;
- monsters[0][5]->exp = 6;
- monsters[0][5]->maxhp = 10;
- strcpy(monsters[0][5]->death, "You give him an indian burn, and punt him across the schoolyard!");
-
- strcpy(monsters[0][6]->name, "Small Imp");
- strcpy(monsters[0][6]->weapon, "Dagger");
- monsters[0][6]->strength = 6;
- monsters[0][6]->gold = 64;
- monsters[0][6]->exp = 10;
- monsters[0][6]->maxhp = 10;
- strcpy(monsters[0][6]->death, "You can't help but laugh as he stumbles and falls onto his own dagger!");
-
- strcpy(monsters[0][7]->name, "Little Monkey");
- strcpy(monsters[0][7]->weapon, "Monkey Wrench");
- monsters[0][7]->strength = 6;
- monsters[0][7]->gold = 53;
- monsters[0][7]->exp = 9;
- monsters[0][7]->maxhp = 9;
- strcpy(monsters[0][7]->death, "You want to cook it, but you just can't think of eating something that looks so human!");
-
- strcpy(monsters[0][8]->name, "Grub Worm");
- strcpy(monsters[0][8]->weapon, "Minor Nudge");
- monsters[0][8]->strength = 2;
- monsters[0][8]->gold = 10;
- monsters[0][8]->exp = 3;
- monsters[0][8]->maxhp = 3;
- strcpy(monsters[0][8]->death, "You decide to save the poor little fella for your next fishing trip.");
-
- strcpy(monsters[0][9]->name, "Drakee");
- strcpy(monsters[0][9]->weapon, "Tail Slap");
- monsters[0][9]->strength = 5;
- monsters[0][9]->gold = 22;
- monsters[0][9]->exp = 7;
- monsters[0][9]->maxhp = 5;
- strcpy(monsters[0][9]->death, "You pull the little Drakee by its tale and slam it down on a dry stump!");
-
- strcpy(monsters[0][10]->name, "Fat Slob");
- strcpy(monsters[0][10]->weapon, "Smelly Breath");
- monsters[0][10]->strength = 6;
- monsters[0][10]->gold = 40;
- monsters[0][10]->exp = 10;
- monsters[0][10]->maxhp = 7;
- strcpy(monsters[0][10]->death, "You kick his stomach for fun, and are thrown back by the spring of it all!");
-
- strcpy(monsters[0][11]->name, "Lost Warrior");
- strcpy(monsters[0][11]->weapon, "Long Sword");
- monsters[0][11]->strength = 10;
- monsters[0][11]->gold = 250;
- monsters[0][11]->exp = 19;
- monsters[0][11]->maxhp = 15;
- strcpy(monsters[0][11]->death, "You give him a proper burial in respect for the dead warrior.");
-
- strcpy(monsters[1][0]->name, "Lost Warrior's Cousin Larry");
- strcpy(monsters[1][0]->weapon, "Wood Axe");
- monsters[1][0]->strength = 19;
- monsters[1][0]->gold = 134;
- monsters[1][0]->exp = 24;
- monsters[1][0]->maxhp = 30;
- strcpy(monsters[1][0]->death, "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!");
-
- strcpy(monsters[1][1]->name, "Sandman");
- strcpy(monsters[1][1]->weapon, "Sleeping Dust");
- monsters[1][1]->strength = 25;
- monsters[1][1]->gold = 80;
- monsters[1][1]->exp = 6;
- monsters[1][1]->maxhp = 27;
- strcpy(monsters[1][1]->death, "You put the sandman to his final sleep.");
-
- strcpy(monsters[1][2]->name, "Dirty Prostitute");
- strcpy(monsters[1][2]->weapon, "Stiletto Heel");
- monsters[1][2]->strength = 21;
- monsters[1][2]->gold = 160;
- monsters[1][2]->exp = 12;
- monsters[1][2]->maxhp = 25;
- strcpy(monsters[1][2]->death, "Your pimp hand is strong!");
-
- strcpy(monsters[1][3]->name, "Goblin Gardener");
- strcpy(monsters[1][3]->weapon, "Garden Spade");
- monsters[1][3]->strength = 18;
- monsters[1][3]->gold = 130;
- monsters[1][3]->exp = 8;
- monsters[1][3]->maxhp = 20;
- strcpy(monsters[1][3]->death, "You trample on his garden after slaying him... that felt good!");
-
- strcpy(monsters[1][4]->name, "Evil Elf");
- strcpy(monsters[1][4]->weapon, "Dark Bow");
- monsters[1][4]->strength = 23;
- monsters[1][4]->gold = 136;
- monsters[1][4]->exp = 13;
- monsters[1][4]->maxhp = 24;
- strcpy(monsters[1][4]->death, "Elves are usually nice you thought... hmm.");
-
- strcpy(monsters[1][5]->name, "Viking Warrior");
- strcpy(monsters[1][5]->weapon, "Broad Sword");
- monsters[1][5]->strength = 21;
- monsters[1][5]->gold = 330;
- monsters[1][5]->exp = 20;
- monsters[1][5]->maxhp = 18;
- strcpy(monsters[1][5]->death, "You heard vikings were big, but not THAT big you thought.");
-
- strcpy(monsters[1][6]->name, "Wicked Witch");
- strcpy(monsters[1][6]->weapon, "Cackling Laugh");
- monsters[1][6]->strength = 20;
- monsters[1][6]->gold = 130;
- monsters[1][6]->exp = 20;
- monsters[1][6]->maxhp = 26;
- strcpy(monsters[1][6]->death, "Just for kicks, you splash some water on her and watch her melt.");
-
- strcpy(monsters[1][7]->name, "Vampire Bat");
- strcpy(monsters[1][7]->weapon, "Blood Sucking Fangs");
- monsters[1][7]->strength = 18;
- monsters[1][7]->gold = 125;
- monsters[1][7]->exp = 21;
- monsters[1][7]->maxhp = 29;
- strcpy(monsters[1][7]->death, "You fry up the bat and eat it... needs garlic.");
-
- strcpy(monsters[1][8]->name, "Thorn Bush");
- strcpy(monsters[1][8]->weapon, "101 Thorns");
- monsters[1][8]->strength = 16;
- monsters[1][8]->gold = 94;
- monsters[1][8]->exp = 15;
- monsters[1][8]->maxhp = 25;
- strcpy(monsters[1][8]->death, "You set the bush ablaze and roast some marshmallows.");
-
- strcpy(monsters[1][9]->name, "Barbarian");
- strcpy(monsters[1][9]->weapon, "Heavy Sword");
- monsters[1][9]->strength = 29;
- monsters[1][9]->gold = 250;
- monsters[1][9]->exp = 25;
- monsters[1][9]->maxhp = 30;
- strcpy(monsters[1][9]->death, "You listen to him moan as he falls over dead.");
-
- strcpy(monsters[1][10]->name, "Crypt Rat");
- strcpy(monsters[1][10]->weapon, "Stinging Bite");
- monsters[1][10]->strength = 25;
- monsters[1][10]->gold = 119;
- monsters[1][10]->exp = 20;
- monsters[1][10]->maxhp = 26;
- strcpy(monsters[1][10]->death, "You squash the little rodent for fear that it might not be dead.");
-
- strcpy(monsters[1][11]->name, "Small Orc");
- strcpy(monsters[1][11]->weapon, "blade");
- monsters[1][11]->strength = 28;
- monsters[1][11]->gold = 300;
- monsters[1][11]->exp = 30;
- monsters[1][11]->maxhp = 36;
- strcpy(monsters[1][11]->death, "It's an ugly one, and it would've grown up to be a terror...");
-
- strcpy(monsters[2][0]->name, "Teferi");
- strcpy(monsters[2][0]->weapon, "Puzzle Box");
- monsters[2][0]->strength = 29;
- monsters[2][0]->gold = 380;
- monsters[2][0]->exp = 18;
- monsters[2][0]->maxhp = 29;
- strcpy(monsters[2][0]->death, "It was a puzzling experience.");
-
- strcpy(monsters[2][1]->name, "Spineless Thug");
- strcpy(monsters[2][1]->weapon, "Spiked Bat");
- monsters[2][1]->strength = 37;
- monsters[2][1]->gold = 384;
- monsters[2][1]->exp = 27;
- monsters[2][1]->maxhp = 32;
- strcpy(monsters[2][1]->death, "See you at the crossroads!");
-
- strcpy(monsters[2][2]->name, "Pyromaniac");
- strcpy(monsters[2][2]->weapon, "Flame Thrower");
- monsters[2][2]->strength = 29;
- monsters[2][2]->gold = 563;
- monsters[2][2]->exp = 22;
- monsters[2][2]->maxhp = 45;
- strcpy(monsters[2][2]->death, "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh.");
-
- strcpy(monsters[2][3]->name, "Evil Enchantress");
- strcpy(monsters[2][3]->weapon, "Deadly Spell");
- monsters[2][3]->strength = 50;
- monsters[2][3]->gold = 830;
- monsters[2][3]->exp = 35;
- monsters[2][3]->maxhp = 35;
- strcpy(monsters[2][3]->death, "She looked just about as good as she fought.");
-
- strcpy(monsters[2][4]->name, "Killer Leprechaun");
- strcpy(monsters[2][4]->weapon, "Gold Rush");
- monsters[2][4]->strength = 35;
- monsters[2][4]->gold = 1300;
- monsters[2][4]->exp = 30;
- monsters[2][4]->maxhp = 37;
- strcpy(monsters[2][4]->death, "You steal his pot of gold... that's a lot of money!");
-
- strcpy(monsters[2][5]->name, "Avalanche Rider");
- strcpy(monsters[2][5]->weapon, "Huge Snowball");
- monsters[2][5]->strength = 32;
- monsters[2][5]->gold = 700;
- monsters[2][5]->exp = 32;
- monsters[2][5]->maxhp = 38;
- strcpy(monsters[2][5]->death, "You take his snowboard and snap it in two!");
-
- strcpy(monsters[2][6]->name, "Blundering Idiot");
- strcpy(monsters[2][6]->weapon, "Stupidity");
- monsters[2][6]->strength = 14;
- monsters[2][6]->gold = 700;
- monsters[2][6]->exp = 20;
- monsters[2][6]->maxhp = 29;
- strcpy(monsters[2][6]->death, "Now there's one person you don't feel sorry for killing!");
-
- strcpy(monsters[2][7]->name, "Militant Anarchist");
- strcpy(monsters[2][7]->weapon, "Molotov Cocktail");
- monsters[2][7]->strength = 33;
- monsters[2][7]->gold = 245;
- monsters[2][7]->exp = 45;
- monsters[2][7]->maxhp = 32;
- strcpy(monsters[2][7]->death, "Order has been restored for now...");
-
- strcpy(monsters[2][8]->name, "Scathe Zombies");
- strcpy(monsters[2][8]->weapon, "Death Grip");
- monsters[2][8]->strength = 38;
- monsters[2][8]->gold = 763;
- monsters[2][8]->exp = 15;
- monsters[2][8]->maxhp = 45;
- strcpy(monsters[2][8]->death, "That was perhaps the scariest experience of your life.");
-
- strcpy(monsters[2][9]->name, "Spitting Llama");
- strcpy(monsters[2][9]->weapon, "Spit Spray");
- monsters[2][9]->strength = 48;
- monsters[2][9]->gold = 638;
- monsters[2][9]->exp = 28;
- monsters[2][9]->maxhp = 34;
- strcpy(monsters[2][9]->death, "You wipe the spit off your face and fling it back at the Llama.");
-
- strcpy(monsters[2][10]->name, "Juggalo");
- strcpy(monsters[2][10]->weapon, "Clown Axe");
- monsters[2][10]->strength = 60;
- monsters[2][10]->gold = 650;
- monsters[2][10]->exp = 30;
- monsters[2][10]->maxhp = 29;
- strcpy(monsters[2][10]->death, "What is a Juggalo? I don't know!");
-
- strcpy(monsters[2][11]->name, "The Boogie Man");
- strcpy(monsters[2][11]->weapon, "Striking Fear");
- monsters[2][11]->strength = 46;
- monsters[2][11]->gold = 600;
- monsters[2][11]->exp = 35;
- monsters[2][11]->maxhp = 27;
- strcpy(monsters[2][11]->death, "He's scared you for the very last time!");
-
- strcpy(monsters[3][0]->name, "Living Fire");
- strcpy(monsters[3][0]->weapon, "Scorching Wind");
- monsters[3][0]->strength = 55;
- monsters[3][0]->gold = 1100;
- monsters[3][0]->exp = 36;
- monsters[3][0]->maxhp = 55;
- strcpy(monsters[3][0]->death, "You extinguish the Living Flame once and for all!");
-
- strcpy(monsters[3][1]->name, "Raging Orc");
- strcpy(monsters[3][1]->weapon, "Orcish Artillary");
- monsters[3][1]->strength = 89;
- monsters[3][1]->gold = 900;
- monsters[3][1]->exp = 25;
- monsters[3][1]->maxhp = 50;
- strcpy(monsters[3][1]->death, "This orc was a bit tougher than you remembered!");
-
- strcpy(monsters[3][2]->name, "Huge Tarantula");
- strcpy(monsters[3][2]->weapon, "Tangling Web");
- monsters[3][2]->strength = 59;
- monsters[3][2]->gold = 1000;
- monsters[3][2]->exp = 35;
- monsters[3][2]->maxhp = 60;
- strcpy(monsters[3][2]->death, "You're glad you overcame your arachniphobia so soon!");
-
- strcpy(monsters[3][3]->name, "Rabid Wolf");
- strcpy(monsters[3][3]->weapon, "Cujo Bite");
- monsters[3][3]->strength = 40;
- monsters[3][3]->gold = 1200;
- monsters[3][3]->exp = 47;
- monsters[3][3]->maxhp = 76;
- strcpy(monsters[3][3]->death, "The mutt falls over dead as white foam drips from its deadly canines...");
-
- strcpy(monsters[3][4]->name, "Goblin Fighter");
- strcpy(monsters[3][4]->weapon, "Morning Star");
- monsters[3][4]->strength = 38;
- monsters[3][4]->gold = 700;
- monsters[3][4]->exp = 30;
- monsters[3][4]->maxhp = 75;
- strcpy(monsters[3][4]->death, "He almost caught you with his chain mace, but you sliced off his head.");
-
- strcpy(monsters[3][5]->name, "Grizzly Bear");
- strcpy(monsters[3][5]->weapon, "Razor Claws");
- monsters[3][5]->strength = 68;
- monsters[3][5]->gold = 1747;
- monsters[3][5]->exp = 81;
- monsters[3][5]->maxhp = 51;
- strcpy(monsters[3][5]->death, "It almost got you this time... better be careful");
-
- strcpy(monsters[3][6]->name, "Skeleton Man");
- strcpy(monsters[3][6]->weapon, "Leg Bone");
- monsters[3][6]->strength = 70;
- monsters[3][6]->gold = 597;
- monsters[3][6]->exp = 57;
- monsters[3][6]->maxhp = 60;
- strcpy(monsters[3][6]->death, "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!");
-
- strcpy(monsters[3][7]->name, "Young Werewolf");
- strcpy(monsters[3][7]->weapon, "Howling Bites");
- monsters[3][7]->strength = 75;
- monsters[3][7]->gold = 1742;
- monsters[3][7]->exp = 65;
- monsters[3][7]->maxhp = 42;
- strcpy(monsters[3][7]->death, "You scatter the wolf's body parts in hopes he will stay dead!");
-
- strcpy(monsters[3][8]->name, "Dark Infantry");
- strcpy(monsters[3][8]->weapon, "Flesh Reaper");
- monsters[3][8]->strength = 69;
- monsters[3][8]->gold = 870;
- monsters[3][8]->exp = 43;
- monsters[3][8]->maxhp = 65;
- strcpy(monsters[3][8]->death, "Light has prevailed this time... but it's only so long before you meet again.");
-
- strcpy(monsters[3][9]->name, "Erie Spirit");
- strcpy(monsters[3][9]->weapon, "Deadly Grin");
- monsters[3][9]->strength = 63;
- monsters[3][9]->gold = 1300;
- monsters[3][9]->exp = 32;
- monsters[3][9]->maxhp = 50;
- strcpy(monsters[3][9]->death, "His cousin the ghost was a little bit easier.");
-
- strcpy(monsters[3][10]->name, "Gollum");
- strcpy(monsters[3][10]->weapon, "Precious Treasure");
- monsters[3][10]->strength = 66;
- monsters[3][10]->gold = 1492;
- monsters[3][10]->exp = 73;
- monsters[3][10]->maxhp = 54;
- strcpy(monsters[3][10]->death, "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow.");
-
- strcpy(monsters[3][11]->name, "Rock Fighter");
- strcpy(monsters[3][11]->weapon, "Small Boulders");
- monsters[3][11]->strength = 87;
- monsters[3][11]->gold = 1742;
- monsters[3][11]->exp = 99;
- monsters[3][11]->maxhp = 65;
- strcpy(monsters[3][11]->death, "You dodge his last rock, and counter with a low blow, cutting off his legs.");
-
-
- strcpy(monsters[4][0]->name, "Giant Sphinx");
- strcpy(monsters[4][0]->weapon, "Ancient Curse");
- monsters[4][0]->strength = 120;
- monsters[4][0]->gold = 1000;
- monsters[4][0]->exp = 100;
- monsters[4][0]->maxhp = 80;
- strcpy(monsters[4][0]->death, "You look in awe at the great wonder, collapsed at your feet!");
-
- strcpy(monsters[4][1]->name, "Giant Ogre");
- strcpy(monsters[4][1]->weapon, "Big Log");
- monsters[4][1]->strength = 130;
- monsters[4][1]->gold = 857;
- monsters[4][1]->exp = 175;
- monsters[4][1]->maxhp = 100;
- strcpy(monsters[4][1]->death, "Your wits outmatched the ogre's brawn... big dumb thing.");
-
- strcpy(monsters[4][2]->name, "Massive Cockroach");
- strcpy(monsters[4][2]->weapon, "Piercing Hiss");
- monsters[4][2]->strength = 125;
- monsters[4][2]->gold = 700;
- monsters[4][2]->exp = 150;
- monsters[4][2]->maxhp = 112;
- strcpy(monsters[4][2]->death, "Where's the exterminator when you need one?");
-
- strcpy(monsters[4][3]->name, "Big Venomous Snake");
- strcpy(monsters[4][3]->weapon, "Poison Fangs");
- monsters[4][3]->strength = 140;
- monsters[4][3]->gold = 900;
- monsters[4][3]->exp = 175;
- monsters[4][3]->maxhp = 126;
- strcpy(monsters[4][3]->death, "After killing this beast you check for puncture marks... you find none, luckily.");
-
- strcpy(monsters[4][4]->name, "Lizard Man");
- strcpy(monsters[4][4]->weapon, "Deadly Jaws");
- monsters[4][4]->strength = 145;
- monsters[4][4]->gold = 1250;
- monsters[4][4]->exp = 175;
- monsters[4][4]->maxhp = 150;
- strcpy(monsters[4][4]->death, "His scales made for tough armor, and his jaws for a tougher opponent!");
-
- strcpy(monsters[4][5]->name, "Face Dancer");
- strcpy(monsters[4][5]->weapon, "Illusion Scyth");
- monsters[4][5]->strength = 138;
- monsters[4][5]->gold = 1603;
- monsters[4][5]->exp = 198;
- monsters[4][5]->maxhp = 173;
- strcpy(monsters[4][5]->death, "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!");
-
- strcpy(monsters[4][6]->name, "Darklord Longbow Archer");
- strcpy(monsters[4][6]->weapon, "Deadly Bow and Arrows");
- monsters[4][6]->strength = 145;
- monsters[4][6]->gold = 1569;
- monsters[4][6]->exp = 243;
- monsters[4][6]->maxhp = 170;
- strcpy(monsters[4][6]->death, "Your face turns white with horror after you realize you just met the devil's protector!");
-
- strcpy(monsters[4][7]->name, "Hell's Paladin");
- strcpy(monsters[4][7]->weapon, "Sword of Hellfire");
- monsters[4][7]->strength = 200;
- monsters[4][7]->gold = 2191;
- monsters[4][7]->exp = 254;
- monsters[4][7]->maxhp = 175;
- strcpy(monsters[4][7]->death, "This is starting to get tough you think. Do you really want to go to level 6?");
-
- strcpy(monsters[4][8]->name, "The Unknown Soldier");
- strcpy(monsters[4][8]->weapon, "Soul Torture");
- monsters[4][8]->strength = 175;
- monsters[4][8]->gold = 1890;
- monsters[4][8]->exp = 200;
- monsters[4][8]->maxhp = 180;
- strcpy(monsters[4][8]->death, "Who was that? Where was he from? And what was that weapon??");
-
- strcpy(monsters[4][9]->name, "Undead Cult Leader");
- strcpy(monsters[4][9]->weapon, "Lance of Deceit");
- monsters[4][9]->strength = 180;
- monsters[4][9]->gold = 1792;
- monsters[4][9]->exp = 195;
- monsters[4][9]->maxhp = 190;
- strcpy(monsters[4][9]->death, "His words fall on deaf ears... this is one cult you will NOT be part of!");
-
- strcpy(monsters[4][10]->name, "Water Serpent");
- strcpy(monsters[4][10]->weapon, "Forked Tongue");
- monsters[4][10]->strength = 150;
- monsters[4][10]->gold = 1500;
- monsters[4][10]->exp = 176;
- monsters[4][10]->maxhp = 220;
- strcpy(monsters[4][10]->death, "The serpent squeals as you cut off its head!");
-
- strcpy(monsters[4][11]->name, "Silverback Gorilla");
- strcpy(monsters[4][11]->weapon, "Deadly Banana Peel");
- monsters[4][11]->strength = 160;
- monsters[4][11]->gold = 1300;
- monsters[4][11]->exp = 150;
- monsters[4][11]->maxhp = 178;
- strcpy(monsters[4][11]->death, "Was that gorilla or guerilla?");
-
- strcpy( monsters[5][0]->name, "");
- strcpy( monsters[5][0]->weapon, "");
- monsters[5][0]->strength = 200;
- monsters[5][0]->gold = 2500;
- monsters[5][0]->exp = 200;
- monsters[5][0]->maxhp = 200;
- strcpy( monsters[5][0]->death, "");
-
- strcpy( monsters[5][1]->name, "");
- strcpy( monsters[5][1]->weapon, "");
- monsters[5][1]->strength = 230;
- monsters[5][1]->gold = 3215;
- monsters[5][1]->exp = 230;
- monsters[5][1]->maxhp = 210;
- strcpy( monsters[5][1]->death, "");
-
- strcpy( monsters[5][2]->name, "");
- strcpy( monsters[5][2]->weapon, "");
- monsters[5][2]->strength = 215;
- monsters[5][2]->gold = 2750;
- monsters[5][2]->exp = 245;
- monsters[5][2]->maxhp = 214;
- strcpy( monsters[5][2]->death, "");
-
- strcpy( monsters[5][3]->name, "Cheap Bastard");
- strcpy( monsters[5][3]->weapon, "Sack of Pennies");
- monsters[5][3]->strength = 245;
- monsters[5][3]->gold = 1000;
- monsters[5][3]->exp = 195;
- monsters[5][3]->maxhp = 200;
- strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack.");
-
- strcpy( monsters[5][4]->name, "");
- strcpy( monsters[5][4]->weapon, "");
- monsters[5][4]->strength = 300;
- monsters[5][4]->gold = 4500;
- monsters[5][4]->exp = 375;
- monsters[5][4]->maxhp = 221;
- strcpy( monsters[5][4]->death, "");
-
- strcpy( monsters[5][5]->name, "");
- strcpy( monsters[5][5]->weapon, "");
- monsters[5][5]->strength = 1;
- monsters[5][5]->gold = 1;
- monsters[5][5]->exp = 1;
- monsters[5][5]->maxhp = 1;
- strcpy( monsters[5][5]->death, "");
-
- strcpy( monsters[5][6]->name, "");
- strcpy( monsters[5][6]->weapon, "");
- monsters[5][6]->strength = 1;
- monsters[5][6]->gold = 1;
- monsters[5][6]->exp = 1;
- monsters[5][6]->maxhp = 1;
- strcpy( monsters[5][6]->death, "");
-
- strcpy( monsters[5][7]->name, "");
- strcpy( monsters[5][7]->weapon, "");
- monsters[5][7]->strength = 1;
- monsters[5][7]->gold = 1;
- monsters[5][7]->exp = 1;
- monsters[5][7]->maxhp = 1;
- strcpy( monsters[5][7]->death, "");
-
- strcpy( monsters[5][8]->name, "");
- strcpy( monsters[5][8]->weapon, "");
- monsters[5][8]->strength = 1;
- monsters[5][8]->gold = 1;
- monsters[5][8]->exp = 1;
- monsters[5][8]->maxhp = 1;
- strcpy( monsters[5][8]->death, "");
-
- strcpy( monsters[5][9]->name, "");
- strcpy( monsters[5][9]->weapon, "");
- monsters[5][9]->strength = 1;
- monsters[5][9]->gold = 1;
- monsters[5][9]->exp = 1;
- monsters[5][9]->maxhp = 1;
- strcpy( monsters[5][9]->death, "");
-
- strcpy( monsters[5][10]->name, "");
- strcpy( monsters[5][10]->weapon, "");
- monsters[5][10]->strength = 1;
- monsters[5][10]->gold = 1;
- monsters[5][10]->exp = 1;
- monsters[5][10]->maxhp = 1;
- strcpy( monsters[5][10]->death, "");
-
- strcpy( monsters[5][11]->name, "");
- strcpy( monsters[5][11]->weapon, "");
- monsters[5][11]->strength = 1;
- monsters[5][11]->gold = 1;
- monsters[5][11]->exp = 1;
- monsters[5][11]->maxhp = 1;
- strcpy( monsters[5][11]->death, "");
-
- strcpy( monsters[6][0]->name, "");
- strcpy( monsters[6][0]->weapon, "");
- monsters[6][0]->strength = 1;
- monsters[6][0]->gold = 1;
- monsters[6][0]->exp = 1;
- monsters[6][0]->maxhp = 1;
- strcpy( monsters[6][0]->death, "");
-
- strcpy( monsters[6][1]->name, "");
- strcpy( monsters[6][1]->weapon, "");
- monsters[6][1]->strength = 1;
- monsters[6][1]->gold = 1;
- monsters[6][1]->exp = 1;
- monsters[6][1]->maxhp = 1;
- strcpy( monsters[6][1]->death, "");
-
- strcpy( monsters[6][2]->name, "");
- strcpy( monsters[6][2]->weapon, "");
- monsters[6][2]->strength = 1;
- monsters[6][2]->gold = 1;
- monsters[6][2]->exp = 1;
- monsters[6][2]->maxhp = 1;
- strcpy( monsters[6][2]->death, "");
-
- strcpy( monsters[6][3]->name, "");
- strcpy( monsters[6][3]->weapon, "");
- monsters[6][3]->strength = 1;
- monsters[6][3]->gold = 1;
- monsters[6][3]->exp = 1;
- monsters[6][3]->maxhp = 1;
- strcpy( monsters[6][3]->death, "");
-
- strcpy( monsters[6][4]->name, "");
- strcpy( monsters[6][4]->weapon, "");
- monsters[6][4]->strength = 1;
- monsters[6][4]->gold = 1;
- monsters[6][4]->exp = 1;
- monsters[6][4]->maxhp = 1;
- strcpy( monsters[6][4]->death, "");
-
- strcpy( monsters[6][5]->name, "");
- strcpy( monsters[6][5]->weapon, "");
- monsters[6][5]->strength = 1;
- monsters[6][5]->gold = 1;
- monsters[6][5]->exp = 1;
- monsters[6][5]->maxhp = 1;
- strcpy( monsters[6][5]->death, "");
-
- strcpy( monsters[6][6]->name, "");
- strcpy( monsters[6][6]->weapon, "");
- monsters[6][6]->strength = 1;
- monsters[6][6]->gold = 1;
- monsters[6][6]->exp = 1;
- monsters[6][6]->maxhp = 1;
- strcpy( monsters[6][6]->death, "");
-
- strcpy( monsters[6][7]->name, "");
- strcpy( monsters[6][7]->weapon, "");
- monsters[6][7]->strength = 1;
- monsters[6][7]->gold = 1;
- monsters[6][7]->exp = 1;
- monsters[6][7]->maxhp = 1;
- strcpy( monsters[6][7]->death, "");
-
- strcpy( monsters[6][8]->name, "");
- strcpy( monsters[6][8]->weapon, "");
- monsters[6][8]->strength = 1;
- monsters[6][8]->gold = 1;
- monsters[6][8]->exp = 1;
- monsters[6][8]->maxhp = 1;
- strcpy( monsters[6][8]->death, "");
-
- strcpy( monsters[6][9]->name, "");
- strcpy( monsters[6][9]->weapon, "");
- monsters[6][9]->strength = 1;
- monsters[6][9]->gold = 1;
- monsters[6][9]->exp = 1;
- monsters[6][9]->maxhp = 1;
- strcpy( monsters[6][9]->death, "");
-
- strcpy( monsters[6][10]->name, "");
- strcpy( monsters[6][10]->weapon, "");
- monsters[6][10]->strength = 1;
- monsters[6][10]->gold = 1;
- monsters[6][10]->exp = 1;
- monsters[6][10]->maxhp = 1;
- strcpy( monsters[6][10]->death, "");
-
- strcpy( monsters[6][11]->name, "");
- strcpy( monsters[6][11]->weapon, "");
- monsters[6][11]->strength = 1;
- monsters[6][11]->gold = 1;
- monsters[6][11]->exp = 1;
- monsters[6][11]->maxhp = 1;
- strcpy( monsters[6][11]->death, "");
-
- strcpy( monsters[7][0]->name, "");
- strcpy( monsters[7][0]->weapon, "");
- monsters[7][0]->strength = 1;
- monsters[7][0]->gold = 1;
- monsters[7][0]->exp = 1;
- monsters[7][0]->maxhp = 1;
- strcpy( monsters[7][0]->death, "");
-
- strcpy( monsters[7][1]->name, "");
- strcpy( monsters[7][1]->weapon, "");
- monsters[7][1]->strength = 1;
- monsters[7][1]->gold = 1;
- monsters[7][1]->exp = 1;
- monsters[7][1]->maxhp = 1;
- strcpy( monsters[7][1]->death, "");
-
- strcpy( monsters[7][2]->name, "");
- strcpy( monsters[7][2]->weapon, "");
- monsters[7][2]->strength = 1;
- monsters[7][2]->gold = 1;
- monsters[7][2]->exp = 1;
- monsters[7][2]->maxhp = 1;
- strcpy( monsters[7][2]->death, "");
-
- strcpy( monsters[7][3]->name, "");
- strcpy( monsters[7][3]->weapon, "");
- monsters[7][3]->strength = 1;
- monsters[7][3]->gold = 1;
- monsters[7][3]->exp = 1;
- monsters[7][3]->maxhp = 1;
- strcpy( monsters[7][3]->death, "");
-
- strcpy( monsters[7][4]->name, "");
- strcpy( monsters[7][4]->weapon, "");
- monsters[7][4]->strength = 1;
- monsters[7][4]->gold = 1;
- monsters[7][4]->exp = 1;
- monsters[7][4]->maxhp = 1;
- strcpy( monsters[7][4]->death, "");
-
- strcpy( monsters[7][5]->name, "");
- strcpy( monsters[7][5]->weapon, "");
- monsters[7][5]->strength = 1;
- monsters[7][5]->gold = 1;
- monsters[7][5]->exp = 1;
- monsters[7][5]->maxhp = 1;
- strcpy( monsters[7][5]->death, "");
-
- strcpy( monsters[7][6]->name, "");
- strcpy( monsters[7][6]->weapon, "");
- monsters[7][6]->strength = 1;
- monsters[7][6]->gold = 1;
- monsters[7][6]->exp = 1;
- monsters[7][6]->maxhp = 1;
- strcpy( monsters[7][6]->death, "");
-
- strcpy( monsters[7][7]->name, "");
- strcpy( monsters[7][7]->weapon, "");
- monsters[7][7]->strength = 1;
- monsters[7][7]->gold = 1;
- monsters[7][7]->exp = 1;
- monsters[7][7]->maxhp = 1;
- strcpy( monsters[7][7]->death, "");
-
- strcpy( monsters[7][8]->name, "");
- strcpy( monsters[7][8]->weapon, "");
- monsters[7][8]->strength = 1;
- monsters[7][8]->gold = 1;
- monsters[7][8]->exp = 1;
- monsters[7][8]->maxhp = 1;
- strcpy( monsters[7][8]->death, "");
-
- strcpy( monsters[7][9]->name, "");
- strcpy( monsters[7][9]->weapon, "");
- monsters[7][9]->strength = 1;
- monsters[7][9]->gold = 1;
- monsters[7][9]->exp = 1;
- monsters[7][9]->maxhp = 1;
- strcpy( monsters[7][9]->death, "");
-
- strcpy( monsters[7][10]->name, "");
- strcpy( monsters[7][10]->weapon, "");
- monsters[7][10]->strength = 1;
- monsters[7][10]->gold = 1;
- monsters[7][10]->exp = 1;
- monsters[7][10]->maxhp = 1;
- strcpy( monsters[7][10]->death, "");
-
- strcpy( monsters[7][11]->name, "");
- strcpy( monsters[7][11]->weapon, "");
- monsters[7][11]->strength = 1;
- monsters[7][11]->gold = 1;
- monsters[7][11]->exp = 1;
- monsters[7][11]->maxhp = 1;
- strcpy( monsters[7][11]->death, "");
-
- strcpy( monsters[8][0]->name, "");
- strcpy( monsters[8][0]->weapon, "");
- monsters[8][0]->strength = 1;
- monsters[8][0]->gold = 1;
- monsters[8][0]->exp = 1;
- monsters[8][0]->maxhp = 1;
- strcpy( monsters[8][0]->death, "");
-
- strcpy( monsters[8][1]->name, "");
- strcpy( monsters[8][1]->weapon, "");
- monsters[8][1]->strength = 1;
- monsters[8][1]->gold = 1;
- monsters[8][1]->exp = 1;
- monsters[8][1]->maxhp = 1;
- strcpy( monsters[8][1]->death, "");
-
- strcpy( monsters[8][2]->name, "");
- strcpy( monsters[8][2]->weapon, "");
- monsters[8][2]->strength = 1;
- monsters[8][2]->gold = 1;
- monsters[8][2]->exp = 1;
- monsters[8][2]->maxhp = 1;
- strcpy( monsters[8][2]->death, "");
-
- strcpy( monsters[8][3]->name, "");
- strcpy( monsters[8][3]->weapon, "");
- monsters[8][3]->strength = 1;
- monsters[8][3]->gold = 1;
- monsters[8][3]->exp = 1;
- monsters[8][3]->maxhp = 1;
- strcpy( monsters[8][3]->death, "");
-
- strcpy( monsters[8][4]->name, "");
- strcpy( monsters[8][4]->weapon, "");
- monsters[8][4]->strength = 1;
- monsters[8][4]->gold = 1;
- monsters[8][4]->exp = 1;
- monsters[8][4]->maxhp = 1;
- strcpy( monsters[8][4]->death, "");
-
- strcpy( monsters[8][5]->name, "");
- strcpy( monsters[8][5]->weapon, "");
- monsters[8][5]->strength = 1;
- monsters[8][5]->gold = 1;
- monsters[8][5]->exp = 1;
- monsters[8][5]->maxhp = 1;
- strcpy( monsters[8][5]->death, "");
-
- strcpy( monsters[8][6]->name, "");
- strcpy( monsters[8][6]->weapon, "");
- monsters[8][6]->strength = 1;
- monsters[8][6]->gold = 1;
- monsters[8][6]->exp = 1;
- monsters[8][6]->maxhp = 1;
- strcpy( monsters[8][6]->death, "");
-
- strcpy( monsters[8][7]->name, "");
- strcpy( monsters[8][7]->weapon, "");
- monsters[8][7]->strength = 1;
- monsters[8][7]->gold = 1;
- monsters[8][7]->exp = 1;
- monsters[8][7]->maxhp = 1;
- strcpy( monsters[8][7]->death, "");
-
- strcpy( monsters[8][8]->name, "");
- strcpy( monsters[8][8]->weapon, "");
- monsters[8][8]->strength = 1;
- monsters[8][8]->gold = 1;
- monsters[8][8]->exp = 1;
- monsters[8][8]->maxhp = 1;
- strcpy( monsters[8][8]->death, "");
-
- strcpy( monsters[8][9]->name, "");
- strcpy( monsters[8][9]->weapon, "");
- monsters[8][9]->strength = 1;
- monsters[8][9]->gold = 1;
- monsters[8][9]->exp = 1;
- monsters[8][9]->maxhp = 1;
- strcpy( monsters[8][9]->death, "");
-
- strcpy( monsters[8][10]->name, "");
- strcpy( monsters[8][10]->weapon, "");
- monsters[8][10]->strength = 1;
- monsters[8][10]->gold = 1;
- monsters[8][10]->exp = 1;
- monsters[8][10]->maxhp = 1;
- strcpy( monsters[8][10]->death, "");
-
- strcpy( monsters[8][11]->name, "");
- strcpy( monsters[8][11]->weapon, "");
- monsters[8][11]->strength = 1;
- monsters[8][11]->gold = 1;
- monsters[8][11]->exp = 1;
- monsters[8][11]->maxhp = 1;
- strcpy( monsters[8][11]->death, "");
-
- strcpy( monsters[9][0]->name, "");
- strcpy( monsters[9][0]->weapon, "");
- monsters[9][0]->strength = 1;
- monsters[9][0]->gold = 1;
- monsters[9][0]->exp = 1;
- monsters[9][0]->maxhp = 1;
- strcpy( monsters[9][0]->death, "");
-
- strcpy( monsters[9][1]->name, "");
- strcpy( monsters[9][1]->weapon, "");
- monsters[9][1]->strength = 1;
- monsters[9][1]->gold = 1;
- monsters[9][1]->exp = 1;
- monsters[9][1]->maxhp = 1;
- strcpy( monsters[9][1]->death, "");
-
- strcpy( monsters[9][2]->name, "");
- strcpy( monsters[9][2]->weapon, "");
- monsters[9][2]->strength = 1;
- monsters[9][2]->gold = 1;
- monsters[9][2]->exp = 1;
- monsters[9][2]->maxhp = 1;
- strcpy( monsters[9][2]->death, "");
-
- strcpy( monsters[9][3]->name, "");
- strcpy( monsters[9][3]->weapon, "");
- monsters[9][3]->strength = 1;
- monsters[9][3]->gold = 1;
- monsters[9][3]->exp = 1;
- monsters[9][3]->maxhp = 1;
- strcpy( monsters[9][3]->death, "");
-
- strcpy( monsters[9][4]->name, "");
- strcpy( monsters[9][4]->weapon, "");
- monsters[9][4]->strength = 1;
- monsters[9][4]->gold = 1;
- monsters[9][4]->exp = 1;
- monsters[9][4]->maxhp = 1;
- strcpy( monsters[9][4]->death, "");
-
- strcpy( monsters[9][5]->name, "");
- strcpy( monsters[9][5]->weapon, "");
- monsters[9][5]->strength = 1;
- monsters[9][5]->gold = 1;
- monsters[9][5]->exp = 1;
- monsters[9][5]->maxhp = 1;
- strcpy( monsters[9][5]->death, "");
-
- strcpy( monsters[9][6]->name, "");
- strcpy( monsters[9][6]->weapon, "");
- monsters[9][6]->strength = 1;
- monsters[9][6]->gold = 1;
- monsters[9][6]->exp = 1;
- monsters[9][6]->maxhp = 1;
- strcpy( monsters[9][6]->death, "");
-
- strcpy( monsters[9][7]->name, "");
- strcpy( monsters[9][7]->weapon, "");
- monsters[9][7]->strength = 1;
- monsters[9][7]->gold = 1;
- monsters[9][7]->exp = 1;
- monsters[9][7]->maxhp = 1;
- strcpy( monsters[9][7]->death, "");
-
- strcpy( monsters[9][8]->name, "");
- strcpy( monsters[9][8]->weapon, "");
- monsters[9][8]->strength = 1;
- monsters[9][8]->gold = 1;
- monsters[9][8]->exp = 1;
- monsters[9][8]->maxhp = 1;
- strcpy( monsters[9][8]->death, "");
-
- strcpy( monsters[9][9]->name, "");
- strcpy( monsters[9][9]->weapon, "");
- monsters[9][9]->strength = 1;
- monsters[9][9]->gold = 1;
- monsters[9][9]->exp = 1;
- monsters[9][9]->maxhp = 1;
- strcpy( monsters[9][9]->death, "");
-
- strcpy( monsters[9][10]->name, "");
- strcpy( monsters[9][10]->weapon, "");
- monsters[9][10]->strength = 1;
- monsters[9][10]->gold = 1;
- monsters[9][10]->exp = 1;
- monsters[9][10]->maxhp = 1;
- strcpy( monsters[9][10]->death, "");
-
- strcpy( monsters[9][11]->name, "");
- strcpy( monsters[9][11]->weapon, "");
- monsters[9][11]->strength = 1;
- monsters[9][11]->gold = 1;
- monsters[9][11]->exp = 1;
- monsters[9][11]->maxhp = 1;
- strcpy( monsters[9][11]->death, "");
-
- strcpy( monsters[10][0]->name, "");
- strcpy( monsters[10][0]->weapon, "");
- monsters[10][0]->strength = 1;
- monsters[10][0]->gold = 1;
- monsters[10][0]->exp = 1;
- monsters[10][0]->maxhp = 1;
- strcpy( monsters[10][0]->death, "");
-
- strcpy( monsters[10][1]->name, "");
- strcpy( monsters[10][1]->weapon, "");
- monsters[10][1]->strength = 1;
- monsters[10][1]->gold = 1;
- monsters[10][1]->exp = 1;
- monsters[10][1]->maxhp = 1;
- strcpy( monsters[10][1]->death, "");
-
- strcpy( monsters[10][2]->name, "");
- strcpy( monsters[10][2]->weapon, "");
- monsters[10][2]->strength = 1;
- monsters[10][2]->gold = 1;
- monsters[10][2]->exp = 1;
- monsters[10][2]->maxhp = 1;
- strcpy( monsters[10][2]->death, "");
-
- strcpy( monsters[10][3]->name, "");
- strcpy( monsters[10][3]->weapon, "");
- monsters[10][3]->strength = 1;
- monsters[10][3]->gold = 1;
- monsters[10][3]->exp = 1;
- monsters[10][3]->maxhp = 1;
- strcpy( monsters[10][3]->death, "");
-
- strcpy( monsters[10][4]->name, "");
- strcpy( monsters[10][4]->weapon, "");
- monsters[10][4]->strength = 1;
- monsters[10][4]->gold = 1;
- monsters[10][4]->exp = 1;
- monsters[10][4]->maxhp = 1;
- strcpy( monsters[10][4]->death, "");
-
- strcpy( monsters[10][5]->name, "");
- strcpy( monsters[10][5]->weapon, "");
- monsters[10][5]->strength = 1;
- monsters[10][5]->gold = 1;
- monsters[10][5]->exp = 1;
- monsters[10][5]->maxhp = 1;
- strcpy( monsters[10][5]->death, "");
-
- strcpy( monsters[10][6]->name, "");
- strcpy( monsters[10][6]->weapon, "");
- monsters[10][6]->strength = 1;
- monsters[10][6]->gold = 1;
- monsters[10][6]->exp = 1;
- monsters[10][6]->maxhp = 1;
- strcpy( monsters[10][6]->death, "");
-
- strcpy( monsters[10][7]->name, "");
- strcpy( monsters[10][7]->weapon, "");
- monsters[10][7]->strength = 1;
- monsters[10][7]->gold = 1;
- monsters[10][7]->exp = 1;
- monsters[10][7]->maxhp = 1;
- strcpy( monsters[10][7]->death, "");
-
- strcpy( monsters[10][8]->name, "");
- strcpy( monsters[10][8]->weapon, "");
- monsters[10][8]->strength = 1;
- monsters[10][8]->gold = 1;
- monsters[10][8]->exp = 1;
- monsters[10][8]->maxhp = 1;
- strcpy( monsters[10][8]->death, "");
-
- strcpy( monsters[10][9]->name, "");
- strcpy( monsters[10][9]->weapon, "");
- monsters[10][9]->strength = 1;
- monsters[10][9]->gold = 1;
- monsters[10][9]->exp = 1;
- monsters[10][9]->maxhp = 1;
- strcpy( monsters[10][9]->death, "");
-
- strcpy( monsters[10][10]->name, "");
- strcpy( monsters[10][10]->weapon, "");
- monsters[10][10]->strength = 1;
- monsters[10][10]->gold = 1;
- monsters[10][10]->exp = 1;
- monsters[10][10]->maxhp = 1;
- strcpy( monsters[10][10]->death, "");
-
- strcpy( monsters[10][11]->name, "");
- strcpy( monsters[10][11]->weapon, "");
- monsters[10][11]->strength = 1;
- monsters[10][11]->gold = 1;
- monsters[10][11]->exp = 1;
- monsters[10][11]->maxhp = 1;
- strcpy( monsters[10][11]->death, "");
-
- strcpy( monsters[11][0]->name, "");
- strcpy( monsters[11][0]->weapon, "");
- monsters[11][0]->strength = 1;
- monsters[11][0]->gold = 1;
- monsters[11][0]->exp = 1;
- monsters[11][0]->maxhp = 1;
- strcpy( monsters[11][0]->death, "");
-
- strcpy( monsters[11][1]->name, "");
- strcpy( monsters[11][1]->weapon, "");
- monsters[11][1]->strength = 1;
- monsters[11][1]->gold = 1;
- monsters[11][1]->exp = 1;
- monsters[11][1]->maxhp = 1;
- strcpy( monsters[11][1]->death, "");
-
- strcpy( monsters[11][2]->name, "");
- strcpy( monsters[11][2]->weapon, "");
- monsters[11][2]->strength = 1;
- monsters[11][2]->gold = 1;
- monsters[11][2]->exp = 1;
- monsters[11][2]->maxhp = 1;
- strcpy( monsters[11][2]->death, "");
-
- strcpy( monsters[11][3]->name, "");
- strcpy( monsters[11][3]->weapon, "");
- monsters[11][3]->strength = 1;
- monsters[11][3]->gold = 1;
- monsters[11][3]->exp = 1;
- monsters[11][3]->maxhp = 1;
- strcpy( monsters[11][3]->death, "");
-
- strcpy( monsters[11][4]->name, "");
- strcpy( monsters[11][4]->weapon, "");
- monsters[11][4]->strength = 1;
- monsters[11][4]->gold = 1;
- monsters[11][4]->exp = 1;
- monsters[11][4]->maxhp = 1;
- strcpy( monsters[11][4]->death, "");
-
- strcpy( monsters[11][5]->name, "");
- strcpy( monsters[11][5]->weapon, "");
- monsters[11][5]->strength = 1;
- monsters[11][5]->gold = 1;
- monsters[11][5]->exp = 1;
- monsters[11][5]->maxhp = 1;
- strcpy( monsters[11][5]->death, "");
-
- strcpy( monsters[11][6]->name, "");
- strcpy( monsters[11][6]->weapon, "");
- monsters[11][6]->strength = 1;
- monsters[11][6]->gold = 1;
- monsters[11][6]->exp = 1;
- monsters[11][6]->maxhp = 1;
- strcpy( monsters[11][6]->death, "");
-
- strcpy( monsters[11][7]->name, "");
- strcpy( monsters[11][7]->weapon, "");
- monsters[11][7]->strength = 1;
- monsters[11][7]->gold = 1;
- monsters[11][7]->exp = 1;
- monsters[11][7]->maxhp = 1;
- strcpy( monsters[11][7]->death, "");
-
- strcpy( monsters[11][8]->name, "");
- strcpy( monsters[11][8]->weapon, "");
- monsters[11][8]->strength = 1;
- monsters[11][8]->gold = 1;
- monsters[11][8]->exp = 1;
- monsters[11][8]->maxhp = 1;
- strcpy( monsters[11][8]->death, "");
-
- strcpy( monsters[11][9]->name, "");
- strcpy( monsters[11][9]->weapon, "");
- monsters[11][9]->strength = 1;
- monsters[11][9]->gold = 1;
- monsters[11][9]->exp = 1;
- monsters[11][9]->maxhp = 1;
- strcpy( monsters[11][9]->death, "");
-
- strcpy( monsters[11][10]->name, "");
- strcpy( monsters[11][10]->weapon, "");
- monsters[11][10]->strength = 1;
- monsters[11][10]->gold = 1;
- monsters[11][10]->exp = 1;
- monsters[11][10]->maxhp = 1;
- strcpy( monsters[11][10]->death, "");
-
- strcpy( monsters[11][11]->name, "");
- strcpy( monsters[11][11]->weapon, "");
- monsters[11][11]->strength = 1;
- monsters[11][11]->gold = 1;
- monsters[11][11]->exp = 1;
- monsters[11][11]->maxhp = 1;
- strcpy( monsters[11][11]->death, "");
-
-*/