]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Added a TODO list to the cvs repository
[irc/gameservirc.git] / gameserv / player.cpp
index dccb8791d1aa7d04d632ae5427c1f60e8615e2ff..3677e7c67a081301ddc415148b8069370cb742bf 100644 (file)
@@ -4,11 +4,8 @@
 
 void Player::reset()
 {
-    delete this;
-    name = new char[64];
-    password = new char[256];
-    name[0] = '\0';
-    password[0] = '\0';
+    memset(name, 0, 255);
+    memset(password, 0, 255);
 
     exp = 1;
     gold = 0;
@@ -21,36 +18,36 @@ void Player::reset()
     weapon = 1;
     level = 1;
     alive = 1;
-    started = 1; // Possibly deprecated
     forest_fights = 100;
     player_fights = 3;
     fight = NULL;
     master = NULL;
     battle = NULL;
+    flags = 0;
 }
 
 Player::Player(aClient *user)
 {
 
+    name = new char[256];
+    password = new char[256];
+
     if (user)
     {
-       if (user->stats)
-           setData(user->stats);
-       else
-           reset(); // Set Defaults
-       strcpy(name, user->getNick());
+       setData(user->stats);
+       strcpy(name, user->getNick());
     }
     else
-    {
-       reset(); // Set default properties
-       int num = rand() % 32767;
-       sprintf(name, "Player%d", num);
-    }
+       setData(NULL);
+
     cout << "New Player: " << name << endl << flush;
 }
+
 Player::Player(char *n)
 {
+    name = new char[256];
+    password = new char[256];
+
     reset(); // Set defaults
 
     strcpy(name, n);
@@ -60,10 +57,19 @@ Player::Player(char *n)
 
 Player::~Player()
 {    
+    cout << "Deleting player";
+
     if (name)
-       delete name;
+    {
+       cout << ": " << name;
+       delete [] name;
+    }
     if (password)
-       delete password;
+    {
+       cout << "   Password: " << password;
+       delete [] password;
+    }
+    cout << endl << "Player Deleted";
 }
 
 void Player::setData(Player *right)
@@ -71,8 +77,7 @@ void Player::setData(Player *right)
     if (right)
     {
         strcpy(name, right->name);
-       strcpy(password, right->password);
-
+        strcpy(password, right->password);
         exp = right->exp;
         gold = right->gold;
         bank = right->bank;
@@ -84,33 +89,71 @@ void Player::setData(Player *right)
         weapon = right->weapon;
         level = right->level;
         alive = right->alive;
-        started = right->started; // Possibly obsoleted
         forest_fights = right->forest_fights;
         player_fights = right->player_fights;
-       cout << "Setting Player data for " << right->name << endl;
+       flags = right->flags;
+    }
+    else
+    {
+        reset();
+
+       int num = rand() % 32767;
+       sprintf(name, "Player%d", num);
     }
+
+    cout << "Setting Player data for " << name << endl;
 }
 
-const Player &Player::operator=( const Player &right )
+monster_::~monster_()
 {
-    if (&right != this)
-    {
-       strcpy(name, right.name);
-       strcpy(password, right.password);
-       exp = right.exp;
-       gold = right.gold;
-       bank = right.bank;
-       hp = right.hp;
-       maxhp = right.maxhp;
-       strength = right.strength;
-       defense = right.defense;
-       armor = right.armor;
-       weapon = right.weapon;
-       level = right.level;
-       alive = right.alive;
-       started = right.started; // Possibly obsoleted
-       forest_fights = right.forest_fights;
-       player_fights = right.player_fights;
-    }
-    return *this;    // Enables Cascading ( x = y = z;)
+    delete name;
+    delete weapon;
+    delete death;
+}
+
+monster_::monster_()
+{
+    name = new char[32];
+    weapon = new char[32];
+    death = new char[256];
+
+    memset(name, 0, 32);
+    memset(weapon, 0, 32);
+    memset(death, 0, 256);
+}
+
+monster_::monster_(monster_ *m)
+{
+    name = new char[strlen(m->name) + 1];
+    weapon = new char[strlen(m->weapon) + 1];
+    death = new char[strlen(m->death) + 1];
+
+    strcpy(name, m->name);
+    strcpy(weapon, m->weapon);
+    strcpy(death, m->death);
+
+    strength = m->strength;
+    maxhp = m->maxhp;
+    hp = m->hp;
+    gold = m->gold;
+    exp = m->exp;
+}
+
+long int Player::setFlags(long int newflags)
+{
+    flags = newflags;
+    return getFlags();
 }
+
+long int Player::addFlag(long int flag)
+{
+    flags |= flag;
+    return getFlags();
+}
+
+long int Player::remFlag(long int flag)
+{
+    flags &= ~flag;
+    return getFlags();
+}
+