#include <iostream.h>
#include "aClient.h"
-typedef struct monster_ Monster;
+typedef struct monster_ Monster;
class aClient; // forward declaration
void setData(Player *);
void reset();
- const Player &operator=(const Player &);
char *name; // Player's Name
int level; // Player's level (1-12)
long int exp; // Player's experience
};
struct monster_ {
+ monster_();
+ monster_(monster_ *);
+ ~monster_();
char *name; // The monster's name
char *weapon; // A name for their weapon. Doesn't have to be in weapons[]
int strength; // Their strength