]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/libgameservgldl.vcproj
Added all the files for the remaining DAO interfaces and concrete filedao implementations
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / libgameservgldl.vcproj
index 168825abfde6a73df6386aa03324f6580d028137..f848db6e38f5b93f3b17d2cc8f483bb1551d0b9a 100644 (file)
@@ -1,10 +1,11 @@
 <?xml version="1.0" encoding="Windows-1252"?>\r
 <VisualStudioProject\r
        ProjectType="Visual C++"\r
-       Version="8.00"\r
+       Version="9.00"\r
        Name="libgameservgldl"\r
        ProjectGUID="{3CED9BD5-BEAA-4C36-A735-AFF2B3F2CF42}"\r
        RootNamespace="libgameservgldl"\r
+       TargetFrameworkVersion="131072"\r
        >\r
        <Platforms>\r
                <Platform\r
@@ -43,9 +44,9 @@
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS ;_SCL_SECURE_NO_WARNINGS"\r
                                MinimalRebuild="true"\r
                                BasicRuntimeChecks="3"\r
-                               RuntimeLibrary="3"\r
+                               RuntimeLibrary="1"\r
                                WarningLevel="3"\r
-                               Detect64BitPortabilityProblems="true"\r
+                               Detect64BitPortabilityProblems="false"\r
                                DebugInformationFormat="4"\r
                        />\r
                        <Tool\r
                                GenerateDebugInformation="true"\r
                                OptimizeReferences="2"\r
                                EnableCOMDATFolding="2"\r
+                               RandomizedBaseAddress="1"\r
+                               DataExecutionPrevention="0"\r
                                TargetMachine="1"\r
                        />\r
                        <Tool\r
                        <Tool\r
                                Name="VCAppVerifierTool"\r
                        />\r
-                       <Tool\r
-                               Name="VCWebDeploymentTool"\r
-                       />\r
                        <Tool\r
                                Name="VCPostBuildEventTool"\r
                        />\r
                <Filter\r
                        Name="DataLayer"\r
                        >\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\DataAccess.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\DataAccess.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\DataLayerExceptions.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\DataLayerExceptions.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IDAOFactory.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\IItemDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IItemDAO.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\ILevelDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\ILevelDAO.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\IMasterDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IMasterDAO.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\IMonsterDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IMonsterDAO.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\src\DataLayer\IPlayerDAO.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\DataLayer\IPlayerDAO.h"\r
+                               >\r
+                       </File>\r
+                       <Filter\r
+                               Name="File"\r
+                               >\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileDAOFactory.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileDAOFactory.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileId.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileId.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileItemDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileItemDAO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileLevelDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileLevelDAO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileMasterDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileMasterDAO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FileMonsterDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FileMonsterDAO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\DataLayer\File\FilePlayerDAO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\DataLayer\File\FilePlayerDAO.h"\r
+                                       >\r
+                               </File>\r
+                       </Filter>\r
                </Filter>\r
                <Filter\r
                        Name="GameLayer"\r
                        >\r
+                       <File\r
+                               RelativePath=".\src\GameLayer\PlayerGL.cpp"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\include\GameServ\GameLayer\PlayerGL.h"\r
+                               >\r
+                       </File>\r
                        <Filter\r
                                Name="GameObjects"\r
                                >\r
                                        RelativePath=".\include\GameServ\GameLayer\GameObjects\ItemGO.h"\r
                                        >\r
                                </File>\r
+                               <File\r
+                                       RelativePath=".\src\GameLayer\GameObjects\LevelGO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\GameLayer\GameObjects\LevelGO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\GameLayer\GameObjects\MasterGO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\GameLayer\GameObjects\MasterGO.h"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\src\GameLayer\GameObjects\MonsterGO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\GameLayer\GameObjects\MonsterGO.h"\r
+                                       >\r
+                               </File>\r
                                <File\r
                                        RelativePath=".\src\GameLayer\GameObjects\PlayerGO.cpp"\r
                                        >\r
                                        RelativePath=".\include\GameServ\GameLayer\GameObjects\PlayerGO.h"\r
                                        >\r
                                </File>\r
+                               <File\r
+                                       RelativePath=".\src\GameLayer\GameObjects\PotionGO.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\GameLayer\GameObjects\PotionGO.h"\r
+                                       >\r
+                               </File>\r
                                <File\r
                                        RelativePath=".\src\GameLayer\GameObjects\WeaponGO.cpp"\r
                                        >\r
                                        >\r
                                </File>\r
                        </Filter>\r
+                       <Filter\r
+                               Name="Helpers"\r
+                               >\r
+                               <File\r
+                                       RelativePath=".\src\GameLayer\Helpers\InventoryManager.cpp"\r
+                                       >\r
+                               </File>\r
+                               <File\r
+                                       RelativePath=".\include\GameServ\GameLayer\Helpers\InventoryManager.h"\r
+                                       >\r
+                               </File>\r
+                       </Filter>\r
                </Filter>\r
        </Files>\r
        <Globals>\r