+ int eventnum = rand() % 100;
+ p->forest_fights--;
+
+ notice(s_GameServ, u, "You search the forest for something to kill...");
+
+ // 88% of forest searching turns up a monster
+ if (eventnum >= 12)
+ {
+ p->fight = new Monster(monsters[p->level - 1][num]);
+ notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
+ if (p->fight->hp < p->fight->maxhp)
+ p->fight->hp = p->fight->maxhp;
+
+ p->battle = NULL; // Just to make sure
+ p->master = NULL; // Just to make sure
+ display_monster(u);
+ }
+ else if (eventnum < 12 && eventnum >= 10) // 2% for finding potions
+ {
+ notice(s_GameServ, u, "Fortune smiles upon thee!");
+
+ eventnum = 1 + rand() % 4;
+ switch(eventnum)
+ {
+ case 1:
+ notice(s_GameServ, u,
+ "You have found an HP Potion!");
+ p->inventory.incHP();
+ break;
+ case 2:
+ notice(s_GameServ, u,
+ "You have found a Strength Potion!");
+ p->inventory.incStrength();
+ break;
+ case 3:
+ notice(s_GameServ, u,
+ "You have found a Defense Potion!");
+ p->inventory.incDefense();
+ break;
+ case 4:
+ notice(s_GameServ, u,
+ "You have found a Healing Potion!");
+ p->inventory.incHealing();
+ break;
+ }
+ }
+ else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain
+ {
+ if (p->hp < p->maxhp)
+ {
+ notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
+ notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated");
+ p->hp = p->maxhp;
+ }
+ else
+ {
+ notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
+ notice(s_GameServ, u, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior");
+ p->forest_fights++;
+ }
+ }
+ else if (eventnum < 5) // 5 % for the wishing well
+ {
+ notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well.");
+ if (p->gold == 0)
+ {
+ notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today.");
+ p->forest_fights++;
+ return;
+ }
+ long newstats;
+ notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke.");
+ notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome.");
+ notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer.");
+ notice(s_GameServ, u, "It is a wand! The gnome is waving it through the air towards you!");
+ // 2% for each wishing well chance except for forest fights
+ if (eventnum < 1) // forest fights
+ {
+ newstats = (rand() % 11) + 5;
+ notice(s_GameServ, u, "%ld EXTRA FOREST FIGHTS!!",
+ newstats);
+ p->forest_fights += newstats;
+ }
+ else if (eventnum < 3)
+ {
+ newstats = (rand() % 1000) * (p->level + (rand() % 10));
+ notice(s_GameServ, u, "A SACK WITH %ld GOLD!", newstats);
+ p->gold += newstats;
+ }
+ else
+ {
+ newstats = (rand() % 100) * (p->level + rand() % 10);
+ notice(s_GameServ, u, "Time seems to stand still for a moment.");
+ notice(s_GameServ, u, " %ld EXTRA EXPERIENCE POINTS", newstats);
+ p->exp += newstats;
+ }
+ }