-#include <fstream.h>
+#include <fstream>
#include <string.h>
+#include <stdlib.h>
#include <stdio.h>
#include "extern.h"
-void load_config_file(char *config);
+using std::ifstream;
+using std::cerr;
+using std::endl;
+
+int load_config_file(char *config);
void unload_config_file();
/* Random Configuration Stuff Goes Here until I code it to load from a .conf file :)*/
char *c_ForestTopic; // Forest Channel Topic
char *adminpass; // Administrator password
char *welcomemsg; // Welcome Message
-int confloadtime; // Welcome Message Delay
+int welcomedelay; // Welcome Message Delay
+int updateperiod; // Seconds until another player database update
+int forestfights; // Forest fights per day
// Remote server stuff. This is used for the outgoing connection gameserv needs to make
// to a real ircd.
char *remotepass; // Password for the server link
char *playerdata; // File to store player data in
+char *monsterdata; // File to load monster data from
+
+#if defined(P10)
+ char *gsnum = "[]AAA"; // GameServ Numeric
+#endif
void unload_config_file()
{
delete [] remotepass;
if (playerdata)
delete [] playerdata;
+ if (monsterdata)
+ delete [] monsterdata;
if (adminpass)
delete [] adminpass;
if (welcomemsg)
delete [] welcomemsg;
}
-void load_config_file(char *config)
+int load_config_file(char *config)
{
char *buf, *directive, *value;
buf = new char[1024];
infile.open(config);
if (infile.fail())
{
- cout << "Error opening " << config << endl;
- return;
+ log("Error opening %s", config);
+ cerr << "Error opening " << config << endl;
+ return 0;
}
while (infile.getline(buf, 1024, '\n'))
{
- cout << "Buf: " << buf << endl;
+ #ifdef DEBUGMODE
+ log("Config file entry buf: %s", buf);
+ #endif
if (buf[0] == '#' || buf[0] == ' ' || buf[0] == '\0' || buf[0] == '\n' || buf[0] == '\r')
continue;
directive = strtok(buf, " ");
+ if (stricmp(directive, "DIE") == 0)
+ {
+ value = strtok(NULL, "");
+ log("You should read the entire %s file!", config);
+ cerr << "You should read the entire " << config << " file!"
+ << endl;
+ exit(0);
+ }
if (stricmp(directive, "S_GAMESERV") == 0)
{
value = strtok(NULL, " ");
playerdata = new char[strlen(value) + 1];
strcpy(playerdata, value);
}
+ else if (stricmp(directive, "MONSTERDATA") == 0)
+ {
+ value = strtok(NULL, "");
+ monsterdata = new char[strlen(value) + 1];
+ strcpy(monsterdata, value);
+ }
else if (stricmp(directive, "ADMINPASS") == 0)
{
value = strtok(NULL, "");
adminpass = new char[strlen(value) + 1];
strcpy(adminpass, value);
}
- else if (stricmp(directive, "CONFLOADTIME") == 0)
+ else if (stricmp(directive, "WELCOMEDELAY") == 0)
+ {
+ value = strtok(NULL, " ");
+ welcomedelay = stringtoint(value);
+ }
+ else if (stricmp(directive, "FORESTFIGHTS") == 0)
+ {
+ value = strtok(NULL, " ");
+ forestfights = stringtoint(value);
+ }
+ else if (stricmp(directive, "UPDATEPERIOD") == 0)
{
value = strtok(NULL, " ");
- confloadtime = stringtoint(value);
+ updateperiod = stringtoint(value);
}
else if (stricmp(directive, "WELCOMEMSG") == 0)
{
}
else
{
- cout << "Unknown Directive. Buffer: " << buf << endl;
+ #ifdef DEBUGMODE
+ log("Unknown Directive. Buffer: %s", buf);
+ cerr << "Unknown " << config << " directive. Buffer: "
+ << buf << endl;
+ #endif
continue;
}
}
delete [] buf;
infile.close();
+return 1;
}