#include <string.h>
#include <fstream>
#include <stdlib.h>
+#include <fcntl.h>
+#include <signal.h>
+//#include <sys/types.h>
+//#include <sys/wait.h>
+//#include <errno.h>
+
+
using std::ofstream;
using std::ifstream;
+using std::cerr;
+using std::endl;
char *PACKAGE = "GameServ";
-char *VERSION = "1.1.8";
+char *VERSION = "1.2.0 +devel";
int sock;
-long timestamp;
+int day;
+
+List<aClient> clients[U_TABLE_SIZE];
+
+void save_day();
+void load_day();
+void prettyIntro();
-List<aClient> clients;
+// Make this a daemon
+int daemon(int nochdir, int noclose);
-void save_timestamp();
-void load_timestamp();
+// Close all file descriptors from >= fd
+void closeall(int fd);
-int main()
+int main(int argc, char *argv[])
{
char buffer[1024], buf[1024];
- int connected = 1;
- char *cmd, *source = NULL;
+ int connected;
+ char *cmd, *source = NULL, *conf = "gameserv.conf";
srand(time(NULL));
-
- load_config_file(); // default = gameserv.conf
+ /*
+ * This needs to be fixed to work for any number of arguments in any
+ * order
+ *
+ */
+ if (argc > 1)
+ {
+ if ( argc > 2 || stricmp(argv[1], "--help") == 0)
+ {
+ cout << "Usage: gameserv [options] [configfile]" << endl;
+ cout << "Options:" << endl;
+ cout << "--help Displays this help dialogue" << endl;
+ return 1;
+ }
+ conf = new char[strlen(argv[1])];
+ strcpy(conf, argv[1]);
+ }
+
+ prettyIntro();
+
+ if (load_config_file(conf))
+ {
+ cout << "Config file loaded ok...\n"
+ << "Turning into a daemon" << endl;
+ }
+ else
+ exit(2);
+
+ // Turn into a daemon
+ if (daemon(1,0) < 0)
+ {
+ perror("Could not turn into a daemon");
+ exit(2);
+ }
+
+ init_masters();
+ load_gs_dbase();
+
+ if (load_monsters() == false)
+ goto end;
+
+ shuttingdown = false;
+
+ strcpy(boss.name, "Red Dragon");
+ strcpy(boss.weapon, "Breath of Unholy Fire");
+ boss.strength = 6667;
+ boss.gold = 2000000000;
+ boss.exp = 2000000000;
+ strcpy(boss.death, "You finally snuff out the deadly murderous "\
+ "dragon's dark flames. You have freed the land of its terror "\
+ "filled reign from above!");
+
+ // This loop will retry the connection 3 times
+ for (int retry = 0; retry < 3 && !shuttingdown; retry++)
+ {
+ connected = 1;
+ load_day();
+
+ long int loadtime = time(NULL);
+ long int currentTime;
+ long int oldTime = loadtime;
+ bool loaded = false;
ignore_pipe();
sock = make_connection(remoteport, SOCK_STREAM, remoteserver);
raw("NICK %S 1 %d +o %s %s %s 0 :GameServ", time(NULL), gsident, gshost,
servername);
raw(":%s SJOIN %d %d %s +mnt :@%S", servername, time(NULL), time(NULL), c_Forest);
+#elif defined(HYBRID)
+ raw("PASS %s :TS", remotepass);
+ raw("SERVER %s 1 :%s", servername, servername);
+ raw("NICK %S 1 %d +o %s %s %s :GameServ", time(NULL), gsident, gshost,
+ servername);
+ // Sending a timestamp of 1 to force ops.
+ raw(":%s SJOIN 1 %s +ntm :@%S", servername, c_Forest);
#elif defined(P10)
// Server numeric is: [] <-- must be unique
raw("PASS :%s", remotepass);
#if defined(P10)
raw("%s T %s :%s", gsnum, c_Forest, c_ForestTopic);
-// raw("%s N ADACh :test", gsnum);
-#else
+ raw("[] EB"); // End burst
+#else
+#ifndef HYBRID
raw(":%S MODE %s +o %S", c_Forest);
+#endif
raw(":%S TOPIC %s :%s", c_Forest, c_ForestTopic);
#endif
log("Server: %s",buffer);
#endif
- init_masters();
- load_gs_dbase();
- load_timestamp();
- long int loadtime = time(NULL);
- long int currentTime;
- long int oldTime = loadtime;
- bool loaded = false;
-
- if (load_monsters() == false)
- goto end;
-
while (connected) {
if (sock_gets(sock,buffer,sizeof(buffer)) == -1) {
connected = 0;
if (!loaded)
{
if (time(NULL) >= welcomedelay + loadtime)
+ {
loaded = true;
+ retry = 0; // Start the reconnection cycle over
+ }
}
// Save the player data every updateperiod seconds
timestamp = strtok(NULL, " ");
raw("[] Z [] %s 0 %s", timestamp + 1, timestamp);
#endif
-
+ #ifdef P10
+ } else if (stricmp(cmd, "EB") == 0) {
+ raw("[] EA");
+ #endif
} else if (stricmp(cmd, "VERSION") == 0) {
char *server;
server = strtok(NULL, " ");
server++;
- raw(":%s 351 %s %s %s. %s", servername, source+1, PACKAGE, VERSION, servername);
+ raw(":%s 351 %s %s_%s. %s", servername, source+1, PACKAGE, VERSION, servername);
#if !defined(P10)
} else if (strncmp(cmd, "NICK", 4) == 0) {
if (buffer[0] == ':')
if ((tempPtr = find((source + 1))))
{
char *nick;
+ unsigned long oldhv, newhv;
nick = strtok(NULL, " ");
+ oldhv = HASH((unsigned char *) tempPtr->getNick(),
+ U_TABLE_SIZE);
+ newhv = HASH((unsigned char *) nick, U_TABLE_SIZE);
tempPtr->setNick(nick);
+ clients[oldhv].remove(tempPtr);
+ clients[newhv].insertAtBack(tempPtr);
}
}
else
#else
} else if (stricmp(cmd, "N") == 0 && strlen(source) == 2) {
{
- char *nick;
+ char *nick, *realnick;
+ realnick = strtok(NULL, " ");
- for (int x = 0; x < 6; x++)
+ for (int x = 0; x < 5; x++)
nick = strtok(NULL, " ");
+
if (nick[0] == '+')
- nick = strtok(NULL, " ");
+ {
+ #ifdef DEBUGMODE
+ log ("aClient has modes");
+ #endif
+
+ // Searching for the +r mode (extra parameter)
+ for (unsigned int count = 1; count < strlen(nick); count++)
+ {
+ if (nick[count] == 'r')
+ {
+ nick = strtok(NULL, " ");
+ break;
+ }
+ }
+ nick = strtok(NULL, " ");
+ }
#endif
aClient *newuser;
- #if !defined(P10)
nick = strtok(NULL, " ");
- #endif
- newuser = new aClient(nick);
+ #ifdef P10
+ newuser = new aClient(nick, realnick);
+ #else
+ newuser = new aClient(nick);
+ #endif
+
+
if (loaded)
+ #ifdef P10
+ notice(s_GameServ, nick, welcomemsg, realnick);
+ #else
notice(s_GameServ, nick, welcomemsg, nick);
-
- clients.insertAtBack(newuser);
+ #endif
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ clients[hv].insertAtBack(newuser);
delete newuser;
}
#if defined(P10)
} else if (stricmp(cmd, "QUIT") == 0) {
#endif
aClient *quitter;
- if ((quitter = find(source + 1)))
- clients.remove(quitter);
- if ((quitter = findIRCplayer(source + 1)))
+ char z = source[0];
+
+ if (z == ':')
+ source++;
+
+ unsigned long hv = HASH((unsigned char *) source, U_TABLE_SIZE);
+ if ((quitter = find(source)))
+ clients[hv].remove(quitter);
+ if ((quitter = findIRCplayer(source)))
{
- quitter->setNick("!NULL!");
- quitter->stats->user = NULL; // Unidentify them
+ if (player_fight(quitter))
+ {
+ // Stop the fight on the other client
+ aClient *otherplayer = quitter->stats->battle;
+ otherplayer->stats->battle = NULL;
+ notice(s_GameServ, otherplayer->getNick(), "%s "\
+ "has quit IRC. The fight stops here.",
+ quitter->stats->name);
+ }
+ quitter->stats->battle = NULL;
+ quitter->stats->fight = NULL;
+ quitter->stats->master = NULL;
+
+ quitter->setNick("Not Playing");
+ #ifdef P10
+ quitter->setRealNick("Not Playing");
+ #endif
+ quitter->stats->client = NULL; // Unidentify them
}
+
+ if (z == ':')
+ source--;
+
#if defined(P10)
} else if (stricmp(cmd, "P") == 0) {
char *rest, *dest;
else if (stricmp(dest, c_Forest) == 0)
forest(source, rest);
#endif
+ #if defined(P10)
+ } else if (stricmp(cmd, "J") == 0) {
+ #else
} else if (stricmp(cmd, "JOIN") == 0) {
+ #endif
char *channel;
+ aClient *joiner;
channel = strtok(NULL, " ");
- if (stricmp(channel, c_Forest) == 0 && is_playing(source + 1))
- raw(":%S MODE %s +v %s", c_Forest, (source + 1));
+
+ char z = source[0];
+
+ if (z == ':')
+ source++;
+
+ joiner = find(source);
+
+ if (stricmp(channel, c_Forest) == 0 && is_playing(joiner))
+ {
+ #ifdef DEBUGMODE
+ log("Player %s (IRC: %s) joined %s",
+ joiner->stats->name,
+ #ifdef P10
+ joiner->getRealNick(),
+ #else
+ joiner->getNick(),
+ #endif
+ c_Forest);
+ #endif
+ raw(":%S MODE %s +v %s", c_Forest, (source));
+ }
+
+ if (z == ':')
+ source--;
#if defined(BAHAMUT)
} else if (stricmp(cmd, "SJOIN") == 0) {
- char *channel, *nick;
+ char *channel, *nick, *tmp, *rest;
strtok(NULL, " "); // Ignore the TS
+#ifndef HYBRID
strtok(NULL, " "); // Ignore the TS
+#endif
channel = strtok(NULL, " ");
- strtok(NULL, " ");
- nick = strtok(NULL, " ");
- nick++; // Get rid of the :
- if (stricmp(channel, c_Forest) == 0 && is_playing(nick))
- raw(":%S MODE %s +v %s", channel, nick);
- #endif
-
+ rest = strtok(NULL, "");
+ tmp = strchr(rest, ':');
+ tmp++;
+ nick = strtok(tmp, " ");
+ while (nick != NULL)
+ {
+ if (*nick == '@')
+ nick++;
+ if (*nick == '+')
+ nick++; // Assume for users set op and voice, they
+ // are never passed as +@nick
+ if (stricmp(channel, c_Forest) == 0 && is_playing(nick))
+ raw(":%S MODE %s +v %s", channel, nick);
+
+ nick = strtok(NULL, " ");
+ }
+#endif
} else {
#ifdef DEBUGMODE
log("Unrecognized Message: cmd = %s source = %s", cmd, source);
}
}
+ } // for loop for connection retry
+
end:
save_gs_dbase();
- save_timestamp();
+ save_day();
delete_monsters();
delete_masters();
return findbynick(nick);
}
+#ifdef P10
+
+aClient *findbyrealnick(char *realnick)
+{
+ ListNode <aClient> *newPtr;
+ unsigned long hv = HASH((unsigned char *) realnick, U_TABLE_SIZE);
+ newPtr = clients[hv].First();
+
+ aClient *client = NULL;
+
+ while (newPtr)
+ {
+ client = newPtr->getData();
+ if (stricmp(client->getRealNick(), realnick) == 0)
+ return client;
+ client = NULL;
+ newPtr = newPtr->Next();
+ }
+ return client;
+}
+
+#else
+
+aClient *findbyrealnick(char *realnick)
+{
+ return findbynick(realnick);
+}
+
+#endif
aClient *findbynick(char *nick)
{
ListNode <aClient> *newPtr;
- newPtr = clients.First();
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ newPtr = clients[hv].First();
aClient *client = NULL;
while (newPtr)
{
client = newPtr->getData();
- if (stricmp(client->getNick(), nick) == 0)
+ #ifdef P10
+ if (strcmp(client->getNick(), nick) == 0)
+ #else
+ if (stricmp(client->getNick(), nick) == 0)
+ #endif
return client;
client = NULL;
newPtr = newPtr->Next();
ListNode <aClient> *newPtr;
aClient *p = NULL;
- for (newPtr = players.First(); newPtr; newPtr = newPtr->Next())
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ for (newPtr = players[hv].First(); newPtr; newPtr = newPtr->Next())
{
p = newPtr->getData();
- if (stricmp(p->getNick(), nick) == 0)
+ #ifdef P10
+ if (strcmp(p->getNick(), nick) == 0)
+ #else
+ if (stricmp(p->getNick(), nick) == 0)
+ #endif
return p;
p = NULL;
}
{
ListNode <aClient> *newPtr;
Player *p = NULL;
-
- for (newPtr = players.First(); newPtr; newPtr = newPtr->Next())
+ unsigned long hv = HASH((unsigned char *) name, U_TABLE_SIZE);
+ for (newPtr = players[hv].First(); newPtr; newPtr = newPtr->Next())
{
p = newPtr->getData()->stats;
if (stricmp(p->name, name) == 0)
aClient *findbynick(const char *nick)
{
ListNode <aClient> *newPtr;
- newPtr = clients.First();
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ newPtr = clients[hv].First();
aClient *client = NULL;
while (newPtr)
{
client = newPtr->getData();
- if (stricmp(client->getNick(), nick) == 0)
+ #ifdef P10
+ if (strcmp(client->getNick(), nick) == 0)
+ #else
+ if (stricmp(client->getNick(), nick) == 0)
+ #endif
return client;
client = NULL;
newPtr = newPtr->Next();
return client;
}
-void load_timestamp()
+void load_day()
{
ifstream infile;
- infile.open(".gstimestamp");
+ infile.open(".gsday");
if (infile.fail())
{
#ifdef DEBUGMODE
- log("Error opening .gstimestamp");
+ log("Error opening .gsday");
#endif
generate:
#ifdef DEBUGMODE
- log("Generating new timestamp");
+ log("Generating new day");
#endif
- timestamp = midnight();
- save_timestamp();
+ struct tm *tm;
+ time_t ti;
+ time(&ti);
+ tm = localtime(&ti);
+
+ day = tm->tm_mday;
+
+ save_day();
return;
}
- infile >> timestamp;
+ infile >> day;
infile.close();
- if (timestamp < 1000000)
+ if (day < 1 || day > 31)
goto generate;
}
-void save_timestamp()
+void save_day()
{
ofstream outfile;
- outfile.open(".gstimestamp");
+ outfile.open(".gsday");
if (outfile.fail())
{
- log("Error creating new file .gstimestamp");
+ log("Error creating new file .gsday");
return;
}
- outfile << timestamp << endl;
+ outfile << day << endl;
outfile.close();
}
-long int midnight(long int offset)
+/* daemon() - detach process from user and disappear into the background
+ * returns -1 on failure, but you can't do much except exit in that case
+ * since we may already have forked. This is based on the BSD version,
+ * so the caller is responsible for things like the umask, etc.
+ */
+
+/* believed to work on all Posix systems */
+
+int daemon(int nochdir, int noclose)
+{
+ pid_t pid;
+ switch (pid = fork())
+ {
+ case 0: break;
+ case -1: return -1;
+ default: _exit(0); /* exit the original process */
+ }
+
+ if (setsid() < 0) /* shoudn't fail */
+ return -1;
+
+ /* dyke out this switch if you want to acquire a control tty in */
+ /* the future -- not normally advisable for daemons */
+
+ switch (pid = fork())
+ {
+ case 0: break;
+ case -1: return -1;
+ default:
+ ofstream outfile;
+ outfile.open(pidfile);
+ if (outfile.fail())
+ cerr << "Unable to open " << pidfile << endl;
+ outfile << pid << endl;
+ outfile.close();
+
+ _exit(0);
+ }
+
+ if (!nochdir)
+ chdir("/");
+
+ if (!noclose)
+ {
+ closeall(0);
+ open("/dev/null",O_RDWR);
+ dup(0); dup(0);
+ }
+
+ return 0;
+}
+
+
+/* closeall() -- close all FDs >= a specified value */
+
+void closeall(int fd)
+{
+ int fdlimit = sysconf(_SC_OPEN_MAX);
+
+ while (fd < fdlimit)
+ close(fd++);
+}
+
+void prettyIntro()
{
- return (time(NULL) - (time(NULL) % 86400)) + (offset * 3600);
+cout << endl;
+cout << " GGGG AAA MM MM EEEEEEE SSSSS EEEEEEE RRRRRR VV VV " << endl;
+cout << " GG GG AAAAA MMM MMM EE SS EE RR RR VV VV " << endl;
+cout << "GG AA AA MM MM MM EEEEE SSSSS EEEEE RRRRRR VV VV " << endl;
+cout << "GG GGG AAAAAAA MM MM EE SS EE RR RR VV VV " << endl;
+cout << "G G AA AA MM MM EEEEEEE SSSSS EEEEEEE RR RR VVV" << endl;
+cout << " GGGGG V\n\n" << endl;
+cout << "Version: " << VERSION << endl;
}