+Version 1.2.2
+* Fixed a bug that crashed gameserv on /msg gameserv master - kain
+* Made welcomemsg an optional config file option. If commented out
+ or deleted, gameserv will not send the welcome message
+ (requested by zshack)- kain
+* Made the ignoreservers config file option work for Unreal - kain
+* Fixed a minor logical problem that was causing players to be mugged
+ for 0 gold when they were either dead or had no gold on hand and
+ they timed out (thanks Rehm) - kain
+* Fixed the bug not allowing different config files to be used - kain
+* Added an optional config file directive BOPER which makes
+ gameserv become an oper on the network - kain
+* Added an optional config file directive USEPRIVMSG which makes
+ gameserv use /msg instead of /notice - kain
+* Made the ignoreservers config file option work for bahamut - kain
+* Fixed an error in do_register that was not adding the client to the
+ players list correctly, causing newly registered players to be
+ locked out of identifying until the next gameserv restart - kain
+* Fixed an error that crashed GameServ if you tried to fight a player
+ lower than the configured level - kain
+* Reduced the effect of potions since the price is down - kain
+* Reduced the price of potions significantly - kain
+* Added a few timeout events if you're not in a fight - kain
+
+Version 1.2.1
+* Included a crontab script in all new distros now - kain
+* Added a new flag that tells wether a person is playing instead of
+ relying solely on pointers - kain
+* Added a mechanism to ignore on a nick to nick basis, and implemented
+ code to auto-ignore nicks on certain servers - kain
+* Changed the HASH command to iHASH (case insensitive) and sHASH (case
+ sensitive) - kain
+* Gameserv no longer opers - kain
+* New config file directive: listenonc_forest... see
+ gameserv.example.conf - kain
+* Fixed a bug in identify that was causing players to be shown as not
+ playing (after the change in functions) - kain
+* Fixed up the is_playing boolean function to be more strict - kain
+* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
+ was messing things up - kain
+* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
+* Added a timeout mechanism with two new config file options - kain
+ - If players are fighting, and the one who's turn it is times out,
+ they lose their turn. If they both timeout after that,
+ they are logged out.
+ - If players are not fighting (player fights), they are simply
+ logged out.
+* Fixed a major bug causing a crash when players fought - kain
+* The gameserv server now attempts 3 reconnects if disconnected - kain
+
+Version 1.2.0
+* Took +devel out of the version reply in gameserv.cpp - kain
+* Implemented a hashing algorithm for extremely fast searches through
+ the players and clients linked lists - kain & wcampbel
+* Fixed some of the fight code - kain
+* Added a logout command so you don't have to quit the IRC Network to
+ stop playing - kain
+* Fixed a bug that was causing players not to be voiced on the forest
+ channel on P10 servers - kain
+* Added a missing code segment to decrement the player fights per
+ day when you fight another player (reported by MaCbLiNd) - kain
+* Fixed a bug that allowed the same player name to be registered any
+ number of times - kain
+* Fixed a problem in when players quit on a P10 server, the /msg
+ gameserv list shows the irc nick as not NULL because it was only
+ setting the regular nick and not the realnick - kain
+* Fixed a logic error in the identify command that caused players to be
+ falsely shown as identified - kain
+* When a player logs off during a player fight, the fight now ends.
+ Before it was held in limbo - kain
+* Fixed a bug in the fight command requiring you to use an irc nickname
+ to fight (BugID 927789) - kain
+
+Version 1.1.9
+* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
+ These allow you to set limits on the distance (in levels) two players
+ are allowed to fight with. See gameserv.example.conf for more info. - kain
+* Fixed a bug in the identify command that falsly showed a player as
+ already being identified. - kain
+* Created Monsters for level 9 - kain
+* Added the beginnings of an end monster - kain
+* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
+ exception (reported by wassup). - wcampbel
+* Prevent players from issuing a FIGHT against a dead player (reported
+ by wassup). - wcampbel
+* Fixed a core in RUN if a client wasn't playing. - wcampbel
+* Added an option to specify the PID file in the config file. - kain
+