+Version 1.1.9
+* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
+ exception (reported by wassup). - wcampbel
+* Prevent players from issuing a FIGHT against a dead player (reported
+ by wassup). - wcampbel
+* Fixed a core in RUN if a client wasn't playing. - wcampbel
+* Added an option to specify the PID file in the config file. - kain
Version 1.1.8
+* Missing directives now are identified for config files upon startup - kain
+* Added a --help option to the gameserv binary - kain
+* Added an optional command line parameter to load a config file - kain
+* Added a nifty startup intro with the version number. - Kain
+* Fixed BANK BALANCE (BugID 895157) - wcampbel
+* Completely removed the midnight() function code, and replaced it with
+ some struct tm functionality with the localtime() function. - kain
* Major changes to the Makefile, cleaned up a number of rules and added
- dependencies (via make depend).
-* Corrected the VERSION reply, it broke ircII.
-* Fixed some P10/other protocol issues
-* Removed the old hard coded monsters entries.
+ dependencies (via make depend). - wcampbel
+* Corrected the VERSION reply, it broke ircII. - wcampbel
+* Fixed some P10/other protocol issues - wcampbel
+* Removed the old hard coded monsters entries. - wcampbel
* Made gameserv load as a true daemon. gameserv.pid now contains the pid
- for the gameserv process. No more run script.
-* Fixed a bug that caused the identify function to segfault.
-* Fixed some P10 Functionality
-* Merged in the Hybrid patch
+ for the gameserv process. No more run script. - kain
+* Fixed a bug that caused the identify function to segfault. - kain
+* Fixed some P10 Functionality - kain
+* Merged in the Hybrid patch - wcampbel
Version 1.1.7
* Added P10 Functionality (ircu-2.10.11.x)
* Created Monsters for level 8