Monster boss; // The boss monster
-level monsters[LEVELS]; // The newest way to store monsters
+Level levels[LEVELS]; // The newest way to store monsters
Monster *masters[LEVELS]; // A master for each level
}
} else if (stricmp(cmd, "PRINT") == 0) {
for (int x = 0; x < LEVELS; x++)
- monsters[x].print();
+ levels[x].monsters.print();
#endif
} else {
aClient *user;
void delete_monsters()
{
for (int x = 0; x < LEVELS; x++)
- monsters[x].deleteNodes();
+ levels[x].monsters.deleteNodes();
}
void delete_masters()
temp->hp = temp->maxhp;
strcpy(temp->death, strtok(NULL, "~"));
- monsters[level - 1].insertAtBack_RLN(temp);
+ levels[level - 1].monsters.insertAtBack_RLN(temp);
delete temp;
}
delete [] filename;