#include <iostream>
using std::cout;
+using std::cerr;
+using std::cin;
+using std::endl;
using std::ofstream;
-char menu();
+char menu(int page = 1);
int main()
{
outfile.open("options.h");
if (outfile.fail())
{
- cout << "Error opening options.h" << endl;
+ cerr << "Error opening options.h" << endl;
return 1;
}
char c = 0;
case '1':
outfile << "#define UNREAL" << endl;
outfile << "#undef BAHAMUT" << endl;
+ outfile << "#undef P10" << endl;
break;
case '2':
outfile << "#undef UNREAL" << endl;
outfile << "#define BAHAMUT" << endl;
+ outfile << "#undef P10" << endl;
+ break;
+ case '3':
+ outfile << "#undef UNREAL" << endl;
+ outfile << "#undef BAHAMUT" << endl;
+ outfile << "#define P10" << endl;
break;
default:
break;
}
- }while (c != 'Q' && c != 'q' && (int(c) < 48) && (int(c) > 57));
+ }while (c == 'Q' || c == 'q' || (int(c) < 48) || (int(c) > 57));
+ do {
+ c = menu(2);
+ switch(c)
+ {
+ case 'y':
+ case 'Y':
+ outfile << "#define DEBUGMODE" << endl;
+ break;
+ case 'n':
+ case 'N':
+ outfile << "#undef DEBUGMODE" << endl;
+ break;
+ default:
+ break;
+ }
+ }while (c != 'y' && c != 'Y' && c != 'n' && c != 'N');
outfile.close();
return 0;
}
-char menu()
+char menu(int page)
{
char selection = 0;
- cout << "Choose your IRCD" << endl;
- cout << "1. Unreal3.x\r\n"
- << "2. bahamut-1.4.x" << endl;
- cout << "Make your selection: ";
+ if (page == 2)
+ {
+ cout << "Do you want to enable debug mode? (Y/N): ";
+ }
+ else
+ {
+ cout << "Choose your IRCD" << endl;
+ cout << "1. Unreal3.x" << endl
+ << "2. bahamut-1.4.x" << endl
+ << "3. ircu 2.10.x (P10)" << endl;
+ cout << "Make your selection: ";
+ }
+
cin >> selection;
return selection;
}