#include "extern.h"
#include "flags.h"
#include "list.h"
+#include "level.h"
#include "sockhelp.h"
#include <cctype>
#endif
-// this will be hash.cpp start
-// thank you wcampbel
-unsigned long sHASH(const unsigned char *name);
-unsigned long iHASH(const unsigned char *name);
-List<aClient> players[U_TABLE_SIZE];
-// this will be hash.cpp end
-
-Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS
Monster boss; // The boss monster
+Level levels[LEVELS]; // The newest way to store monsters
Monster *masters[LEVELS]; // A master for each level
bool shuttingdown;
bool timedOut(Player *p);
-void updateTS(Player *p);
+void updateTS(Player *p);
void timeOutEvent(Player *p);
bool is_playing(char *u); // True if the given nickname in the clients list is playing.
void updateTS(Player *p);
void reset(Player *p);
void init_masters();
-void init_monsters();
bool load_monsters();
+bool load_levels();
void delete_monsters();
void delete_masters();
void do_admin(char *u);
void do_attack(char *u);
void do_bank(char *u);
+void do_check(char *u);
void do_fight(char *u);
void do_heal(char *u);
void do_help(char *u);
log("Source: %s Command: %s", source, cmd);
#endif
- struct tm *tm;
- time_t ti;
- time(&ti);
- tm = localtime(&ti);
-
- int curday = tm->tm_mday;
-
- if (curday != day)
- {
- refreshall();
- day = curday;
- save_day(); // here i come to save the day!
- }
-
if (strnicmp(cmd, "\1PING", 6) == 0)
{
char *ts;
do_fight(source);
} else if (stricmp(cmd, "ATTACK") == 0) {
do_attack(source);
+ } else if (stricmp(cmd, "CHECK") == 0) {
+ do_check(source);
} else if (stricmp(cmd, "RUN") == 0) {
do_run(source);
} else if (stricmp(cmd, "USE") == 0) {
do_list(source);
} else if (stricmp(cmd, "LOGOUT") == 0) {
do_logout(source);
+ } else if (stricmp(cmd, "NEWS") == 0) {
+ do_news(source);
} else if (stricmp(cmd, "REGISTER") == 0) {
do_register(source);
} else if (stricmp(cmd, "IDENTIFY") == 0) {
char *rest = strtok(NULL, "");
raw("%s", rest);
}
+ } else if (stricmp(cmd, "PRINT") == 0) {
+ for (int x = 0; x < LEVELS; x++)
+ levels[x].monsters.print();
+ } else if (stricmp(cmd, "RANDOM") == 0) {
+ char *rstr = strtok(NULL, "");
+ range trange;
+ trange.setRange(rstr);
+ notice(s_GameServ, source, "Random number in that range: %d", trange.random());
#endif
} else {
aClient *user;
}
else if (ni->stats)
{
- notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name);
+ notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name.getString());
sprintf(buf, "Experience: %ld", ni->stats->exp);
space = spaces(strlen(buf), " ");
space = spaces(strlen(buf), " ");
notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights);
delete [] space;
+ Pouch *inv = &ni->stats->inventory;
+
+ notice(s_GameServ, u, "Potions");
+ sprintf(buf, "Healing: %d", inv->Healing());
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf,
+ space, inv->HP());
+ delete [] space;
+
+ sprintf(buf, "Strength: %d", inv->Strength());
+ space = spaces(strlen(buf), " ");
+ notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf,
+ space, inv->Defense());
+ delete [] space;
}
else
{
- notice(s_GameServ, u, "%s is not playing!", ni->stats->name);
+ notice(s_GameServ, u, "%s is not playing!", ni->stats->name.getString());
}
delete [] buf;
}
}
#endif
+void do_check(char *u)
+{
+ int days, hours, minutes, seconds;
+ long complete;
+ complete = (lastrefresh + refreshperiod) - time(NULL);
+ days = complete / 86400;
+ hours = (complete % 86400) / 3600;
+ minutes = (complete % 86400) % 3600 / 60;
+ seconds = (complete % 86400) % 3600 % 60;
+
+ notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds",
+ days, hours, minutes, seconds);
+}
+
void do_list(char *u)
{
aClient *user;
{
while(temp)
{
- if (!cmd || is_playing(temp->getData()))
+ if (cmd || is_playing(temp->getData()))
{
if (!header)
{
}
#ifdef P10
notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(),
- temp->getData()->stats->name);
+ temp->getData()->stats->name.getString());
#else
notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(),
- temp->getData()->stats->name);
+ temp->getData()->stats->name.getString());
#endif
}
}
else
{
- notice(s_GameServ, u, "Logging out %s", user->stats->name);
+ notice(s_GameServ, u, "Logging out %s", user->stats->name.getString());
logout(user);
}
}
{
ListNode<aClient> *it;
aClient *temp;
- unsigned long hv = iHASH((unsigned char *) user->stats->name);
+ unsigned long hv = iHASH((unsigned char *) user->stats->name.getString());
it = players[hv].Find(user);
if (!it)
user->stats = new Player(user);
user->stats->client = user; // Set the backwards pointer
user->stats->reset(); // set the user up
- strncpy(user->stats->password, crypt(password, salt), 255);
- strncpy(user->stats->name, name, 255);
+ user->stats->password = crypt(password, salt);
+ user->stats->name = name;
+
unsigned long hv = iHASH((unsigned char *) name);
updateTS(user->stats);
temp = players[hv].insertAtBack_RLN(user);
temp->setPtr(user); // This is an extra step, but necessary for now
- notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password);
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
+ notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name.getString(), password);
notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
- log("Nickname %s registered player %s.", u, user->stats->name);
+ log("Nickname %s registered player %s.", u, user->stats->name.getString());
setPlaying(user); // set the playing flag
}
else
}
else {
ListNode<aClient> *temp;
- unsigned long hv = iHASH((unsigned char *) p->stats->name);
+ unsigned long hv = iHASH((unsigned char *) p->stats->name.getString());
temp = players[hv].Find(p);
if (!temp)
{
strtok(NULL, ""));
return;
}
- user->stats = new Player(p->stats->name);
+ user->stats = new Player(p->stats->name.getString());
#ifdef DEBUGMODE
log("Setting data for identified");
#endif
#ifdef DEBUGMODE
- log("Player %s IRC: %s Identified", user->stats->name,
+ log("Player %s IRC: %s Identified", user->stats->name.getString(),
user->getNick());
#endif
setPlaying(user); // set the playing flag
temp->setPtr(user);
- notice(s_GameServ, u, "Password Accepted. Identified.");
+
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
+ notice(s_GameServ, u, "Password Accepted. Identified.");
+ showNews(u, todaysnews);
}
}
else
{
updateTS(user->stats);
- showstats(u, user->stats->name);
+ showstats(u, user->stats->name.getString());
}
}
else
for (int x = 0; x < LEVELS; x++)
masters[x] = new Monster;
- strcpy(masters[0]->name, "Old Bones");
- strcpy(masters[0]->weapon, "Dull Sword Cane");
- masters[0]->strength = 30;
+ masters[0]->name = "Old Bones";
+ masters[0]->weapon = "Dull Sword Cane";
+ masters[0]->strength = 32;
masters[0]->gold = 0;
masters[0]->exp = 0;
masters[0]->maxhp = 35;
masters[0]->hp = 35;
- strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!");
+ masters[0]->death = "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!";
- strcpy(masters[1]->name, "Master Chang");
- strcpy(masters[1]->weapon, "Nanchaku");
- masters[1]->strength = 45;
+ masters[1]->name = "Master Chang";
+ masters[1]->weapon = "Nanchaku";
+ masters[1]->strength = 48;
masters[1]->gold = 0;
masters[1]->exp = 0;
masters[1]->maxhp = 51;
masters[1]->hp = 51;
- strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper.");
+ masters[1]->death = "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper.";
- strcpy(masters[2]->name, "Chuck Norris");
- strcpy(masters[2]->weapon, "Ranger Kick");
- masters[2]->strength = 83;
+ masters[2]->name = "Chuck Norris";
+ masters[2]->weapon = "Ranger Kick";
+ masters[2]->strength = 88;
masters[2]->gold = 0;
masters[2]->exp = 0;
masters[2]->maxhp = 100;
masters[2]->hp = 100;
- strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!");
+ masters[2]->death = "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!";
- strcpy(masters[3]->name, "Mr. Miagi");
- strcpy(masters[3]->weapon, "Petrified Bonsai");
- masters[3]->strength = 159;
+ masters[3]->name = "Mr. Miagi";
+ masters[3]->weapon = "Petrified Bonsai";
+ masters[3]->strength = 169;
masters[3]->gold = 0;
masters[3]->exp = 0;
masters[3]->maxhp = 165;
masters[3]->hp = 165;
- strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!");
+ masters[3]->death = "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!";
- strcpy(masters[4]->name, "Jackie Chan");
- strcpy(masters[4]->weapon, "Kung Fu Kick");
- masters[4]->strength = 260;
+ masters[4]->name = "Jackie Chan";
+ masters[4]->weapon = "Kung Fu Kick";
+ masters[4]->strength = 275;
masters[4]->gold = 0;
masters[4]->exp = 0;
masters[4]->maxhp = 232;
masters[4]->hp = 232;
- strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!");
+ masters[4]->death = "I like to let people talk who like to talk... it's easier to find out how full of it they really are!";
- strcpy(masters[5]->name, "Jet Li");
- strcpy(masters[5]->weapon, "Motorcycle");
- masters[5]->strength = 325;
+ masters[5]->name = "Jet Li";
+ masters[5]->weapon = "Motorcycle";
+ masters[5]->strength = 347;
masters[5]->gold = 0;
masters[5]->exp = 0;
masters[5]->maxhp = 504;
masters[5]->hp = 504;
- strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making.");
+ masters[5]->death = "Failure is a fuel for excuses. It's the doing the do, that makes the making.";
- strcpy(masters[6]->name, "Muhammad Ali");
- strcpy(masters[6]->weapon, "Quick Jab");
- masters[6]->strength = 380;
+ masters[6]->name = "Muhammad Ali";
+ masters[6]->weapon = "Quick Jab";
+ masters[6]->strength = 515;
masters[6]->gold = 0;
masters[6]->exp = 0;
masters[6]->maxhp = 1078;
masters[6]->hp = 1078;
- strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up.");
+ masters[6]->death = "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up.";
- strcpy(masters[7]->name, "Li Mu Bai");
- strcpy(masters[7]->weapon, "Green Destiny");
- masters[7]->strength = 462;
+ masters[7]->name = "Li Mu Bai";
+ masters[7]->weapon = "Green Destiny";
+ masters[7]->strength = 655;
masters[7]->gold = 0;
masters[7]->exp = 0;
masters[7]->maxhp = 2207;
masters[7]->hp = 2207;
- strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint.");
+ masters[7]->death = "No growth without resistance. No action without reaction. No desire without restraint.";
- strcpy(masters[8]->name, "Jimmy Wang Yu");
- strcpy(masters[8]->weapon, "Flying Guillotine");
- masters[8]->strength = 511;
+ masters[8]->name = "Jimmy Wang Yu";
+ masters[8]->weapon = "Flying Guillotine";
+ masters[8]->strength = 819;
masters[8]->gold = 0;
masters[8]->exp = 0;
masters[8]->maxhp = 2780;
masters[8]->hp = 2780;
- strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!");
+ masters[8]->death = "You have beaten the one armed boxer. Proceed with caution!";
- strcpy(masters[9]->name, "Wong Fei Hung");
- strcpy(masters[9]->weapon, "Drunken Boxing");
- masters[9]->strength = 618;
+ masters[9]->name = "Wong Fei Hong";
+ masters[9]->weapon = "Drunken Boxing";
+ masters[9]->strength = 1014;
masters[9]->gold = 0;
masters[9]->exp = 0;
masters[9]->maxhp = 3046;
masters[9]->hp = 3046;
- strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!");
+ masters[9]->death = "Hiccup! Monkey drinks master's wine!";
- strcpy(masters[10]->name, "Bruce Lee");
- strcpy(masters[10]->weapon, "Fists of fury");
- masters[10]->strength = 725;
+ masters[10]->name = "Bruce Lee";
+ masters[10]->weapon = "Fists of fury";
+ masters[10]->strength = 1286;
masters[10]->gold = 0;
masters[10]->exp = 0;
masters[10]->maxhp = 3988;
masters[10]->hp = 3988;
- strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory.");
-}
-
-void init_monsters()
-{
- #ifdef DEBUGMODE
- log("Calling delete_monsters");
- #endif
-
- delete_monsters();
-
- for (int x = 0; x < LEVELS; x++)
- for (int y = 0; y < MONSTERS; y++)
- monsters[x][y] = new Monster();
+ masters[10]->death = "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory.";
}
void delete_monsters()
{
for (int x = 0; x < LEVELS; x++)
- for (int y = 0; y < MONSTERS; y++)
- if (monsters[x][y])
- delete monsters[x][y];
+ levels[x].monsters.deleteNodes();
}
void delete_masters()
Player *ni = user->stats;
notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp);
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp);
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name.getString(), ni->fight->hp);
notice(s_GameServ, u, "Here are your commands:");
notice(s_GameServ, u, "/msg %S attack");
notice(s_GameServ, u, "/msg %S run");
{
aClient *battle = user->stats->battle;
notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp);
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp);
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name.getString(), battle->stats->hp);
notice(s_GameServ, u, "Here are your commands:");
notice(s_GameServ, u, "/msg %S attack");
notice(s_GameServ, u, "/msg %S run");
notice(s_GameServ, u, "You decide to fight %s while they're "\
"not in the realm!",
- battle->stats->name);
+ battle->stats->name.getString());
display_players(u);
}
*/
- else if (stricmp(ni->stats->name, battle->stats->name) == 0)
+ else if (stricmp(ni->stats->name.getString(), battle->stats->name.getString()) == 0)
{
notice(s_GameServ, u, "Are you trying to commit suicide!?");
}
}
else if (player_fight(battle))
{
- notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name);
+ notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.getString(),
+ battle->stats->battle->stats->name.getString());
}
else if (master_fight(battle))
{
- notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name);
+ notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name.getString());
}
else if (is_fighting(battle))
{
- notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name);
+ notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.getString(),
+ battle->stats->fight->name.getString());
}
else if (ni->stats->level - battle->stats->level > maxbfightdistance)
{
// You can't fight someone below you by more than X level(s)
// level 12 can fight level (12 - X) but not < (12 - X)
notice(s_GameServ, u, "You may not fight %s. You're too strong!",
- battle->stats->name);
+ battle->stats->name.getString());
}
else if (battle->stats->level - ni->stats->level > maxafightdistance)
{
// You can't fight someone above you by more than X level(S)
// level 1 can fight level (1 + X), but not > (1 + X)
notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\
- "weakling!", ni->stats->name);
+ "weakling!", ni->stats->name.getString());
}
else
{
// Initiate Battle sequence!
ni->stats->player_fights -= 1;
- notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name);
- notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name);
+ notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name.getString());
+ notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!",
+ ni->stats->name.getString());
notice(s_GameServ, battle->getNick(), "%s gets to go first "\
- "because they initiated!", ni->stats->name);
- notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name);
+ "because they initiated!", ni->stats->name.getString());
+ notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.",
+ ni->stats->name.getString());
display_players(ni);
}
}
p = &user->stats->inventory;
- if (stricmp(item, "HEALTH") == 0)
+ if (stricmp(item, "HEALING") == 0)
{
if (p->Healing() <= 0)
{
- notice(s_GameServ, u, "You are out of Health Potions!");
+ notice(s_GameServ, u, "You are out of Healing Potions!");
return;
}
- int oldhealth = user->stats->hp;
+ int oldhealing = user->stats->hp;
+ user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level;
+ if (user->stats->hp - user->stats->maxhp >= 100)
+ {
+ user->stats->hp = user->stats->maxhp + 100;
+
+ if (oldhealing >= (user->stats->maxhp + 100))
+ {
+ notice(s_GameServ, u, "You cannot hold anymore HP!");
+ return;
+ }
+ }
+
notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters.");
notice(s_GameServ, u, "Rejuvination spreads throughout your body.");
- user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level;
- notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth);
+ notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing);
p->decHealing();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a healing potion!");
+ }
}
else if (stricmp(item, "STRENGTH") == 0)
{
user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2
notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength);
p->decStrength();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a strength potion!");
+ }
}
else if (stricmp(item, "DEFENSE") == 0)
{
user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2
notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense);
p->decDefense();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a defense potion!");
+ }
}
else if (stricmp(item, "HP") == 0)
{
notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP);
p->decHP();
+ if (player_fight(user))
+ {
+ notice(s_GameServ, user->stats->battle->getNick(),
+ "%s has used a HP potion!");
+ }
}
else
{
- notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}");
return;
}
notice(s_GameServ, u, "You run in place... try fighting next time.");
else if (!player_fight(user) && !master_fight(user))
{
- notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name);
+ notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name.getString());
delete p->fight;
p->fight = NULL;
}
else if (player_fight(user) && isYourTurn(p))
{
- notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name);
- notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name);
+ notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name.getString());
+ notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!",
+ p->name.getString());
p2->battle = NULL;
}
else if (player_fight(user) && !isYourTurn(p))
{
- notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name);
+ notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.",
+ p2->name.getString());
}
else if (master_fight(user))
{
- notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name);
+ notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name.getString());
}
p->battle = NULL;
}
if (mhit > 0)
{
notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
- fight->name, fight->weapon, mhit);
+ fight->name.getString(), fight->weapon.getString(), mhit);
}
else if (mhit <= 0)
- notice(s_GameServ, u, "%s completely misses you!", fight->name);
+ notice(s_GameServ, u, "%s completely misses you!", fight->name.getString());
if (mhit >= user->stats->hp)
{
if (!master_fight(user))
{
- notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name);
+ notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.getString());
notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
"of your experience!");
user->stats->gold = 0;
else
{
notice(s_GameServ, u, "%s has bested you! You will have to wait "\
- "until tomorrow to try again", user->stats->master->name);
+ "until tomorrow to try again", user->stats->master->name.getString());
user->stats->fight = NULL;
user->stats->master = NULL;
goto endturn;
if (!player_fight(ni))
{
if (hit > 0)
- notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit);
+ notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name.getString(), hit);
else
- notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name);
+ notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name.getString());
if (hit >= fight->hp)
{
if (master_fight(ni))
- notice(s_GameServ, u, "You have bested %s!", fight->name);
+ {
+ notice(s_GameServ, u, "You have bested %s!", fight->name.getString());
+ addNews(todaysnews, "%s has bested %s and moved "\
+ "to level %d", ni->stats->name.getString(), fight->name.getString(),
+ (ni->stats->level + 1));
+ }
else
- notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name);
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name.getString());
- notice(s_GameServ, u, "%s", fight->death);
+ notice(s_GameServ, u, "%s", fight->death.getString());
notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!",
fight->exp, fight->gold);
// then set your exp to 2bil. (2 billion max)... otherwise add them.
// This could be a problem with overflowing out of the sign bit.
// Unsigned long int maybe? Leave it for now.
- ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 :
- ni->stats->exp + fight->exp);
-
- ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 :
- ni->stats->gold + fight->gold);
+ ni->stats->exp += fight->exp;
+ if (ni->stats->exp < 0 || ni->stats->exp > 2000000000)
+ ni->stats->exp = 2000000000;
+ ni->stats->gold += fight->gold;
+ if (ni->stats->gold < 0 || ni->stats->gold > 2000000000)
+ ni->stats->gold = 2000000000;
if (master_fight(ni))
{
strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]);
// Increase your level
- ni->stats->level++;
// Increase your maximum hit points
ni->stats->maxhp += hpbonus[ni->stats->level - 1];
// Add to your defensive power
ni->stats->defense += defbonus[ni->stats->level - 1];
+ ni->stats->level++;
+
// Clear the pointer for your master
ni->stats->master = NULL;
}
if (mhit > 0)
{
notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
- fight->name, fight->weapon, mhit);
+ fight->name.getString(), fight->weapon.getString(), mhit);
}
else if (mhit <= 0)
- notice(s_GameServ, u, "%s completely misses you!", fight->name);
+ notice(s_GameServ, u, "%s completely misses you!", fight->name.getString());
if (mhit >= ni->stats->hp)
{
if (!master_fight(ni))
{
- notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name);
+ notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.getString());
notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
"of your experience!");
+ addNews(todaysnews, "%s has been killed by %s!",
+ ni->stats->name.getString(), fight->name.getString());
ni->stats->gold = 0;
ni->stats->exp -= (long int)(ni->stats->exp * .10);
ni->stats->hp = 0;
else
{
notice(s_GameServ, u, "%s has bested you! You will have to wait "\
- "until tomorrow to try again", ni->stats->master->name);
+ "until tomorrow to try again", ni->stats->master->name.getString());
+ addNews(todaysnews, "%s tried to best %s and failed!",
+ ni->stats->name.getString(), fight->name.getString());
ni->stats->fight = NULL;
ni->stats->master = NULL;
return;
if (!isYourTurn(ni->stats))
{
notice(s_GameServ, u, "Please wait until %s decides what to do!",
- battle->stats->name);
+ battle->stats->name.getString());
return;
}
if (hit > 0)
{
- notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit);
+ notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name.getString(), hit);
notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\
- "\ 2%d\ 2 damage!", ni->stats->name,
+ "\ 2%d\ 2 damage!", ni->stats->name.getString(),
weapons[ni->stats->weapon], hit);
- clearYourTurn(ni->stats);
- setYourTurn(battle->stats);
- display_players(battle);
}
else
{
- notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name);
- notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name);
- clearYourTurn(ni->stats);
- setYourTurn(battle->stats);
- display_players(battle);
+ notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name.getString());
+ notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name.getString());
}
+
if (hit >= battle->stats->hp)
{
- notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name);
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name.getString());
notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!",
(long int)(battle->stats->exp * .10), battle->stats->gold);
notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!",
- ni->stats->name);
+ ni->stats->name.getString());
battle->stats->hp = 0;
clearAlive(battle->stats);
- if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
- {
- ni->stats->exp += (long int)(battle->stats->exp * .10);
- battle->stats->exp -= (long int)(battle->stats->exp * .10);
- }
- else
- {
- battle->stats->exp -= (long int)(battle->stats->exp * .10);
+ ni->stats->exp += (long int)(battle->stats->exp * .10);
+ battle->stats->exp -= (long int)(battle->stats->exp * .10);
+
+ if (ni->stats->exp < 0 || ni->stats->exp > 2000000000)
ni->stats->exp = 2000000000;
- }
if (2000000000 - ni->stats->gold > battle->stats->gold)
{
notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!");
notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\
- "gold.", ni->stats->name);
+ "gold.", ni->stats->name.getString());
notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\
"left. All is not lost!", battle->stats->gold);
ni->stats->gold = 2000000000;
}
+
+ clearYourTurn(ni->stats);
+ clearYourTurn(battle->stats);
battle->stats->battle = NULL;
ni->stats->battle = NULL;
return;
battle->stats->hp -= hit;
clearYourTurn(ni->stats);
setYourTurn(battle->stats);
+ display_players(battle);
notice(s_GameServ, u, "Please wait while %s decides what to do!",
- battle->stats->name);
-
+ battle->stats->name.getString());
return;
}
}
{
it = ptr->getData()->stats;
clearYourTurn(it);
- outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' '
- << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' '
- << it->armor << ' ' << it->weapon << ' '
+ outfile << it->name.getString() << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' '
+ << it->bank << ' ' << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense
+ << ' ' << it->armor << ' ' << it->weapon << ' '
<< it->forest_fights << ' ' << it->player_fights << ' '
- << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing()
- << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl;
+ << it->getFlags() << ' ' << it->password.getString() << ' ' << it->inventory.Healing()
+ << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP()
+ << ' ' << it->lastlogin << endl;
ptr = ptr->Next();
}
}
return 0;
}
+ for (int x = 0; x < U_TABLE_SIZE; x++)
+ {
+ ListNode<aClient> *tempNode;
+ tempNode = players[x].First();
+ while (tempNode)
+ {
+ if (tempNode->getData()->stats->client)
+ logout(tempNode->getData()->stats->client);
+ tempNode = tempNode->Next();
+ }
+ players[x].deleteNodes();
+ }
+
while (infile.getline(buf, 1024, '\n'))
{
temp = new aClient;
p->setFlags(stringtoint(strtok(NULL, " ")));
password = strtok(NULL, " ");
- strcpy(p->password, password);
+ p->password = password;
+
temp->setNick("Not Playing");
#ifdef P10
temp->setRealNick("Not Playing");
tempname = strtok(NULL, " ");
if (tempname)
p->inventory.setHP(stringtoint(tempname));
- unsigned long hv = iHASH((unsigned char *) temp->stats->name);
+
+ tempname = strtok(NULL, " ");
+ if (tempname)
+ p->lastlogin = stringtoint(tempname);
+ else
+ p->lastlogin = time(NULL);
+
+ unsigned long hv = iHASH((unsigned char *) temp->stats->name.getString());
temp->stats->client = NULL;
players[hv].insertAtBack(temp);
return false;
else
{
- return passcmp(client->stats->password, plaintext);
+ return passcmp(client->stats->password.getString(), plaintext);
}
}
p->gold -= prices[wep - 1];
}
}
+ else
+ {
+ notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
+ }
}
else if (stricmp(cmd, "SELL" ) == 0)
{
if (is_playing(from))
{
Pouch *p = &from->stats->inventory;
- notice(s_GameServ, nick, "Inventory for %s:", from->stats->name);
+ notice(s_GameServ, nick, "Inventory for %s:", from->stats->name.getString());
notice(s_GameServ, nick, " Healing Potions: %d", p->Healing());
notice(s_GameServ, nick, "Strength Potions: %d", p->Strength());
notice(s_GameServ, nick, " Defense Potions: %d", p->Defense());
aClient *user;
Player *p;
+
if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal Error. See a %S admin for help");
}
else if (stricmp(cmd, "LIST") == 0)
{
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
- notice(s_GameServ, u, "By something will ya!");
+ notice(s_GameServ, u, "Here is a list of what we have to offer:");
+ notice(s_GameServ, u, "1. Healing Potions for %ld Gold",
+ 1000 * p->level * 4);
+ notice(s_GameServ, u, "2. Strength Potions for %ld Gold",
+ 2500 * p->level * 4);
+ notice(s_GameServ, u, "3. Defense Potions for %ld Gold",
+ 3000 * p->level * 4);
+ notice(s_GameServ, u, "4. HP Potions for %ld Gold",
+ 2000 * p->level * 4);
+ notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
+ notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
}
else if (stricmp(cmd, "BUY") == 0)
{
char *chnum = strtok(NULL, " ");
- int num = stringtoint(chnum);
if (!chnum)
{
notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1");
return;
}
+ int num = stringtoint(chnum);
+
if (num < 1 || num > 4)
{
notice(s_GameServ, u, "Invalid Choice!");
notice(s_GameServ, u, "Here is a list of what we have to offer:");
- notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10));
- notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10));
+ notice(s_GameServ, u, "1. Healing Potions for %ld Gold",
+ 1000 * p->level * 4);
+ notice(s_GameServ, u, "2. Strength Potions for %ld Gold",
+ 2500 * p->level * 4);
+ notice(s_GameServ, u, "3. Defense Potions for %ld Gold",
+ 3000 * p->level * 4);
+ notice(s_GameServ, u, "4. HP Potions for %ld Gold",
+ 2000 * p->level * 4);
notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #");
notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!");
return;
switch(num)
{
case 1:
- price = (100 * p->level) + (p->exp / 10);
+ price = (1000 * p->level * 4);
if (p->gold >= price)
{
notice(s_GameServ, u, "One healing potion coming right up!");
notice(s_GameServ, u, "You don't have enough gold!");
break;
case 2:
- price = (205 * p->level) + (p->exp / 10);
+ price = 2500 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One strength boost coming right up!");
notice(s_GameServ, u, "You don't have enough gold!");
break;
case 3:
- price = (200 * p->level) + (p->exp / 10);
+ price = 3000 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One defense boost coming right up!");
notice(s_GameServ, u, "You don't have enough gold!");
break;
case 4:
- price = (230 * p->level) + (p->exp / 10);
+ price = 2000 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One HP Potion coming right up!");
notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
return;
}
-
+ if (stringtoint(amount) < 0)
+ {
+ notice(s_GameServ, u, "Sorry. This bank is not licensed "\
+ "to handle such sums of cash, noble Lord.");
+ return;
+ }
p = user->stats;
if (stricmp(cmd, "DEPOSIT") == 0)
notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
return;
}
- else if (user->stats->level < 12)
+ else if (user->stats->level < REALLEVELS)
{
notice(s_GameServ, u, "You fool! Only those strong enough "\
"to vanquish any foe should DARE fight the dragon!");
notice(s_GameServ, u, "To put it in terms you can understand: "\
- "You are too weak. You must be Level 12!");
+ "You are too weak. You must be Level %d!", REALLEVELS);
+ return;
}
updateTS(user->stats);
Player *p = user->stats;
- p->fight = new Monster(boss);
+ p->fight = new Monster(&boss);
notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
"deep, red fog rolls in. The air is filled with the "\
notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
"your %s, and venture into the hot, dark cave. "\
"You are surprised at the angle of descent as you climb "\
- "lower and lower, deeper into the dragon's den.");
+ "lower and lower, deeper into the dragon's den.", armors[p->level - 1], weapons[p->level - 1]);
notice(s_GameServ, u, "You come to the end of the cave to find "\
"a tooth. It is a large tooth... bigger than your torso."\
" Suddenly the darkness lifts from the gleam of an eye "\
case 11:
need = 20000000;
break;
- case 12:
+
+ case REALLEVELS:
need = p->exp + 1;
- notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!");
+ notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
return;
break;
default:
see_master(u);
}
else
- notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp));
+ notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.",
+ masters[p->level - 1]->name.getString(), (need - p->exp));
return;
}
else if (stricmp(cmd, "QUESTION") == 0)
{
if (p->exp >= need)
- notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name);
+ notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.",
+ masters[p->level - 1]->name.getString());
else
- notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name);
+ notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!",
+ masters[p->level - 1]->name.getString(), p->name.getString());
return;
}
void reset(Player *p)
{
+ myString *myname;
+ myname = new myString(p->name);
+
if (!p)
return;
p->reset();
+ p->name = *myname;
+
+ delete myname;
}
void updateTS(Player *p)
return;
#ifdef DEBUGMODE
- log("Old timestamp for %s: %ld", p->name, p->lastcommand);
+ log("Old timestamp for %s: %ld", p->name.getString(), p->lastcommand);
#endif
p->lastcommand = time(NULL);
#ifdef DEBUGMODE
- log("New timestamp for %s: %ld", p->name, p->lastcommand);
+ log("New timestamp for %s: %ld", p->name.getString(), p->lastcommand);
#endif
}
void timeOutEvent(Player *p)
{
- aClient *user = findplayer(p->name);
+ aClient *user = findplayer(p->name.getString());
if (!user || !p->client) // then they're not playing
return;
notice(s_GameServ, nick, "You timed out "\
"during a fight. You lose your turn!");
notice(s_GameServ, p->battle->getNick(),
- "%s hesitated for too long. Your move.", p->name);
+ "%s hesitated for too long. Your move.", p->name.getString());
clearYourTurn(p);
setYourTurn(p->battle->stats);
notice(s_GameServ, p->battle->getNick(),
"You and %s timed out at the same time."\
" Don't fight if you're just going to "\
- "sit there!", p->name);
+ "sit there!", p->name.getString());
notice(s_GameServ, user->getNick(),
"You and %s timed out at the same time."\
" Don't fight if you're just going to "\
- "sit there!", p->battle->stats->name);
+ "sit there!", p->battle->stats->name.getString());
logout(p->battle);
logout(user);
return;
notice(s_GameServ, u, "Resetting everyone's stats!");
resetall();
}
- else if ((user = findbyrealnick(nick)))
+ else if ((user = findplayer(nick)))
{
if (is_playing(user))
{
}
else
{
- #ifdef P10
- notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
- #else
- notice(s_GameServ, u, "%s is not playing.", user->getNick());
- #endif
+ notice(s_GameServ, u, "Resetting %s", user->stats->name.getString());
+ reset(user->stats);
}
}
else
}
}
+bool load_levels()
+{
+ char *filename;
+ filename = new char[256];
+
+ for (int x = 1; x <= LEVELS; x++)
+ {
+ sprintf(filename, "data/levels/level%d.dat", x);
+ if (levels[x - 1].loadLevel(filename) == false)
+ return false;
+ }
+
+ delete []filename;
+ return true;
+}
bool load_monsters()
{
+ char *filename;
ifstream infile;
- infile.open("monsters.dat");
-
char *buf;
+ buf = new char[2048];
- if (infile.fail())
+ for (int level = 1; level <= LEVELS; level++)
+ {
+ filename = new char[256];
+ sprintf(filename, "data/monsters/level%d.dat", level);
+ infile.open(filename);
+
+ if (!infile)
{
- log("Error opening monsters.dat");
+ log("Error opening %s", filename);
return false;
}
- init_monsters();
- buf = new char[2048];
#ifdef DEBUGMODE
- log("Loading monsters from monsters.dat");
+ log("Loading monsters from %s", filename);
#endif
- for (int l = 0; l < REALLEVELS; l++)
- {
- for (int m = 0; m < MONSTERS;)
+ while (infile.getline(buf, 2048))
{
- infile.getline(buf, 2048);
+ if (buf[0] == '^')
+ break;
if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#')
continue;
- else
- {
- strcpy(monsters[l][m]->name, strtok(buf, "~"));
- strcpy(monsters[l][m]->weapon, strtok(NULL, "~"));
- monsters[l][m]->strength = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->gold = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->exp = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~"));
- monsters[l][m]->hp = monsters[l][m]->maxhp;
- strcpy(monsters[l][m]->death, strtok(NULL, ""));
- m++;
- }
+ Monster *temp;
+ temp = new Monster;
+
+ temp->name = strtok(buf, "~");
+ temp->weapon = strtok(NULL, "~");
+ temp->death = strtok(NULL, "~");
+
+ levels[level - 1].monsters.insertAtBack_RLN(temp);
+ delete temp;
}
+ delete [] filename;
+ infile.close();
}
delete [] buf;
return true;
}
-
-// this will be hash.cpp start
-// thank you wcampbel
-unsigned long sHASH(const unsigned char *name)
-{
- unsigned long h = 0, g;
-
- while (*name)
- {
- h = (h << 4) + (*name++); // Case sensitive for numerics
- if ((g = (h & 0xF0000000)))
- h ^= g >> 24;
- h &= ~g;
- }
- return h % U_TABLE_SIZE;
-}
-
-unsigned long iHASH(const unsigned char *name)
-{
- unsigned long h = 0, g;
-
- while (*name)
- {
- h = (h << 4) + tolower(*name++);
- if ((g = (h & 0xF0000000)))
- h ^= g >> 24;
- h &= ~g;
- }
- return h % U_TABLE_SIZE;
-}
-
-// this will be hash.cpp end