+ user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level;
+ if (user->stats->hp - user->stats->maxhp >= 100)
+ {
+ user->stats->hp = user->stats->maxhp + 100;
+
+ if (oldhealing >= (user->stats->maxhp + 100))
+ {
+ notice(s_GameServ, u, "You cannot hold anymore HP!");
+ return;
+ }
+ }
+