#define E extern
#define LEVELS 12 // Levels in the game
-#define REALLEVELS 7 // Levels to load from monsters.dat
+#define REALLEVELS 8 // Levels to load from monsters.dat
#define MONSTERS 12 // Monsters per level
#include <stdarg.h>
#include "player.h"
#include "list.h"
#include "config.h"
+#include "options.h"
#if TIME_WITH_SYS_TIME
# include <sys/time.h>
E char *c_ForestTopic;
E char *gshost;
E char *gsident;
+
+#if defined(P10)
+E char *gsnum;
+#endif
+
E char *servername;
E char *remoteserver;
E char *remoteport;
E char *remotepass;
E char *playerdata;
+E char *logfile;
E char *monsterdata;
E char *adminpass;
E char *VERSION;
E aClient *find(const char *nick);
E aClient *findbynick(char *nick);
E aClient *findbynick(const char *nick);
+E aClient *findbyrealnick(char *realnick);
E aClient *findplayer(const char *name);
E aClient *findIRCplayer(const char *nick);
+#ifdef P10
+E aClient *findbyrealnick(char *realnick);
+#endif
/** Sock writing functions **/
E void notice(const char *source, const char *dest, const char *fmt, ...);
E int save_gs_dbase();
E int load_gs_dbase();
+// Log File Stuff
+E void log(const char *fmt, ...);
+
#endif