#define E extern
#define LEVELS 12 // Levels in the game
-#define REALLEVELS 6 // Levels to load from monsters.dat
+#define REALLEVELS 8 // Levels to load from monsters.dat
#define MONSTERS 12 // Monsters per level
#include <stdarg.h>
E aClient *findbynick(char *nick);
E aClient *findbynick(const char *nick);
E aClient *findplayer(const char *name);
+E aClient *findIRCplayer(const char *nick);
/** Sock writing functions **/
E void notice(const char *source, const char *dest, const char *fmt, ...);
E bool master_fight(char *u);
E bool master_fight(aClient *user);
-E bool is_alive(char *u);
-E bool is_alive(aClient *user);
-
#ifndef HAVE_STRTOK
E char *strtok(char *str, const char *delim);
#endif
E void deleteMonster(Monster *m);
E void refresh(Player *p);
E void refreshall();
-E void reset(aClient *ni);
+E void reset(Player *p);
+E void resetall();
E void do_attack(char *u);
E void do_bank(char *u);