]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/c_forest.cpp
lowered the percentage of finding the fountain to 4% to raise chance of finding a...
[irc/gameservirc.git] / gameserv / c_forest.cpp
index cd6dbecc53278f0b5325101edfaf38db58883b1a..a73cf4c9a3c71dc38a5d68058ec1d44213ad1da9 100644 (file)
@@ -71,8 +71,8 @@ void do_forest(char *u)
 
            notice(s_GameServ, u, "You search the forest for something to kill...");
 
-           // 89% of forest searching turns up a monster
-           if (eventnum >= 11)
+           // 90% of forest searching turns up a monster
+           if (eventnum >= 10)
            {
                p->fight = new Monster(levels[p->level - 1].randomMonster());
                notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name.c_str());
@@ -83,7 +83,7 @@ void do_forest(char *u)
                p->master = NULL; // Just to make sure
                display_monster(u);
            }
-           else if (eventnum < 11 && eventnum >= 10) // 1% for finding potions
+           else if (eventnum < 10 && eventnum >= 9) // 1% for finding potions
            {
              list<tavernItem>::iterator temp_tavernitem;
 
@@ -98,7 +98,7 @@ void do_forest(char *u)
                notice(s_GameServ, u, "You have found a %s", (*temp_tavernitem).getItem()->getName().c_str());
                p->inventory->addItem((*temp_tavernitem).getItem());
            }
-           else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain
+           else if (eventnum < 9 && eventnum >= 4) // 5% for the fountain
            {
                if (p->hp < p->maxhp)
                {
@@ -113,7 +113,7 @@ void do_forest(char *u)
                    p->forest_fights++;
                }
            }
-           else if (eventnum < 5) // 5 % for the wishing well
+           else if (eventnum < 4) // 4 % for the wishing well
            {
                notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well.");
                if (p->gold == 0)