notice(s_GameServ, u, "You search the forest for something to kill...");
- // 89% of forest searching turns up a monster
- if (eventnum >= 11)
+ // 90% of forest searching turns up a monster
+ if (eventnum >= 10)
{
p->fight = new Monster(levels[p->level - 1].randomMonster());
notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name.c_str());
p->master = NULL; // Just to make sure
display_monster(u);
}
- else if (eventnum < 11 && eventnum >= 10) // 1% for finding potions
+ else if (eventnum < 10 && eventnum >= 9) // 1% for finding potions
{
list<tavernItem>::iterator temp_tavernitem;
notice(s_GameServ, u, "You have found a %s", (*temp_tavernitem).getItem()->getName().c_str());
p->inventory->addItem((*temp_tavernitem).getItem());
}
- else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain
+ else if (eventnum < 9 && eventnum >= 4) // 5% for the fountain
{
if (p->hp < p->maxhp)
{
p->forest_fights++;
}
}
- else if (eventnum < 5) // 5 % for the wishing well
+ else if (eventnum < 4) // 4 % for the wishing well
{
notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well.");
if (p->gold == 0)