X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/8022c441483ee216e9522b0b88e6f7a8f931d092..9b8cb689522a447a1af4d5125f6523f8b35a66ef:/gameserv/c_forest.cpp diff --git a/gameserv/c_forest.cpp b/gameserv/c_forest.cpp index cd6dbec..a73cf4c 100644 --- a/gameserv/c_forest.cpp +++ b/gameserv/c_forest.cpp @@ -71,8 +71,8 @@ void do_forest(char *u) notice(s_GameServ, u, "You search the forest for something to kill..."); - // 89% of forest searching turns up a monster - if (eventnum >= 11) + // 90% of forest searching turns up a monster + if (eventnum >= 10) { p->fight = new Monster(levels[p->level - 1].randomMonster()); notice(s_GameServ, u, "You have found %s!", p->fight->name.c_str()); @@ -83,7 +83,7 @@ void do_forest(char *u) p->master = NULL; // Just to make sure display_monster(u); } - else if (eventnum < 11 && eventnum >= 10) // 1% for finding potions + else if (eventnum < 10 && eventnum >= 9) // 1% for finding potions { list::iterator temp_tavernitem; @@ -98,7 +98,7 @@ void do_forest(char *u) notice(s_GameServ, u, "You have found a %s", (*temp_tavernitem).getItem()->getName().c_str()); p->inventory->addItem((*temp_tavernitem).getItem()); } - else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain + else if (eventnum < 9 && eventnum >= 4) // 5% for the fountain { if (p->hp < p->maxhp) { @@ -113,7 +113,7 @@ void do_forest(char *u) p->forest_fights++; } } - else if (eventnum < 5) // 5 % for the wishing well + else if (eventnum < 4) // 4 % for the wishing well { notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well."); if (p->gold == 0)