+X Fix bug that doesn't decrease player fights
+
+X Deal with cheaters who create additional characters, fight with them a
+ bit, then kill them to get their gold. Maybe add level restrictions
+ to fighting other players?
+
+X Hash tables for speedy search/insert into player lists.
+
+X Fix the hashing algorithm for nickname changes!
+
+X Some reconnect scheme that will reconnect the server on squit
+
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+
+X Make an option to switch between privmsg/notice
+
+X option for gameserv oper in config file
+
+X Finish the monsters for all levels.
+
+X Make all applicable commands take the player name instead of the irc
+ nickname as their parameter. This way players can have different names
+ and stay anonymous on IRC while enjoying full game functionality.
+
+X make auto message on connect optional
+
+X Add admin version of the logout command which allows them to logout
+ anyone
+
+X Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory