-* = Not finished
+* = Not Started
- = Started
-X = Finsihed
+X = Finished
-- Finish the monsters for all levels.
+* !news in the channel
-- Make all applicable commands take the player name instead of the irc
- nickname as their parameter. This way players can have different names
- and stay anonymous on IRC while enjoying full game functionality.
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
-- Make an end monster for whatever the last level in the game is...
- that way the game has a point no matter how many monsters
- are done!
+* Beating the dragon should post a new news item. - WOLFGAR
-* Make an option to switch between privmsg/notice
+* Put some limits on what players can gain per level - Steve
-* Make config file accept hostnames not just ips
+* Make sure gameserv doesn't send the welcome message during a link
+
+* Add functionality to allow people to enter their last dying words to
+ GameServ
-* option for gameserv oper in config file
+* Gangs of people that can get together and fight other gangs in large
+ group battles
+ - gang names
+ - gangs.dat file with numbers assigned to gangs
+ - a new array of linked lists with each element pointing to an
+ aClient structure based on their gang number
+ - group battles would go on order of gang numbers
+ - hired mercenaries (npcs)- ricky-s
+ - level 3 and above can be gangs only - macblind
+ - once you beat the game, you can create a gang - kain
-* make auto message on connect optional
+* Make config file accept hostnames not just ips
* Random forest quotes when you search the forest
* Change your name for a price :)
-* Daily news (murders, kidnappings, level gains, red dragon slayings)
-
* Add a drop command for all(their own nick)/admin(any nick)
-* Add admin version of the logout command which allows them to logout
- anyone
-
* Rejoin the bot if kicked/killed
-* Notice on database updates
-
* Put the masters in a masters.dat file.
-* Group all data in a data directory
-
* Make install
* Make database and config file version numbers
X (timestamp on each player, periodic checks (config file entry),
X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+X Make an option to switch between privmsg/notice
+
+X option for gameserv oper in config file
+
+X Finish the monsters for all levels.
+
+X Make all applicable commands take the player name instead of the irc
+ nickname as their parameter. This way players can have different names
+ and stay anonymous on IRC while enjoying full game functionality.
+
+X make auto message on connect optional
+
+X Add admin version of the logout command which allows them to logout
+ anyone
+
+X Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory