+Version 1.2.2
+* Added an optional config file directive USEPRIVMSG which makes
+ gameserv use /msg instead of /notice - kain
+* Made the ignoreservers config file option work for bahamut - kain
+* Fixed an error in do_register that was not adding the client to the
+ players list correctly, causing newly registered players to be
+ locked out of identifying until the next gameserv restart - kain
+* Fixed an error that crashed GameServ if you tried to fight a player
+ lower than the configured level - kain
+* Reduced the effect of potions since the price is down - kain
+* Reduced the price of potions significantly - kain
+* Added a few timeout events if you're not in a fight - kain
+
+Version 1.2.1
+* Included a crontab script in all new distros now - kain
+* Added a new flag that tells wether a person is playing instead of
+ relying solely on pointers - kain
+* Added a mechanism to ignore on a nick to nick basis, and implemented
+ code to auto-ignore nicks on certain servers - kain
+* Changed the HASH command to iHASH (case insensitive) and sHASH (case
+ sensitive) - kain
+* Gameserv no longer opers - kain
+* New config file directive: listenonc_forest... see
+ gameserv.example.conf - kain
+* Fixed a bug in identify that was causing players to be shown as not
+ playing (after the change in functions) - kain
+* Fixed up the is_playing boolean function to be more strict - kain
+* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
+ was messing things up - kain
+* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
+* Added a timeout mechanism with two new config file options - kain
+ - If players are fighting, and the one who's turn it is times out,
+ they lose their turn. If they both timeout after that,
+ they are logged out.
+ - If players are not fighting (player fights), they are simply
+ logged out.
+* Fixed a major bug causing a crash when players fought - kain
+* The gameserv server now attempts 3 reconnects if disconnected - kain
+